Slay the Spire

Slay the Spire

The Ephemeral
34 Comments
梁小天使 18 Nov, 2022 @ 4:52am 
good mod!
Mirli 16 Nov, 2022 @ 11:00pm 
The first iteration of my changes is live! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889620061 Thank you for allowing me to do this.
Mirli 7 Nov, 2022 @ 2:50am 
I made a fork off your git (sorry if I spammed you by the way! I'm not sure what I'm doing on github, I'm mostly figuring out the coding by trial and error), and I've been testing balance changes myself. I realize this may break localization, but I'm mostly just doing this for myself and the others who play the mod on our Discord (also only one major thing changed that wasn't a number, and that was changing Kismet to damage instead of block, which I feel is a pretty easy localization fix).

I'm happy to work with you and if you have any particular ideas. For now I just wanted to give myself a project.
Mirli 6 Nov, 2022 @ 4:44pm 
I've left my thoughts on balance in the thread. I'm really interested in the mod and just want to see it do the best it can.
BigGucciSosa 22 Oct, 2022 @ 7:13am 
Thoughtfully made! Not quite casual-friendly enough for me, but i appreciate how the mechanics fit together. Some good ideas here!
KnifeEar 20 Oct, 2022 @ 3:48pm 
I'm glad of that. I should also note that [Entropy] is too powerful a theme, maybe it's worth reworking it into a buff that will decrease by 1 every turn, by analogy with [Augury].
ResponsibleAlex  [author] 19 Oct, 2022 @ 3:25am 
@Near gear
Blind Fury is coded so that it cannot play another copy of Blind Fury, preventing the easy infinite. I'm sorry for the confusion.
KnifeEar 18 Oct, 2022 @ 9:37am 
If you have only two attacks in the deck and both are "blind fury", then you will get an infinite loop. I don't think that's a good thing.
ResponsibleAlex  [author] 28 Sep, 2022 @ 5:32am 
@Taril
It was an interaction between the Linen Veil relic and the reversed view option for the previewed cards. I have just pushed a fix for that, hopefully you're all sorted now. Sorry about that!

@CaptainSnafu
I have just pushed the Chinese translation, thank you so much for doing that!
ResponsibleAlex  [author] 27 Sep, 2022 @ 4:36pm 
@Taril
I will look into it, thanks.
Taril 27 Sep, 2022 @ 1:22pm 
I just encountered a bug, I just picked up the Linen Veil relic and in the next fight whenever I tried to play a card, the card would just hang indefinitely.

Not sure if it was due a particular scenario as I've not had chance to pick up that relic until now.
ResponsibleAlex  [author] 27 Sep, 2022 @ 2:30am 
@CaptainSnafu
Hello, of course I remember you! I would be very grateful for a Chinese translation. I think it is finished, the text files are on my github:
https://github.com/ResponsibleAlex/TheEphemeral/tree/master/src/main/resources/theEphemeralResources/localization/eng

Thank you!
CaptainSnafu 26 Sep, 2022 @ 7:24am 
remember me? I can translate this to chinese, if you already finish the final update
ResponsibleAlex  [author] 25 Sep, 2022 @ 2:11am 
@Pelandes
Glad it was something easy, hope you enjoy the character!

@M-Y-R-I-A-D
@Glömmerska
Thank you!!
griea 24 Sep, 2022 @ 1:35am 
GOOD WORK!!
Glömmerska 23 Sep, 2022 @ 5:21pm 
Wow, this is some QUALITY.
Pelandes 23 Sep, 2022 @ 2:10pm 
Nevermind, I had forgotten to tick it on the mod list. 20 mods in and I'm still making the same mistake. Please excuse the brain fart.
ResponsibleAlex  [author] 23 Sep, 2022 @ 8:44am 
@Pelandes
If you're new to modding in Slay the Spire, make sure you also have BaseMod and StSLib, which are prerequisite for most mods on the Workshop. If you're not new to modding, I'm not sure. The mod is called "The Ephemeral" so it should be down in the 'T's in the list. It is working for others.
Pelandes 23 Sep, 2022 @ 7:38am 
Huh. This mod is not showing up in the mod list nor in the character selection screen. Do I need to be in a beta version of the game to run it?
ResponsibleAlex  [author] 22 Sep, 2022 @ 5:16am 
@Taril
Thanks again for the comments and for confirming that softlock. I've added some code to prevent that (somewhat inelegant...) where cards that automatically trigger attacks won't trigger if fighting the Heart and the Invincible cap has been reached for that turn. Also found an issue against Awakened One (the HalfDead status) so I cleaned that up as well. Much appreciated!
Taril 21 Sep, 2022 @ 11:52am 
Thanks for the display order option :)

Yeah, 2x Blind Fury + Cast Stones will go infinite... I just did a run where I also had Grim Resolve and so softlocked on the Heart playing infinite attacks into the Invincible cap (Can't go to next turn because attacks won't finish...)
ResponsibleAlex  [author] 21 Sep, 2022 @ 6:10am 
@Taril
Since the display order seems to be a matter of personal opinion, I've added a Config setting for you and other like-minded folks. Go to Mods -> The Ephemeral -> Config and check the box to reverse the display order and you should be good to go.

