Sid Meier's Civilization VI

Sid Meier's Civilization VI

Bear's Governor Overhaul
244 Comments
just FYI the surveyor governor's initial text blurb says "when recruitment" instead of "upon recruitment"
Data-Bear 31 Oct, 2024 @ 6:39am 
@MarshmallowBear or anyone wanting/willing how do I change the governor icons shown in the MP version that more appealing to me at least?
jkassavetis 26 Sep, 2024 @ 5:31pm 
Okay, I just found out it wasn't you. It must be Urban Complexity. When I was only using the Aqueduct one, it worked, but since I downloaded the others, it doesn't work anymore. How much do you know about Sukritact?
MarshmallowBear  [author] 26 Sep, 2024 @ 3:49pm 
@jkassavetis I am confused by your issue. The mod works fine with Sukritact's Ocean's on normal map scripts, so your issue is with whatever the maps are doing, so it's out of my control.
jkassavetis 26 Sep, 2024 @ 3:23pm 
@Marshmallow : Yes, I just found out that does not seem to work with Sukritact's Ocean game mode whenever using a World Builder map. It works in game, as long as the map isn't made in world builder. I also cannot save custom maps with the Ocean game mode enabled. The terrain features appear, but the new resources do not. I think it's because of the governor's re-balance in that game mode. Your mod is pretty good, but the other one is way too picky about being able to work. Can you synchronize with him please? For some reason, I think this is the problem. Thanks for the response.
ButterBene 25 Sep, 2024 @ 11:17pm 
@MarshmallowBear ah you're right, I accidentally had both versions enabled at once lmao, I've switched back to singleplayer and now I can see the adopter bonuses :)

However this has also caused a strange thing where your governor icons don't appear above the cities anymore, it's either one of the faces of the vanilla governors (I had pingala's face on the pioneer) or just completely blank... weird because that worked fine when I was running both mods by accident
MarshmallowBear  [author] 25 Sep, 2024 @ 4:22pm 
@jkassavetis shouldn't, as no part of it references district buildings, are you having issues?
jkassavetis 25 Sep, 2024 @ 3:07pm 
Does this mod conflict with Urban Complexity mod by any chance?
MarshmallowBear  [author] 11 Sep, 2024 @ 4:16am 
@ButterBene are you using the correct version, the MP version lacks the adoption due to the utilization of LUA.
ButterBene 11 Sep, 2024 @ 12:41am 
Hey I can't see the adoption bonus on my menu?
MarshmallowBear  [author] 28 Aug, 2024 @ 4:10am 
@Hero of Helm check your Database.log and see what pops up, it's possibly a conflict is occuring. It works fine with Secret Societies assuming you have no other mods that modify governors.
Hero of Helm 27 Aug, 2024 @ 11:17pm 
i cant start any games with this mod enabled. says an error keeps occuring and takes me back to main menu. is this perhaps not compatible with secret societies?
guidam313 11 Aug, 2024 @ 10:19pm 
I don't know what's happening, but even though I have the mod enabled, it doesn't apply in-game. I have no other mods applied or enabled, can someone help me pls?
Obb 3 Aug, 2024 @ 5:13am 
@дедовщинаI hard to tell

I personally use this one with entire satisfaction :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976429581

Also using this one as a base to customize what civics give them :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947960619
the perc bloc 30 3 Aug, 2024 @ 3:45am 
which mod that adds extra governor points is most compatible with this one?
MarshmallowBear  [author] 30 Jul, 2024 @ 5:24am 
@JigglyScruff make sure all governors are established and not in transit, benefits don't work if they're not established. Also make sure you wait a second or two, if a unit has too many "abilities" stacked on it then the tooltip will cycle through each page slowly, so it's possible ther'es not enough space (it's a chunky tooltip). I haven't encountered either of the problems and I made sure to double check :3 (also watch out for mod incompabilities)
JigglyScruff 29 Jul, 2024 @ 2:10pm 
Great mod. Two notes of feedback: Land Acquisition doesn't seem to provide the extra tiles for new cities. Also, unless it goes by a different name, it seems that frontline for the general governor doesn't showup as a buff on units when hovering over an enemy.
DieEvenHarder 30 Jun, 2024 @ 5:04pm 
minor incompatibility with Bear's Governors Nationwide. This mod causes the blue Governor's cheaper great people to be reduced down to 1 gold and 1 faith cost.
Obb 29 Jun, 2024 @ 12:30pm 
Well, now that I met the civilization, it’s the new design that is shown !
And it’s indeed a modded civilization, maybe that’s coming from here…
I’ll pay more attention from now on, to see if it’s always like that or not.
Obb 29 Jun, 2024 @ 11:54am 
In my world right now, I see a governor sent to a city state, by another civ, with its default picture. (In the vanilla city states panel.) Maybe it’s always happening and I just never noticed… Maybe it’s coming from a bug on my end… I’ll maybe know better when I’ll know what civilization it is ! Any idea ?

