Total War: WARHAMMER III

Total War: WARHAMMER III

Regiments of Renown Gain XP
61 Comments
kosakop 10 Mar @ 4:31am 
@Commisar Jon Fuklaw There are some new RoRs for some factions since your last update of the mod.

Any chance you can get those included? Example is the Ice-Forged Legion for Chaos Dwarves or the SlaughterGuard and Hellforged Bellowers for Khorne or Warriors of Chaos.
Commisar Jon Fuklaw  [author] 10 Aug, 2024 @ 4:44pm 
When there are new RoRs.
Talk Dirty 10 Aug, 2024 @ 12:41pm 
will the mod be updated?
Barmaley 14 Jun, 2024 @ 12:31am 
Units from mods can be added here. Copy (using RPFM) the unit data from the mod and paste it into a new line here.
Nightwhite 12 May, 2024 @ 10:29am 
The Bloodbrute Behemoth (Ghorgon) RoR for Khorne is not being affected by this mod. Works fine for the Beastmen.
ElMustachioRojo 12 May, 2024 @ 2:18am 
@dunadd -- doesn't seem compatible with anything that adds new RoR units
Dunadd 11 May, 2024 @ 7:14pm 
Thanks for making this. Is it compatible with Mixer mid and Cataph's Southern Realms?
Hoshi 9 May, 2024 @ 10:45am 
Thank you for update sir, idk playing without this anymore ♥
Neb 6 May, 2024 @ 9:34am 
Hey just a note this is missing one of the ror units, namely the Ice-Forged Legion. It's a hellcannon recruitable by chorf and norsca.
Samuel 1 May, 2024 @ 9:44am 
Bug report, main gun of The Emperor's Wrath(Steam Tank) disappeared after I active this mod, this is a great mod, I like it a lot.
FallenFaith 1 May, 2024 @ 7:52am 
Thanks for the update! This mod makes me actually use RoR as units to play with instead of as an emergency reserve army. I know this is a side effect of you adding the xp to the units but it's great. It is a little crazy for the undivided chaos factions but still a great experience to actually use these units outside of emergencies. Thank you.
Dakoroth 1 May, 2024 @ 5:04am 
Thank you very much for the update!
PinguSpectre 14 Feb, 2024 @ 5:00am 
Thank you for this mod. Btw does this affect AI as well?
Hannibal 14 Feb, 2024 @ 12:01am 
Thank you for this mod and you re work overall. I wish you the best!
Commisar Jon Fuklaw  [author] 14 Jan, 2024 @ 10:22am 
Almost like it's a RoR mod, genius.
Voltorx 14 Jan, 2024 @ 2:03am 
This mod causes conflicts with other Regiments of Renown units and mods
포도여우 9 Jan, 2024 @ 2:34am 
Can I ask a question?

Do emotes only apply to players?

