Total War: WARHAMMER III

Total War: WARHAMMER III

The Dead Legion
31 Comments
ScarletFox039  [author] 15 Jul @ 6:28pm 
Hi @막강좀비 I happen to agree with you. The military generation capability does happen way too soon and often. I am currently looking at a way to fix that since you noticed it as well. I promise nothing though. It takes time to poke and prod at this game to see what I can change where.
막강좀비 14 Jul @ 6:34am 
I think there's a balance issue. It's too easy to produce, so I think the probability of it appearing should be significantly reduced to balance it out. I want to use the unit because it's cool, but the problem is that it's too easy to use.
MVGkaiser 17 Apr @ 1:33am 
thanks!
ScarletFox039  [author] 16 Apr @ 1:56pm 
@MVGkaiser I just updated it. Let me know if you come across anymore issues.
MVGkaiser 6 Apr @ 2:27pm 
does this work with 6.1?
Мариус 15 Feb @ 1:17am 
Thanks!:ihaveseen:
ScarletFox039  [author] 15 Feb @ 1:00am 
@Мариус mod has been updated
Мариус 14 Feb @ 6:11am 
Update please! :steamsad:
Humble 29 Oct, 2023 @ 12:19am 
Thank you:104:
ScarletFox039  [author] 29 Oct, 2023 @ 12:02am 
@Humble, it's up-to-date for whatever the current official version is. If there are any problems that you're having I would kindly ask for details to assist in solving them.
Humble 27 Oct, 2023 @ 9:50pm 
Is this upgrade for 4.0 at least?
ScarletFox039  [author] 1 Aug, 2023 @ 4:39pm 
You can only find them in areas where great battles were fought with either a high quality or a high quantity of units fought and died.
ScarletFox039  [author] 31 Jul, 2023 @ 3:48pm 
They are indeed recruitable by the raise dead mechanic. Tested it myself. You can actually get some of the units pretty early on if you're lucky.
Comrade Sauronus 31 Jul, 2023 @ 2:22pm 
For me it's the best mod for vampire counts. Thank you for this mod. I have one question though are these units recruitable by raise dead mechanic ?
ScarletFox039  [author] 17 Jun, 2023 @ 3:02pm 
ATTENTION ALL:

After a very long break. I'm back, and I'm working on this mod again. I'm attempting to address some of the feedback I've received since it's initial release, the biggest of which was these units were overpowered. I attempted to tweak their values, so they more closely match Radious' units. I play tested them against half the factions on a level playing field, both as attacking and defending. I'd say the win / loss ratio for my AI friends is about 50/50.

HERE'S WHERE YOU COME IN:

Because balancing units is an eternal nightmare, I encourage you to give feedback. It is much appreciated, and I will do what I can to please. So test it out, let me know if there's any more balance issues.

Thanks!
ScarletFox039  [author] 16 Jun, 2023 @ 10:41pm 
@Potatoe, you're in luck. I'm actually working on updating / re-balancing this mod as we speak. Along with updated unit cards. It'll be coming soon™. Keep in mind though, I still want to use all of these units across all my armies in my game. So to do that, they will need to be slightly better than the best Radious units.
Bigfoot 16 Jun, 2023 @ 8:16pm 
^.^ Really nice. Been waiting for the types of units you added! Ty ty! Do you know if theres any chance you can do a radious compatible one? It works with radious, just balance wise.
ScarletFox039  [author] 12 May, 2023 @ 3:18pm 
@Anax, I can confirm that this mod is still working. Just tested it myself. Let me know if there's any compatibility issues with other mods, but I don't think there should be.
Anax 12 May, 2023 @ 10:47am 
does this need update?
chicka_yazy 12 Feb, 2023 @ 4:54pm 
This is so good, thank you so much for your work ScarletFox!
[NGBC] Gerdolle 29 Oct, 2022 @ 6:47am 
Thank you for the archer and necromancers . I research modder for create 2 vampires units for compensation (steam card gift or paypal or other) 1 vampire elite infantry unit (not skeleton) and 1 the same unit in cavalry, black armor and shield, signals me if you are motivated (sorry language French)
ScarletFox039  [author] 26 Oct, 2022 @ 9:59am 
@Anax, it already is up-to-date and I can confirm that it still is working ;)
Anax 25 Oct, 2022 @ 10:08am 
update please
sHoF4T 30 Sep, 2022 @ 11:17am 
They do look amazing but a bit OP.
AFGHAN PSYCHO 26 Sep, 2022 @ 8:06pm 
thanks for the fix. The necromancers could use a unit card, also they cant be healed by nehek, since they probably aren't toggled as undead.
ScarletFox039  [author] 26 Sep, 2022 @ 12:57pm 
Thanks Gas. Yeah, I did use the auto generate button in Asset Editor. Just was wondering if there was a way to get less noticeable popping between LODs. I guess changing rendering distance will help fix that a little more.
gore 26 Sep, 2022 @ 12:40pm 
Hi, as for the LOD that's totally normal for performance reasons, since it increases the quality of your units at close distance to make screenshots, and compresses the meshes/degrades the quality the further away you are, so you aren't rendering 100+ high quality, textured models from afar per unit. If you haven't yet, Asset Editor has a "Auto Generate Mesh for LOD" button.

Also you can increase the distance at which each stage of LOD appears.
Ciaphas Cain 26 Sep, 2022 @ 11:44am 
These look great but I'm not too much of a fan of the necromancer unit....

Anyway, nice.
ScarletFox039  [author] 26 Sep, 2022 @ 9:10am 
@AFGHAN PSYCHO I have updated the file. The audio should be fixed now.
ScarletFox039  [author] 25 Sep, 2022 @ 9:48pm 
I'll take a look at the audio and see what's going on. Thanks for letting me know.
AFGHAN PSYCHO 25 Sep, 2022 @ 9:08pm 
the dead legion archers make a weird audio clipping sound when their arrows hit something.