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my issue with the railing is mostly that the pumpkins become splashbuggable, it's ultimately a minor nitpick and probably doesn't actually need changing. before the update, i used to think the pumpkin spawns were too blu-sided (hard for red players to get frags with them) but after the changes this seems to be good now, since theyre place more generously
You mean the trigger push above the green house roof? If its that, then yeah it might be a bit tall, since is to avoid people staying there by just jumping over the trigger. And why a trigger push and not a clip? Well I thought it would be kinda annoying for jumping demos to dodge such a low roof
I agree that the contract hate was a bit exaggerated maybe, but I also understand that the map had too few pumpkin bomb spawns. So I raised that, and now the amount of them seems mostly fine, I would need more feedback on that, but they were a lot more before I changed it last minute before the next update lol
Btw the reason that some pumpkin bombs are placed on the railings toward the cliff is to avoid players getting stuck on them when they spawn, since they have a odd placement and are not in a corner, they serve the same purpose, doesn't affect splash or anything, they are just a bit higher up
Mappers don't make the contracts, only Valve
This and Erebus are contract nightmare
A secret room with the dry greed dude hahah
We dropped an update that will be verified soon. We will continue to perfect the map as much as we can!