Anyway, while I’m here : Excellent mod !
Soothsayer98 14 Jun, 2024 @ 2:08pm 
@OP
I use a lot of mods, but as far as I know none that should conflict with the fishery. Most of my mods either add new playable civs, or are just QoL and UI improvements, nothing that changes gameplay (at least nothing drastic)
MarshmallowBear  [author] 11 Jun, 2024 @ 5:01am 
@Soothsayer98 you use any other mods? There's a bit of competition for what Fisheries do from multiple mods, I haven't touched anything on the Fisheries other than they are now unlocked via the Tech Tree and lose the bonus that Liang gave to them.
悸动战士 11 Jun, 2024 @ 4:37am 
('LOC_BEAR_PROMOTION_RANGERS_DESCRIPTION', 'zh_Hant_HK', '使用 [ICON_Faith] 信仰購買自然學家時便宜 15%。擁有國家公園的城市中的單元格 +1 魅力。'),
('LOC_BEAR_PROMOTION_PLANNER_DESCRIPTION_ADOPTER', 'zh_Hant_HK', '任命時在 [ICON_Capital] 首都提供一位建造者。'),
('LOC_BEAR_PROMOTION_TAXATION_NAME', 'zh_Hant_HK', '稅收'),
('LOC_BEAR_PROMOTION_TAXATION_DESCRIPTION', 'zh_Hant_HK', ' 每一位 [ICON_Citizen] 公民+0.25 [ICON_GOLD] 金幣.'),
('LOC_BEAR_PROMOTION_STATE_RELIGION_NAME', 'zh_Hant_HK', '國教'),
('LOC_BEAR_PROMOTION_STATE_RELIGION_DESCRIPTION', 'zh_Hant_HK', '所有城市+25% 宗教壓力. 每一位 [ICON_Citizen] 公民+0.2 [ICON_Faith] Faith.'),
悸动战士 11 Jun, 2024 @ 4:32am 
('LOC_BEAR_PROMOTION_RANGERS_DESCRIPTION', 'zh_Hans_CN', '使用 [ICON_Faith] 信仰购买自然学家时便宜 15%。拥有国家公园的城市中的单元格 +1 魅力。'),
('LOC_BEAR_PROMOTION_PLANNER_DESCRIPTION_ADOPTER', 'zh_Hans_CN', '任命时在 [ICON_Capital] 首都提供一位建造者。'),
('LOC_BEAR_PROMOTION_TAXATION_NAME', 'zh_Hans_CN', '税收'),
('LOC_BEAR_PROMOTION_TAXATION_DESCRIPTION', 'zh_Hans_CN', ' 每一位 [ICON_Citizen] 公民+0.25 [ICON_GOLD] 金币.'),
('LOC_BEAR_PROMOTION_STATE_RELIGION_NAME', 'zh_Hans_CN', '国教'),
('LOC_BEAR_PROMOTION_STATE_RELIGION_DESCRIPTION', 'zh_Hans_CN', '所有城市+25% 宗教压力. 每一位 [ICON_Citizen] 公民+0.2 [ICON_Faith] Faith.'),
Soothsayer98 22 May, 2024 @ 10:29pm 
It looks like the Fishery has been changed and can only be placed adjacent to coastal resources instead of by itself like in the base game, I wish the mod gave a hint on the improvement description about that.
holmer_moran 3 May, 2024 @ 9:36pm 
Fixed my issue.

What was happening is that I was loading a configuration that did not have the mods turn on. The no UI mods were working, but not the others. I had to create a new config with the new mods.
holmer_moran 2 May, 2024 @ 10:44pm 
Hi, New to Mods, but I started playing with Civ I back in the early 90's.

This looks like a great mod and I subscribe to it, but it is not showing up in my game.

I already restated Steam and created new games.

It is enabled, I am playing in Gathering Storm. Any guesses?

These are the other mods that I am using: BetterRportScreen(UI), CIVIG, Create your Pantheon, Detailed Map Tracks, Even More Reports, Extended Policy Cards, Great Works Viewer, Monopoly++: Tycoons and Investors, Quick Deals, Real Era Tracker, Sukritact's Global Relationships Panel, Terra Mirabilis.

Not sure if I have too many or if there is a conflict.

