XCOM 2
[WOTC] Viper King Squadmate
128 Comments
泡泡 23 May @ 6:48am 
Guys, can you customize the viper guard of the viper king?
Special Lizard 13 May @ 8:25pm 
Thanks a lot for the response. I've been away from xcom2 for awhile and my brain is absolute mush trying to figure out whats changed.
RustyDios 13 May @ 2:25pm 
possibly.. I'm a little out of the loop of things, but that is the design goal of the LW2C&P <> LWotC swapper mod
Special Lizard 13 May @ 2:14pm 
@RustyDios

Does the swapper supplant the need for lw2 if I'm using lwotc?
lety4ayavoropaeva 17 Apr @ 12:58pm 
Is this mod compatible with the "Expanded Playable Aliens - LWOTC" version?
RustyDios 13 Feb @ 8:15pm 
there is a LW2PerkPack <> LWotC perks auto-swapper that might help out....
RAAMPEAK 13 Feb @ 7:36am 
hm well i cant use lw2 skill and classes since they don't work with lwotc since it already has them
ArtanisKAI 31 Jan @ 10:05pm 
im just gonna write it here and on the torque mod because i think there is a typo on ho wthe duration is handled. in the ini, they are listed as durnation dur, nation
ScriptGenius12 28 Jan @ 11:41am 
Can it work without Brigadier Perk?
☢︎R@iders☢ 7 Jan @ 1:07am 
@EvilChaosKnight
you wrote ...But what it should be: [VKSquadmate.X2Ability_VKRegent]...
1. could you specify: VKRegent OR VK_Regent ?
2. and ...A temp fix for those who are bothered: in AU: Viper species mod, in XComCharacterAnimations.ini, replace:
+ViperKingSoldierCharacterTemplates="ViperKingSoldier"
with
+ViperSoldierCharacterTemplates="ViperKingSoldier"... these lines should be changed in required mod "Allies unknown redux Vipers->config->Animation configs" ?
M355AG 31 Dec, 2024 @ 8:49am 
viper king isn't appearing in the interrogation facility.. is there a console command to simply override this and force him as a sodlier? I might be soft locked out of this at this point lol..
Cerebralcloud92 23 Dec, 2024 @ 12:05am 
For the longest time, the extra 18 Soldier Types in the Character Pool bothered me so much, and I thought there wouldn't be a fix for that very specific issue. There is.

Go to ...SteamLibrary\steamapps\workshop\content\268500\2871786579\Config\Viper Guards and open XComClassData.ini . In every class template in that file, add bHideInCharacterPool=1 . This removes the 18 templates from the Character Pool, but keeps them functional for the Viper King's purposes.
Dread Comet 17 Dec, 2024 @ 9:02pm 
Just did a "destroy transmitter" mission where the King spawned and was knocked unconscious again (because I had knocked it out on the first mission I found it on), and he didn't get captured. Neither him nor the other ADVENT units that I'd also knocked unconscious on the mission. Dunno if this is something to report on the main interrogation mod comments, though, or on here. Maybe because it was a guerrilla op?
originalplurp 12 Dec, 2024 @ 5:43pm 
I do not understand why, but when I turn this mod on the facility from interrogation and recruitment does not show up, which makes this mod impossible to use. I'm extremely confused about this.
Mighty_Rathalos 23 Aug, 2024 @ 3:01pm 
seems like some weapon perks do not trigger, i tried with regular swords but also tried adding bladestorm to all other melee weapons who did not have the perk but for all weapons the passive shows up in his abilities when I am in a mission with a Sword Equipped but I never seem to get it to trigger melee attacks on enemies who move or attack from next to me.
EvilChaosKnight 16 Aug, 2024 @ 5:50am 
Hey. Lovely mod overall, but I've found some bugs (if the author is still supporting this)

Subdue and choke don't get base STR bonus from the config file. It's caused by a wrong class listed in XComSkills_VKSquadmate.ini
Where it goes over values for "Regent Bind Defaults", it shows [VKSquadmate.X2Ability_VKMonarchy]
But what it should be: [VKSquadmate.X2Ability_VKRegent]
Can be easily fixed by an end-user, of course, but still it's best to update the mod if possible

VK's default frost spit leaves behind a cloud of poison without an upgrade. It also has no frost splash GFX

