Total War: WARHAMMER III
Faith, Steel and Gunpowder - An Empire Overhaul
Коментарів: 24
[]Herz[] 30 груд. 2024 о 8:16 
Großartiges Bild! Where is this picture from?
Brave Sir Velenor 14 лип. 2024 о 2:33 
is this mod still being supported?
Spoon  [автор] 23 черв. 2023 о 0:58 
@San Narino
I'd like to at some point, but want to finish adding the units first. Then I'll need to figure out the warband mechanic to make a patch.
San Narino 21 черв. 2023 о 10:33 
Is there a Warbands ultimate submod for this mod? Love both mods <3
Spoon  [автор] 16 берез. 2023 о 16:22 
Finally got around to releasing this update. Disabled the changes to the lords while I'm working out the issues. Balanced the new units a little more.
InsertNameHere 21 лют. 2023 о 14:27 
Is this mod still alive?
Pinole 26 січ. 2023 о 6:55 
update?
LE22081988 17 груд. 2022 о 9:49 
Don't know if this is already Reported, But the Empire General and Captain don't have there New Weapons, They are invisibel and have akward Animations.
LaCroix 10 жовт. 2022 о 6:08 
Oh. I didnt meant as real bug report, I just found it funny and wanted to share. Especially as i had to revert to 2.0 to avoid end turn bug.
Spoon  [автор] 10 жовт. 2022 о 5:56 
@LaCroix That's not from this mod, I haven't touched Reiksguard Knights. Check your other mods
LaCroix 10 жовт. 2022 о 4:09 
For some reason my Reiksguard knights now have bloated corpse skill and explode on low health.
Best cavalry charge ever. Sadly single use cavalry unit is kinds expensive.
Spoon  [автор] 1 жовт. 2022 о 4:21 
They are on my version, however it won't be changed until I finish working on the next update.
ccdenbow 29 верес. 2022 о 18:23 
Hey I was wondering if this is a visual glitch for me but the ironsides use a normal musket instead of a repeater. They do much higher missile damage than regular handgunners but I just was curious if they were supposed to have repeaters.
Spoon  [автор] 15 верес. 2022 о 7:38 
Issue was isolated to Karl Franz, everything should be working now.
Spoon  [автор] 15 верес. 2022 о 7:03 
Just that the new unit's can't be recruited from the building they're supposed to be, working on fixing it atm
A Good Boy 14 верес. 2022 о 20:02 
whats the recruitment issue? Is it playable right now?
Spoon  [автор] 14 верес. 2022 о 17:36 
Slight issue with recruitment, gonna fix it when I'm around tomorrow
XD 14 верес. 2022 о 16:39 
work great now, thanks
Spoon  [автор] 14 верес. 2022 о 16:27 
@XD
Should be fixed now
XD 14 верес. 2022 о 16:06 
Mod is super, but game doesnt respond anymore after last update
aurrelius 14 верес. 2022 о 8:27 
keeping up a good pace. respect.
aurrelius 12 верес. 2022 о 10:28 
Brilliant update.
Spoon  [автор] 11 верес. 2022 о 6:30 
@aurrelius
They kinda occupy a weird spot true, unshielded, low armour non-ap units tend to struggle to be useful, and they'd be made redundant pretty quickly. Gonna try a few things to see if I can give them a unique role.
aurrelius 11 верес. 2022 о 4:33 
Nice. Though I´d like to see the unshielded spearmen rather unshielded :)... but with pikes...a kind of a light version of the upcoming pikemen. Just a proposal. I really like your pike and shot idea of the empire.