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I mean, it probably would.
Also, https://tryitands.ee/
Speaking of calamity, your adrenaline bar does not reset upon taking damage (since you technically took 0 damage) and since all of that mod's bosses are designed around players having limited hp, shields make them trivial, as you can just run away for 3 seconds, and return with full shields, ready to take a beating.
The shields having no defense has not made a large difference yet since they recharge so quickly, but I suspect late hardmode will be a challenge, where some bosses can do upwards of 300 damage in one hit.
One reccomendation I have is to make damage resist items like endurance and worm scarf have significantly more effect on shields, I'm thinking 33% for worm scarf and 50% for endurance (they add multiplicatively) so that shields can atleast cut master mode enemies' damage in half and allow you to tank more than 3 hits from a bat. Other than that I think having low defense but fast-regen health makes games much more exciting. Terraria before this mod felt slow, and I could not figure out why, but this mod has answered that.
Look forward to see more and watch this mod grow.