Thanks for any help.
weraptor 14 Apr, 2024 @ 8:59am 
Can you please place City Parks for example behind Urbanization? AI spams them too much and sabotages itself
MarshmallowBear  [author] 12 Apr, 2024 @ 4:48am 
@NuDDen oh I knew I was forgeting something...
NuDDen 12 Apr, 2024 @ 3:35am 
Are u going to update ur MP version too? :D
MarshmallowBear  [author] 11 Apr, 2024 @ 12:03pm 
@945401539 It's compatible. are you having issues?
盗号狗亲妈必死 11 Apr, 2024 @ 9:14am 
Does this module seem to be incompatible with the Secret society mode?
Cecelia Crescent 9 Mar, 2024 @ 6:46pm 
Oh um, i think i may have figured out what the issue is. The CYP's tall and wide mod adds another dimension to the governors' bonus that applies to the cities when they are established and the UI does not have enough space to show everything. Sorry for the trouble!
Cecelia Crescent 9 Mar, 2024 @ 6:40pm 
So on the governor screen, The first panel has the empire wide bonus, right? And then the second panel has the city specific bonus that you put the governor in, and then after that you get to the two panels that you have to choose between for the new promotions. For harbormaster and curator specifically, the height of the city specific bonus description text is bugged, leading part of it (the description is 3 lines long, and the last line specifically) ends up behind the promotion panels and so i can't tell what the bonuses actually are. Worth noting that this only happens to the harbormaster and the curator, and not the others. I don't think i have any other mods modifying the governor screen, so im not sure why this happens. BTW, thank you for replying and thank you for your awesome mod o7
MarshmallowBear  [author] 9 Mar, 2024 @ 3:09pm 
@Cecelia Crescent - in what way exactly is it bugged?

By placement do you mean the governor bonus that applies to the city when it's established?
Cecelia Crescent 9 Mar, 2024 @ 2:35pm 
Um can i know what the placement bonus of the curator and the harbormaster are because the text is a bit bugged for some reason and i can't tell what the 3rd line of the effect is, so i don't really know what they do. Thank you.
Zagaroth 26 Feb, 2024 @ 8:05am 
I've since started a new game, so I'm not sure anymore. But I think it was on all of them, because they show up fine now. It was probably just a glitch from updating mid game.
Catov 23 Feb, 2024 @ 2:32am 
I really like this mod, it brings so much fresh experience when you have 4 digit hours in the game. My feedback would be that the emissary governor gives 2 envoy at adoption and acts as 2 envoys when established in city state. AI almost always picks this as one of the first governors and instantly has 5 envoys at turn 30 with critical city states which can be annoying, god forbid it is Hungary or Greece who will turn that into more envoys in very short time
MarshmallowBear  [author] 22 Feb, 2024 @ 6:42pm 
@Zagaroth Which Governor was this? Financier and Cardinal had them changed due to the bug with how the District with Faith/Gold worked.
Zagaroth 22 Feb, 2024 @ 2:12am 
I will note one drawback: the new style no longer shows the finisher until you view the promotion tree.

Mind, this might be because I was mid play through when this updated, so everything may not load correctly.
MarshmallowBear  [author] 13 Feb, 2024 @ 4:19pm 
A new update is about to be released: If you want to use the older version of the mod, use this link : Dropbox [www.dropbox.com]
MarshmallowBear  [author] 18 Jan, 2024 @ 6:09am 
@Smile this has been reported :), it's "fixed" but the update is not ready yet.
Smiley 17 Jan, 2024 @ 8:19am 
I have bug to report, when you play the game with the mod, if the game is in another language than english (I play in italian), you will not be able to read the effects of the governors, first i thought it was a compatibility problem, when I found out it wasn't, i tried to change the laguage to english, and it worked, it's annoying and if it can be resolved I would be happy.
sirkerry 26 Dec, 2023 @ 4:13pm 
@Alex t he Great I've not see that and I play with this mod almost all the time. The city's defenses haven't been damaged and are un-repaired or there? Or maybe another mod that moved the walls from Siege Tactics?
Alex the Great 26 Dec, 2023 @ 2:35pm 
This doesnt remove the renaissance walls right? Im having this weird bug that I cant see/make the renaissance walls in siege tactics for some odd reason.
El Wiwi 14 Dec, 2023 @ 9:28pm 
Ah, yeah, that might have been it. I did not realize the empire wide effects required the governor to re-establish when moving them, so that was probably it. Seems to work now that I'm testing it again.
MarshmallowBear  [author] 14 Dec, 2023 @ 5:33pm 
@pandora - strange, are you sure the Surveyor is established?
El Wiwi 14 Dec, 2023 @ 12:57pm 
I don't think the surveyor's bonus movement is applying to recon units. Still says they only have three movement and I don't notice them moving any farther either. Can't imagine what it'd conflict with, though - maybe the mod that gives more exp to recon units from exploring since that's the only one I can think of that modifies them specifically.

Fantastic mod overall though, really makes governors feel more significant. Should definitely be used with a mod that gives more governor points for optimal play imo.
shumway77 19 Oct, 2023 @ 1:08pm 
Moving the governor to another city unfortunately does not work. I can only purchase districts with faith in the cities with the two governors that were appointed first.
shumway77 8 Oct, 2023 @ 11:04am 
@MarshmallowBear Thank you for responding! And big thanks for the mod, it gives the player so many new tactical opportunities.