RimWorld
[B.E.P Race]LittleFairy the Those Who Seek Flesh and Blood Race
139 comentarios
TiraboTurbos 15 JUL a las 13:20 
if I give a fairy the body mastery trait, they have the white "eyes" on their cheeks.
xkp92110(orick) 27 MAY a las 19:53 
weird bug

fairy slaves can't capture any entities(right click order)
other bep race and colonist fairy can work.

and fairy pawns(slave and colonist) can't get inspired creativity.
In test,i add inspired creativity by dev mode.
it doesn't work for fairy pawns.
other bep race can work.
如梦清欢 24 ABR a las 18:42 
one error when used with Biomes! Islands and [Aya]Xenoorca Race

Error in static constructor of LittleFairy_Race.LitF_Harmony: System.TypeInitializationException: The type initializer for 'LittleFairy_Race.LitF_Harmony' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object

here is the log
https://gist.github.com/HugsLibRecordKeeper/d9b41addac5b8118bc6c617ccc518ef6

Biomes! Islands
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2038001322

[Aya]Xenoorca Race
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2216916011

same problem with [Aya]Solark Race
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2608237489
BlueEggplant  [autor] 13 ABR a las 18:38 
Thanks for the report. I checked and corrected the data as it was incorrect.
xkp92110(orick) 13 ABR a las 3:42 
a little bug
Cook LitF Richmeat Can(x4) get 1 LitF Richmeat Can
xkp92110(orick) 7 ENE a las 9:51 
if i make a litf canned meat x4 bill.
i still get 1 canned meat.
BlueEggplant  [autor] 6 NOV 2024 a las 4:15 
yes, Updated Pawn images in general. Steam page will be updated as soon as it is completed, as we have not yet adapted some of the updates at this time.
xkp92110(orick) 6 NOV 2024 a las 1:39 
what's update for B.E.P series? new texture?
TurtleShroom 17 AGO 2024 a las 21:55 
DUDE! LET ME IN! I'M A FAIRY!

DON'T YOU BELIEVE IN FAIRIES?
TiraboTurbos 25 ABR 2024 a las 17:31 
Ayo! All my little fairies(Keiko, and the babies she and I made), now have two brilliance categories, rather than just one. Nice!
BlueEggplant  [autor] 20 ABR 2024 a las 21:49 
OK, I understand. It is true that when the list of studies is wide horizontally like Core, the scroll bars are displayed vertically.

I had been keeping the space wide for ease of viewing, but I think I need to adjust it a little.
TiraboTurbos 20 ABR 2024 a las 15:25 
The scrollbar allowing us to see the lower techs is just plain non-existant, which is weird, since other tech tabs have scrollbars(even when they don't need them, and the other one that needs one, the MAIN tab when you have enough mods for three rows of research and the biotech xenogenetics research projects get cut off(but are still barely clickable)).
BlueEggplant  [autor] 20 ABR 2024 a las 14:46 
Hmmm. I can see everything properly on my end...maybe the tabs for the research category at the top are not visible properly when there are two levels of tabs?

If so, I may need to make some improvements.
TiraboTurbos 19 ABR 2024 a las 13:55 
Oh yeah, I second what PlanetSat0rn said, because of the new research UI(a terrible idea on RimWorld's dev team), we can't see the bottom half of the little fairy tech tree, preventing us from researching stuff like the wingbeat, and the collars.
TiraboTurbos 16 ABR 2024 a las 4:03 
Interesting.:ALspeechlessemoji:
BlueEggplant  [autor] 16 ABR 2024 a las 3:39 
Well, the B.E.P Race is all artificially created races.
In case you are wondering, Mofy is the only one who also has Male for story reasons.
TiraboTurbos 16 ABR 2024 a las 1:50 
Interesting. Are there lore reasons for the female bias?
BlueEggplant  [autor] 15 ABR 2024 a las 23:03 
In the B.E.P race, only mofy may normally be generated as a male.
Mofy is generated as a male only occasionally.
TiraboTurbos 15 ABR 2024 a las 11:00 
Is that a quirk exclusive to little fairies? Can your other B.E.P. races be male?
BlueEggplant  [autor] 15 ABR 2024 a las 3:50 
No, normally Male's LittleFairy is not generated.