Or does it apply to the AI as well?
orisn 26 Dec, 2023 @ 10:30am 
I still have a cap .-.?
kot1604 5 Dec, 2023 @ 11:22am 
Thats weird because RoR units in SFO also start at unit rank 9. Besides even if they gain xp, i still want to have unlimited amount of them.
FinaL 5 Dec, 2023 @ 10:57am 
As far as I know, SFO already has XP gain for RoR! Venris told me this, at least. It's just not visible in the XP bar
kot1604 5 Dec, 2023 @ 3:26am 
Hey, can i make SFO version of this mod and include you in the description?
Zovereign 27 Nov, 2023 @ 2:00pm 
Please update, I love this mod!
[WWJD]Lucifer 18 Oct, 2023 @ 12:15pm 
the ROR the ice forged legion for the chaos dwarfs is not yet included in the mod :)
FinaL 22 Jul, 2023 @ 9:31am 
it's a great mod, however Chaos Dwarfs don't benefit from this, sadly :/
TheBadAussie 21 Jul, 2023 @ 6:00am 
Heyo, playing Imrik and noticed this doesn't work for his unique dragons, just wondering if it is supposed to or if it's just not working for me?
Hive Mind 10 Jun, 2023 @ 7:02pm 
Appreciate the response.
Commisar Jon Fuklaw  [author] 10 Jun, 2023 @ 7:00pm 
No. Vanilla RoR's only. You need to modify modded RoR's directly.
Hive Mind 10 Jun, 2023 @ 6:56pm 
Does this work with other mods that add regiments of renown?
less1630 28 May, 2023 @ 2:21am 
HI , the new ror units in your mod , their "restrict XP" still click .this is why those new ror unit have no XP now.
--Deluxe-- 28 May, 2023 @ 1:53am 
Hello Commisar Jon Fuklaw,
just tested Valkia and recognized that new Blooddog RoR unit not getting any XP, hence is locked at rank 0.
zgjames 15 May, 2023 @ 2:12am 
Can you make a capped version of XP-enabled RoRs ? Appreciated!
AsyxA 2 May, 2023 @ 5:34am 
Really was missing this modded feature from WH2. The way RoR are implemented in vanilla I only use them as a bandaid to build an army up quickly. Now I am looking forward to actually use RoR units again. :successchip:
Commisar Jon Fuklaw  [author] 22 Apr, 2023 @ 4:38am 
Because I fixed it three days ago.
ECHELON 22 Apr, 2023 @ 1:48am 
not sure why his start at rank 9, as my case is start as rank 3 XD
Commisar Jon Fuklaw  [author] 18 Apr, 2023 @ 9:24pm 
No idea. That explains what the new field in main_units does, though!
Looks like a capped version of XP-enabled RoRs ought to work now, too.
jaytotheme 18 Apr, 2023 @ 8:51pm 
As of today's update, all my RoRs start at rank 9. Unsure if the unit cap part of the mod was affected.
NiKnife 13 Apr, 2023 @ 11:26pm 
Merci pour le Mod :steamthumbsup::steamthumbsup:
Commisar Jon Fuklaw  [author] 24 Mar, 2023 @ 12:44pm 
I'm well aware it's SFO's fault. And so I'm clear: I don't care. I'm not maintaining a submod for someone else's benefit.
MrThomas 24 Mar, 2023 @ 4:40am 
So @--Deluxe-- and @DrinkEnemyBlood, The problems are the same. The ROR's affected are all made single entities by SFO, that are then reverted to more entities when you add this mod. Will just have to wait for a patch.

In the meanwhile I guess don't use these units and pray the AI doesn't use them.
MrThomas 24 Mar, 2023 @ 4:32am 
@Commisar Jon Fuklaw
So I found the problem with the Amaxon Barb. It changes from a single entity to 32 entities, hence the massive health pool and broken damage output. I'm not sure if any other units are affected. I assume it's due to SFO changing the entity count but I'm not sure.
If anyone wants to make an SFO patch I guess entity numbers would be the thing to fix.
MrThomas 24 Mar, 2023 @ 3:30am 
Just saw the same thing as @DrinkEnemyBlood. The Amaxon Barb has insane stats. just solo'd the Kroak quest XD. I would create a patch but I don't know anything about it.
DrinkEnemyBlood 13 Mar, 2023 @ 2:10pm 
This is not compatible with SFO, the RoR Amaxon bard for the lizard men will have 320000 hp with a ranged attack or over 3 thousand.
Commisar Jon Fuklaw  [author] 29 Jan, 2023 @ 4:22am 
Conflict with another mod. This does not alter land_units.
--Deluxe-- 29 Jan, 2023 @ 1:48am 
@Commisar Jon Fuklaw,
I've just encountered that there seems to be a typing mistake for the Wyrmbrut (Chaosb Brut) ROR unit.
It has 176,000hp. I assume it should have 17,600.
--Deluxe-- 25 Oct, 2022 @ 11:11am 
@Commisar Jon Fuklaw,
Many thanks for the update. Now it works fine.

@Lobun,
so far this was not the case for me when using the Emertius mod or maybe a compatibility issue with other mods.

There is another big advantage of this Regiments of Renown Gain XP mod as it is compatible with Radious and when trying the Emertius mod togehter with Radious all RoR units (not only the newly added ones) having a fixed rank9
Commisar Jon Fuklaw  [author] 25 Oct, 2022 @ 8:56am 
Regardless, I've noticed the new TWA units and they've been dealt with. Guess I didn't notice the marketing for it prior to the patch.
Lobuno 25 Oct, 2022 @ 8:54am 
@Deluxe
You are wrong. Other mods like Emeritus Mercennarium work fine, showing the right rank icon.

Still, this mod is better, since this one doesn't not include entries in the table for other non RoR units, thus has better compatibility with everything.
--Deluxe-- 25 Oct, 2022 @ 7:02am 
I double checked a minute ago. Deactivated all other mods and startet a new game as CATHAY. The new Terracotta Sentinel is still locked at rank9 meanwhile the other two ROR units from CATHAY working fine
--Deluxe-- 25 Oct, 2022 @ 6:50am 
@Autor
but it currently does not work for the latest RoR units which has been added by CA with the latest patch.