Garry's Mod

Garry's Mod

Backrooms: Level 0.2
33 Comments
Luigi (real) 20 Feb @ 3:20pm 
someone play kazoom
Turtrog 4 Jan @ 11:26pm 
oh, alright. can't wait to the see the next one
Mid  [author] 4 Jan @ 11:24pm 
No, unfortunately not. At the time this was made I didn't know how to make one. I'll have one in the next one, which will eventually get here
Turtrog 4 Jan @ 3:26pm 
does this have a navmesh?
yoloyuno 12 Jul, 2024 @ 7:03am 
YEAH
Mid  [author] 28 Jun, 2024 @ 10:39pm 
Should I make a destructible version?
bukentagen 16 Apr, 2024 @ 6:48am 
Level 0.2 will begin to collapse as soon as any wanderer enters it. Ceiling tiles may fall, walls may topple over, and the floor may collapse. It is quite dangerous for anyone who enters here, as debris and dust after destruction can cause harm to a person. Everything stops as soon as the chain reaction of destruction reaches the door that leads back to level zero, but, for some unknown reason, when you re-enter the level, everything is completely repaired, as if nothing had happened. It is unclear whether this effect was specifically caused by employees of Backrooms Remodeling Co. or not.
bukentagen 16 Apr, 2024 @ 6:47am 
look As long as the wanderer doesn't touch anything, Level 0.2 looks like an updated version of Level 0. At first, it seems like it has been completely improved. This is evidenced by dry red carpets, repainted white walls, continuously working Wi-Fi and sockets. Sometimes you can find a bathroom. Unlike most other places, the origin of Level 0.2 is well known to everyone: it was created by a mysterious group known as "Backrooms Remodeling Co." in an attempt to remake Level 0.
bukentagen 16 Apr, 2024 @ 6:46am 
hey look here :)
Killer9OO0 10 Feb, 2024 @ 4:07pm 
Wait that looks like the Stanley Parable
Max Malevich 2 Jan, 2024 @ 9:33am 
Mirror's Edge fans upon discovering map editor:
Mid  [author] 31 May, 2023 @ 2:27am 
Thanks, bud. I appreciate you showing you like it either way.
The Sven man 30 May, 2023 @ 12:29pm 
nvm im just gonna like it:steamsad:
The Sven man 30 May, 2023 @ 12:28pm 
hey Kenopsia im gonna send you a award for this you are great dev
Mid  [author] 13 May, 2023 @ 6:37pm 
No, there aren't
小卡齐娜3095 28 Apr, 2023 @ 12:36am 
is that any navmesh and ai nodes ?
Mid  [author] 7 Mar, 2023 @ 6:27pm 
I wanted to make the map as accurate to the map descriptions and images I could find online. According to those, it is just like the original level 0 but recolored
Mid  [author] 11 Feb, 2023 @ 12:24am 
That is another thing that I'm going to be adding in future maps, sounds. Unfortunately I won't be adding anything else to this map though
Certified Goober 8 Feb, 2023 @ 6:15pm 
pls make the lights buzz
gaminggod 16 Jan, 2023 @ 1:14pm 
it kinda looks like super liminal
Mid  [author] 6 Nov, 2022 @ 7:36pm 
Wow, I don't know how I missed that in the article. I literally read that article like 3 times before making the map. I would update the map, but putting bathrooms into the map after there's barely any space left will be hard. Sorry to anyone that was expecting there to be bathrooms in the level
SeasonAce 6 Nov, 2022 @ 5:31pm 
So I actually played the map now, and uh... wow. It's really good! I thought it was gonna be small, but it's MASSIVE! I could be wrong, but I think the original article said that there were occasional bathrooms in Level 0.2, but I could be wrong.
Mid  [author] 19 Oct, 2022 @ 6:39pm 
Thanks, I didn't know that surprisingly
SeasonAce 19 Oct, 2022 @ 1:46pm 
@Bivee
You can generate a navmesh with no addons. Go into the console and type "nav_generate"
It might take a while depending on the map.
Mid  [author] 10 Oct, 2022 @ 11:22pm 
You need to extract the gma first. The map's name is it's name in the map selection screen, which is "backrooms_level0-2"
That1guy 9 Oct, 2022 @ 10:00am 
whats the name in the files im trying to put it into portal 1
Mid  [author] 8 Oct, 2022 @ 6:56pm 
I won't be adding a navmesh sadly, I'll try to learn how to do that for next time though. The way I know how get a navmesh automatically added to the map in-game is by spawning in a sanic or sanic clone and choose the option that let's it build it's own navmesh. That's the only way I know how. There may be an addon for it though, I'm not sure.

I won't be adding NPCs because you can just add NPCs in-game, and adding more unnecessary things into the map will take away the sandbox freedom of the map that I intended. I want people to be able to make their own things or scares in the map. Or I might've just put in a scare already, I won't tell you if I did though
sherrysakai19 8 Oct, 2022 @ 2:38pm 
can you add a npc for the map
Springle 8 Oct, 2022 @ 2:12pm 
can you add navmesh
Mid  [author] 7 Oct, 2022 @ 12:03am 
I could see how it does. I chose more saturated colors because I wanted the map to have at least one welcoming feature besides the bright lights
faith 6 Oct, 2022 @ 6:21pm 
reminds me of mirrors edge in a way
Mid  [author] 5 Oct, 2022 @ 9:10pm 
Maybe not for this one, but for the next maps that I make I'll add sound
Shrek 3 Oct, 2022 @ 7:45am 
can u add buzzing lamp sound?