RimWorld

RimWorld

Urbworld Weaponry: Caseless
26 Comments
HunterEX 14 Jun @ 6:31am 
Recently ModularWeapons 2 just Released and I'm really looking forward for compatible with this mod and CE together
and also 1.6 update in future
WanotayA77  [author] 7 Feb @ 11:13am 
Yes, although they're a little faster than their industrial counterparts.
Rzabat 4 Feb @ 8:38am 
For CE, are the advanced scopes supposed to increase aiming time (thereby making aiming slower)? That is what they are currently doing.
WanotayA77  [author] 19 Oct, 2024 @ 5:18am 
Sorry for late replies:
@Miri
I see! With XML extensions enabled you can disable the vanilla-style weapons, I need to update the descriptions. Thank you! And I wish there were a way to clarify the bullet data but I agree I think it's a mod issue.
@Euphemia
Weapon Modularization isn't enabled for 1.5. ModularWeapons is the most recent version I would recommend. I like them both but WM's development has taken a pause.
Euphemia 26 Sep, 2024 @ 5:19am 
Question: In your opinion, does this mod work better with ModularWeapons or Weapon Modularization as the framework? I'm not familiar with the differences between the two
Miri 12 Aug, 2024 @ 2:34pm 
Think i found the issue with Schnitzel's: Modular weapons enabled doesn't disable the main bench. So you can make a Burst Rifle and Burst Rifle Mod. which is the one you actually mod.

Mod is fantastic, though for CE some of the descriptions for the bullet's penetration and MPA are missing, though that could be workshop being crummy.
WanotayA77  [author] 25 Apr, 2024 @ 6:20am 
Amending my last comment. I thought of chemrails as a conversion kit given to rear guard or unconventional modifications, so having large capacitors and power banks hanging off the gun was the trade-off for having a powerful weapon. They are lower velocity than CE's standard railgun ammo (which probably explains the damage loss with larger projectiles i.e. 8mm)
I'm working on another balance pass at the moment, I am learning a lot with this mod :). Expansions are planned but Im approaching levels of xml spaghetti bigger than recon hive so it may take some time.Once again thanks for the feedback!
heisenX 10 Apr, 2024 @ 1:17am 
Some feedback re. the chemrail weapons that become available with the ModularWeapons mod:
- They feel overpowered to the point of making every other weapon obsolete. Damage might need to be nerfed
- 8mm rounds do less damage than 6mm rounds, which seems odd
- Would be great if the accelerator attachments did not hinder customization of other categories such as underbarrel launchers

Also, if you ever add more calibres, a .50 BMG equivalent would be amazing for caseless anti-material rifles and caseless HMGs
WanotayA77  [author] 6 Apr, 2024 @ 11:55am 
Are there any red errors in the log? I tested on my end no issues
Sgt.Schnitzel 6 Apr, 2024 @ 5:02am 
Cant customize any weapon except for the m23
WanotayA77  [author] 26 Jan, 2024 @ 9:36pm 
CE-ModularWeapon update; please let me know if there are any bugs, I've barely had time to playtest this update.
WanotayA77  [author] 5 Oct, 2023 @ 9:54pm 
Appreciate it everyone!
10-5-23 Update:
5 new custom weapons if ModularWeapons is enabled in modlist
Roque the Rogue 17 Apr, 2023 @ 3:05pm 
underrated Gem
Vulpestus 20 Mar, 2023 @ 8:04pm 
Ohhh god all those G11's make me so, so happy
WanotayA77  [author] 6 Jan, 2023 @ 6:41am 
No casings from what I've seen, really cool of CE devs to add that detail
Scout Gaming 6 Jan, 2023 @ 6:34am 
Do weapons eject casings with CE or they do have the CE "caseless" attribute?
WanotayA77  [author] 6 Jan, 2023 @ 6:30am 
Quick and dirty CE patch for modularization is finished; will be refining it as time goes on.
Scout Gaming 3 Jan, 2023 @ 4:30am 
yyay
LAJ-47FC9 1 Jan, 2023 @ 9:56pm 
As of the most recent CE update, these are 100% CE compatible.
WanotayA77  [author] 25 Nov, 2022 @ 12:32pm 
Appreciated!
theshadowscythe 25 Nov, 2022 @ 10:05am 
Fair enough, I hope it will be soon - but until then - good work mah dood
WanotayA77  [author] 25 Nov, 2022 @ 7:44am 
Not yet
theshadowscythe 25 Nov, 2022 @ 7:23am 
Stupid question - but is this compatible with combat extended for 1.4?
MosueTV 16 Nov, 2022 @ 1:41am 
Did you make these textures? If so, they're epic and very professional
WanotayA77  [author] 9 Nov, 2022 @ 11:51pm 
Enjoy, I'm definitely done with making weapons for a while lol
nothing to see here 9 Nov, 2022 @ 11:35pm 
i liked the look of this when I first saw it, but didn't get to check it out before 1.4 landed. I'll give it a go tomorrow, along with SDS.