RimWorld

RimWorld

PublisherPlus for v1.4
18 Comments
Blue 27 Sep, 2024 @ 9:30am 
Thank you nightmare, turns out "probably update tomorrow" turned out to become never.
NightmareCorporation 14 Mar, 2024 @ 5:14am 
I got impatient and took a stab at it. Implemented multi-version support as well, I don't think Jaxe is gonna update the original mod anytime soon...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3183156228
Epicguru  [author] 13 Mar, 2024 @ 4:23pm 
I will do, probably update tomorrow.
NightmareCorporation 13 Mar, 2024 @ 3:09pm 
Hi there, are you planning on releasing a 1.5 version as well? Otherwise I'd take up the job for that myself, as I am heavily dependent on PublisherPlus for my mod releases.
CTH2004 11 Mar, 2024 @ 1:26pm 
fair enough, can't wait! (but I shall)

and, when you add features, if he comes back you can always try to work together, effectively making one mod!
Epicguru  [author] 11 Mar, 2024 @ 1:17pm 
I may look at adding those features, since the original author has not returned to update their mod.
CTH2004 11 Mar, 2024 @ 9:52am 
is there a way to use "wildcards"

I have some shortcuts in a group of folders. I want to upload everything in those folders except the shortcut. (the folders have rimpy modlists of what I'm testing, and I'm leaveing them if others want them. the shortcuts lead to places on my computer with backups/ temporary lists).

Because of that, I know the path is always "about/modlists/"folder"/.lnk"

problem is, the folder after modlists has different names, and the number in their changes. some programs have "wildcards" (typically ...) to represent "anything"

and, the .lnk file is a shortcut. So, can I do something like that to block a specific file type from a specific area?

and, also, how can I just say "don't upload this type of file, period"?
CTH2004 4 Dec, 2023 @ 9:44am 
thanks!

I already figured it almost definitly was, so "as far as I know" means no bugs have been found since the update, which is good enough for me, especially when the answer fits logic!


I'm making a mod that is literally an about folder that forces certain load orders, such as forcing this mod active. The idea is modders use this to ensure debugging mods are there, and they can use RimPy to make rules that shift their mods to always be bellow this one, and the requirments above, to provide a "spacer" between their mods and ones they use!
Epicguru  [author] 4 Dec, 2023 @ 9:17am 
As far as I know it doesn't matter, but I didn't make this mod so I can't be sure.
CTH2004 4 Dec, 2023 @ 8:46am 
quick question: I assume the answer is yes, but load order doesn't matter on this mod, right?
CTH2004 30 Oct, 2023 @ 10:20am 
yeah, steams weird.

At times it appears on the main page and that tab. Other times only that tab...
Epicguru  [author] 11 Mar, 2023 @ 7:31am 
The comments are not disabled they are in a tab at the top of the screen. I don't know why they are up there, I think it's a steam bug.
CrunchyDuck 26 Nov, 2022 @ 12:51am 
I can't confirm that this mod is the cause, but I was getting a workshop upload fail until I disabled all of my core mods (including this one).
This seems the most likely candidate, and I plan on testing more in the future. Anyone else is able to confirm or deny this issue?
Epicguru  [author] 26 Oct, 2022 @ 3:39pm 
I don't have source uploaded but as far as I remember I didn't have to make many changes, just compile against the latest version of rimworld. Maybe replace an obsolete method.
Ogliss 26 Oct, 2022 @ 3:04pm 
Legend, is the source available? i tend to make some edits to my own copy to filter out psd, and some other files automatically
lechkingofdead 23 Oct, 2022 @ 6:09pm 
think you plenty
CrunchyDuck 20 Oct, 2022 @ 11:25am 
when 1.4
but really this is such an invaluable mod
Inglix 6 Oct, 2022 @ 11:37am 
You're a saint.