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And with the rarity of the ARoM traits, it's even more impactfull when you get someone that can burn an entire raid to ashes alone.
this mod specifically, if you read the wiki on Rimworld modding; if you have experience modding or developing software, you could have updated this in a few minutes; if you don't have that experience, then you could still do it, with the help of the wiki, and maybe chatgpt, within a couple hours, and from there, it'd be even easier to do it in the future, having gained that experience
instead... people necro comment threads to throw shade
Then... I remembered playing 1.5 with this mod active...
I updated it forgot to upload it! Whoopsie! I'll have it uploaded in a few minutes.
I'm really surprised there isn't one by now, it was the first thing I hoped existed after I finally got Royalty and gave up ARoM for VPE
VE psycasts also has another addon for a puppeteer psycast tree but im not sure what magic class it would link to
For some reason, the authors of Vanilla Psycasts Expanded do not allow powerful psionics to appear among the population of the planet. Even the imperial nobles are very weak. It's kind of weird.
It would be great if the patch forbade one pawn from being both a mage and a psionic at the same time. In this case, god-like omnipotent personalities would become somewhat more modest.
And it is desirable that mana and psi-concentration contradict each other. After communication between the magician and psionics, the first would begin to become weak and lose mana, and the second would have a headache and neuro-overheating.
It would be possible to defeat such a misfortune with clothes made of eltex or magic cloth.
Maybe bias the first psycast you get towards that path if they already have one that matches, but otherwise if you master a path maybe give them the class without initiation? That would also give another interesting reason to ditch the sunk cost of your first psycast.
Switching classes in RWoM is also really rough and IMO gamey. It's a lot of micromanagement on top of a huge timesink to level back up, usually not something I'd ever willingly do. So maybe if you already have a class, learning psycasts could pop a little dialogue box allowing you to refocus your energies a certain direction, as a small chance per learned ability.
would be nice to see the combos we would be able to do with that
of course I think it would be a monumental work to do so just throwing ideas here
I could probably also make psyfocus points and arom level up points interchangeable.
Maybe an ability to use mana and/or stamina to refill psyfocus? I'm open to ideas.
My main issue with VPE is how quick the power creep is, and this mod, fixes that a little bit, by limiting paths to pawns with an appropriate class.