However, if the gender change is performed by other mods, the problem does not occur. (At least in 1.4, not sure about 1.5 as it has not been tested yet).
TiraboTurbos 14 ABR 2024 a las 19:41 
Did I ask before, if little fairies can be male?
PlanetSat0rn 14 ABR 2024 a las 1:01 
im still gonna cook richmeat using twisted meat though
PlanetSat0rn 13 ABR 2024 a las 15:01 
I encounters a small issue when using this mod. Since research tabs can go down when there's no space. However, it shrinks down the research menu vertically. Making it so I can't reach some of the research and I can't scroll down because it doesn't have those scrolling things.
BlueEggplant  [autor] 17 MAR 2024 a las 3:05 
Wild Little Fairy factions are not allowed to trade because they are hostile factions with whom relations cannot be improved.

Inheritance of different abilities is implemented as a skill that acquires a buff that quantifies the "difference in status from humans".
This can be seen in the list of skills acquired when the race is actually placed in the nursery.
Due to this specification, no particular good or bad effect is gained by putting a human in the nursery.
xkp92110(orick) 17 MAR 2024 a las 1:59 
can i ask some question? :P
fairy factions all can't trade in faction base?
B.E.P tech have two special console.
other neutral factions like mofy kingdom. can i trade with them in faction base?
or they have something special?(slave?)

another question
where can i read HAR buff about Nursery.
some HAR woithout skill like miho etc...
and feed human have skill? (show up ??skill)
BlueEggplant  [autor] 3 MAR 2024 a las 8:33 
BlueEggplant  [autor] 3 MAR 2024 a las 5:52 
Thank you for your report.

Upon investigation, it appears that the process of carrying food to prisoners is not designed for creatures smaller than a certain body size, and that little faeries, which have a body size of only 0.35 even for adults, are not allowed to carry food in any condition.

For this one, I will try to see if CoreMOD can fix the process of carrying meals to prisoners.
xkp92110(orick) 3 MAR 2024 a las 3:28 
thank you :P
i get weird problem.
i have a lots of fairy prisoners.(16)
when they eat that food always drop on floor.
other human and har prisoners are works.
BlueEggplant  [autor] 2 MAR 2024 a las 5:46 
OK, it is certainly a hassle to only produce one piece when it can be used for building materials.
I will add x4 and x10 recipes, thanks for your input.
xkp92110(orick) 2 MAR 2024 a las 5:41 
pls add more food recipe x4 x10
it is hard work for x1 cooking xd.
TiraboTurbos 18 NOV 2023 a las 19:18 
SHE IS! Thank God!
TiraboTurbos 18 NOV 2023 a las 19:17 
I gave Keiko some Brilliance Amplifiers and now her FP regen is higher(the -3 she had is now countered). Hopefully she'll start regenerating.
TiraboTurbos 14 NOV 2023 a las 15:44 
I tweaked that mod's settings like you suggested, and it seems to have worked!
TiraboTurbos 14 NOV 2023 a las 4:04 
Might be incompatible with
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879080074&searchtext=hats+hair
I removed it, and could see the googles(on TOP of the fairies head, rather than over their eyes), but the hair was removed(invisible).
TiraboTurbos 14 NOV 2023 a las 2:55 
Hmmm, both ARE on the head... Yeah, I might have a conflict.
BlueEggplant  [autor] 14 NOV 2023 a las 2:35 
It is displayed correctly in this environment.

Since this mod does not include any process that modifies the drawing, it may be possible to display it correctly by manipulating the settings of other drawing-related mods.
TiraboTurbos 13 NOV 2023 a las 18:14 
The simple hats don't appear to have a sprite either.
TiraboTurbos 13 NOV 2023 a las 17:28 
Also, She just put on a scarf and goggles, and while I can see the scarf(adorable). I can't see any goggles on her. Those have sprites, right?
TiraboTurbos 11 NOV 2023 a las 22:38 
Her FP healrate is reduced by 3.
BlueEggplant  [autor] 11 NOV 2023 a las 8:53 
Another possible factor could be that the natural recovery of FP is reduced to 0 due to the effect of Little Fairy's own passive skill, which is obtained at random.

In this case, the phenomenon of FP not recovering at all occurs even under normal conditions.

