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I had to delete the mod in my Workshop folder & Resub.
Now it works fine.
Now the mod doesent work , is this maybe a load order Problem?.
Can anyone help me?
Except for one thing that is unrelated to any of those mods...but that's a completely different problem.
Maybe lacking in a sub-mod. Darn...
Either it's because of the patch or something else is mucking here. I better check other characters and then launch with mods that theorethically shouldn't affect it.
The cause was... 2 skills was sharing the same position on the grid of skill page, wasnt a problem before but i guess 4.0 is more sensitive to this.
I guess i miss something but i dont see where ; i posted a ticket in the modders discord if someone could hint me, wait and see.
Honestly before the 4.0. update both mods worked perfectly. Chapter Serf says that everything works fine with him. Either your mod has something weird happening then...or there is something else that is mukkin the experience.
Really strange bug, when i compare with Ye Olde Skool mod which heroes skills are working good, i dont see anything different. Investigating...
Yesterday these two didn't have any skills, didn't have their base trait and couldn't join an army or do hero actions.
Now it's only the last two of those only. Either something is wrong with this mod, or with the Ye Olde Skool base mod. Dunno honestly. Too tired to think straight.
About skill, in my screenshot, you have one at lvl 50 there you could check some skills the character got during progression, but should be more handy to check ingame using the console mod and "add xp" command.
I must admit I didnt played a lot with at max level to make serious tests, but i guess they should be a little imbalanced. ^^
You dont need it, it follow the vanilla aviabilities if you dont use MCT (so human factions -Breto, Empire, TEB, Cathay, Kislev- and dwarves)
But if you really want use my version and able to use RPFM, you can open the script and change the owning time value (to 999 for exemple), thats in the 1st line.