Blind Fury will always shuffle first while it is in limbo, then trigger its damage, then "play an attack" effect, and finally will be placed into the Discard pile. There is no way for the Cast Stones to trigger the Blind Fury because it will not be in the Draw pile. I have just confirmed this using the developer console. Maybe if you have 2 Blind Fury and 1 Cast Stones...I don't have time to test this now, but I'll look into.

I really appreciate your feedback, I hope you have fun playing the character!
Taril 21 Sep, 2022 @ 4:10am 
Technically, if you had a deck of Blind Fury AND Cast Stones, you can infinite. Blind Fury will cast Cast Stones while reshuffling the deck.

Personally, I find the current order less intuitive. Given that the TOP card of your deck is the one most interacted with, it being right at the back behind all the others while the deeper card is the one in full view means you do have to look closer and actually hover over the card instead of just looking at the card in full view when playing around the top card.
ResponsibleAlex  [author] 21 Sep, 2022 @ 3:14am 
@Taril
Thanks! Here are some answers:
1) Frozen Eye is modified for this character: "Augury no longer decreases at the start of your turn"
2) Blind Fury cannot play another copy of Blind Fury, so this infinite cannot happen. Cast Stones will not reshuffle before attempting to play the top card, so you can't infinite with Cast Stones or Blind Fury that way either.
3) I went through several versions of this and this is the one that made the most sense, but don't miss the detail that you can HOVER over the revealed cards to see a larger version of any of them! The reversed order was really not intuitive.
Taril 20 Sep, 2022 @ 6:50pm 
Also, is it possible to reverse the order of cards revealed by Augury? So that the card on top of your deck is the one you can see fully?
Taril 20 Sep, 2022 @ 6:48pm 
Character seems very fun and on par with OG characters in terms of power level (Which is a breath of fresh air when most custom characters are super OP)

Mechanics are cool.

I do have a couple of questions though;

1) Does Frozen Eye do anything for the character (Using the default hidden deck option)? Like will it give some Augury or something?

2) What happens if you face the Heart with an infinite combo like a deck full of only Cast Stones or that 2 mana card that shuffles your discard into your deck and plays an attack? Will it just infinitely hit into the Invincible cap and kill you from Beat of Death?
Mirli 19 Sep, 2022 @ 8:27pm 
Personally I like the flavor of not being able to see your draw and discard. Sure you could figure out what's in your draw pile if you remember everything you played or discarded, but I'm not the kind of player who is that meticulously invested in winning.

Also thank you for the clarification on Impending Doom, although I feel as though it's a fairly underwhelming upgrade then. It's a one time damage buff of fairly insignificant consequence.
ResponsibleAlex  [author] 19 Sep, 2022 @ 3:45am 
I was not anticipating the extreme negative reaction to hiding the Draw and Discard piles. There is now a Setting to re-enable those. In the main menu, if you go to Mods -> The Ephemeral -> click Config -> you will be able to re-enable viewing those piles if you want.
ResponsibleAlex  [author] 19 Sep, 2022 @ 3:44am 
@blalo'u
Thank you! The upgraded power reads "Now and at the end of your turn" which means you get the effect twice only on the turn you play the power card.

@Axelrod
Thank you! For Cast Stones, that is intended behavior, just like Go For the Eyes will glow even if you have Runic Dome.
Mirli 18 Sep, 2022 @ 10:58pm 
I love this character already! Only one bug I've seen so far, the upgraded version of Impending Doom does not trigger the Augury damage at the start of your turn as well, only the end.
Axelrod 18 Sep, 2022 @ 7:45pm 
Possible bug:
If you have a card like Cast Stones which conditionally plays the top card of your draw pile, it glows when it would succeed even if you have no Augury and shouldn't know what is there.
Axelrod 18 Sep, 2022 @ 7:37pm 
The ideas and presentation are overall great as far as I've seen. The character feels very close to what the base game might have gone for, which is a triumph.

I do concur with the other comments though. The cards in your deck are known and the cards you have played so far are known. Hiding this information mid-combat does not add to the challenge at full player effort, since the player can take notes on every card they play if they actually cared to win. Since virtually no one will bother to do that for a modded character, you more likely encourage people to just throw caution to the wind with regards to what is left in their draw pile near the end of each reshuffle to save time. Thus, you virtually guarantee no one will put the effort to actually optimize your character, which is a huge shame considering the cool ideas here.

As a compromise perhaps only hide cards that are milled while the player has no Augury?

I'll leave more comments in the discussion section.
tuti250 18 Sep, 2022 @ 4:04pm 
I think hiding the discard and draw piles is not a good thing. The player already has that information since he sees the card he draws and plays, hiding the piles means the player needs to not which card he saw pass trough.
The only case where it changes something is when cards from the draw pile are discarded while you have no Augury. Even then it only adds uncertainty to the game, it doesn't make it fun.
Please restore the card piles. The Watcher is blind and sees her card piles without issues.
Ocean 18 Sep, 2022 @ 2:37pm 
why are ur draw and discard pile hidden when its information that u can gather urself by watching the cards that u draw