You can check the current amount of natural recovery of Little Fairy's FP in the "Brilliance" tab after selecting a pawn.
TiraboTurbos 11 NOV 2023 a las 4:01 
The FP didn't regenerate after removing the brilliance power gene, so now Keiko take damage like any other pawn(though I also gave her deathless, so she's still only incapacitated if she takes too much damage(as long as her head remains intact)).
BlueEggplant  [autor] 10 NOV 2023 a las 21:05 
Thanks for the report.

Once FP is reduced to 0, the effect of "Consumption" will be given in the health column for 12 hours.

During this time, FP will not recover naturally.
If FP does not recover naturally even when the "Consumption" effect is not applied to the health column, it is probably a bug.
TiraboTurbos 10 NOV 2023 a las 15:46 
https://gist.github.com/HugsLibRecordKeeper/5d6940b16aedd02b80a1ee710ea5897a

I have a personal fairy named Keiko I like to wife, and I made her a powerful xenotype, though that was before you made xenotypes for all your races, and thus she didn't have the brilliance gene, after adding it though, it seems her FP doesn't regenerate anymore(maybe I tried adding it while she was down(via the character editor)).

I'll redit her xenotype and remove the brilliance power, to see if the FP starts regenerating again.
TiraboTurbos 3 AGO 2023 a las 21:16 
Know what would be cute(and make sense)? If the baby little fairies were half the size of adult ones.
u5 10 JUN 2023 a las 9:14 
かわいい女の子が実はめっちゃグロい存在なのって…なんか…いいよね…
BlueEggplant  [autor] 23 MAY 2023 a las 6:57 
As previously announced, this is a major update.
With this update, support for 1.3 will be discontinued. Sorry for the inconvenience.

In addition, I have added a link to github on this mod page for the archive before the update, so please download it from there.

以前予告した通り、大規模アップデートを行いました。
前提MODが増え、1.3のサポートを打ち切ります。申し訳ございません。

以前のバージョンをダウンロードしたい場合、modページにgithubへのリンクを追加しているためそちらからアーカイブをダウンロードしてください。
TiraboTurbos 20 ABR 2023 a las 2:24 
Personally, I think the fairies look cute, and I LOVE how dark and ELDRITCH this mod is! But you're the creator, and I'll respect however you change this.
BlueEggplant  [autor] 19 ABR 2023 a las 7:02 
【お知らせ】
突然のお知らせで申し訳ございません。

私は現状の種族のグラフィックにあまり納得がいっていないため、MODの軽量化を図るのと同時に、グラフィックの大幅なリワークを行う予定です。

グラフィックのリワークに関しては
1:まずこのMODの前提MODとなるグラフィックと私のMOD種族の共通装備が同梱されたMODを作成する
2:各MODから種族グラフィックと共通装備を取り除く
…という2つの手順を踏みます。

そのため、グラフィックのリワーク後に既存のセーブデータに以下の影響が発生する可能性があります。

1:各種種族MODに入っている衣装が専用装備を除いて全て消滅します。
2:各種種族MODに入っている衣装の研究が消滅します。

リワーク用のMODの作成が完了次第、また改めて更新の連絡を行います。
BlueEggplant  [autor] 19 ABR 2023 a las 7:01 
【Notice】
I apologize for the sudden announcement.

I am not very happy with the current graphics of the races and will be doing a major rework of the graphics as well as trying to make the mod lighter.

As for the graphic rework.
1: First, create a mod that includes the prerequisite mod graphics for this mod and the common equipment for my mod races.
2: Remove the race graphics and common equipment from each mod.
...and then take two steps.

Therefore, the following effects may occur to existing saved data after the graphics are reworked

1: All costumes in each species mod will disappear except for the exclusive equipment.
2: The research of costumes in each species mod will disappear.

I apologize in advance for the possibility of significant changes.
As for the rework, it will take time and can be left as is for a while.

As soon as the mod for rework is completed, I will contact you again for an update.
BlueEggplant  [autor] 5 ABR 2023 a las 1:34 
I tried to create it several times at the start of the game and on the map in our test environment and it works fine.
Could it be a mod conflict?

If it happens in an environment with only Harmony, HAR and LittleFairy, please report it.