Tongue pull has no visible tongue, and just pulls in people with the power of VK's mind. Can be fixed by assigning VK default viper animations, but it kinda ruins his regal statue
A temp fix for those who are bothered: in AU: Viper species mod, in XComCharacterAnimations.ini, replace:
+ViperKingSoldierCharacterTemplates="ViperKingSoldier"
with
+ViperSoldierCharacterTemplates="ViperKingSoldier"
elinavarro878 27 Jul, 2024 @ 9:21pm 
I have a question, does the mod work in long war?
ReachFromSkyrim115 20 May, 2024 @ 5:55pm 
for some reason i keep killing the viper king, how do i ko him?
Skylen Xander 3 Apr, 2024 @ 11:12pm 
thanks Pico will try to get him hopefully it will work, also do i need to have upgrated interigation facility or just a basic one ?
Pico 1 Apr, 2024 @ 3:05am 
I think I can answer this. In the facility missions where you plant the X4 charges, you do not recover any of the bodies in the level, so the unconscious viper king was left behind as well. He should re-appear with a tiny amount of health in the future, so just knock him out and hope you get a mission where you recover bodies.

Also, if you ever enable the unique DLC mission where the viper king appears, it will softlock if you don't let him retreat.
Skylen Xander 30 Mar, 2024 @ 11:21am 
i'm new to xcom so if i got something wrong then i'm sorry also sorry for any spelling mistakes aaaaaaand lastly if you have any tips or anything how to get him out please explain it in as simple way as possible because as i said before i'm a newbie sooo i dont know most of the saying/nicknames for stuff in xcom community
Skylen Xander 30 Mar, 2024 @ 11:21am 
can you get him on very first encounter ? cause i got him randomly when i was doing one mission where i need to plant x4 charges aaaand i knocked him out in like middle of the mission i planted the x4 killed all remaining soldiers +2 additional groups from reinforsmant drops and the game still didnt finish and forced me to to manually extract whith VK downed and i wasnt able to pick him up or anything but still had "alien action" so i looked through entire map finding nothing and when i finished i had 13/14 kills meaning that the knocked down VK was last one and it didnt allow me to take him to interigate/recruit him, should i let him escape in 1st enounter ? or should i just continue and hope to get him again ?
Draconian_Alpha1990 27 Feb, 2024 @ 6:35pm 
I to have run into the issue where after capturing and recruiting the Viper King. I have had him spawn back in with his escorts, and at one HP. And every time I defeat him, he T-poses where he's defeated and I get another Viper King captive in the interrogation room.
General Gambit 13 Feb, 2024 @ 12:09am 
Does anyone know where the StartwithReagent option is in the files? I've sworn i looked all over for it.
pretorian3 7 Feb, 2024 @ 1:25pm 
Okay i Solved it - So the idea was that i had other mod - Playable Alien Rulers... And i spawned Viper king from that mod instead of yours... Sorry!
pretorian3 6 Feb, 2024 @ 2:23pm 
Hello! I have encountered something strange - Viper King that i recruit has like.... Different abilities than those that are visable in the picture here - Does anyone know what have i done wrong? I have all of the required mods - This one is happening both with LWoTC and on regular war of the chosen.
Thank you in advance for your help
Eyesight 21 Jan, 2024 @ 1:46am 
Imo , im not against having the viper king be op , he is unique , you have to beat him to recruit and when adding more mod , think can go wrong very fast specially in normal difficulty with stuff like lwotc or requiem .
Main issue with the viper is crash on summon other viper if load (just don't use this ability) , the game slow down when the viper king is active and he has some broken animation. Also fun to see him spawning as an ennemy with reinforcement but it's just a visual bug.
Eyesight 21 Jan, 2024 @ 1:43am 
Subdue isn't suppose to deal any damage , it just stun , disorient or knock out the opponent .
The main use of this ability is to capture a target with others mod .
Dinonoms 13 Jan, 2024 @ 5:29am 
Has anyone figured out how to fix the King's bind?

Neither Vrush nor Subdue deal any damage.
Samurai_Shogun 24 Nov, 2023 @ 8:32pm 
I'm experiencing a bug somewhere while the viper king ranks up, in missions whenever we spot enemies, he breaks concealments.
Alsend_Drake 8 Oct, 2023 @ 11:54am 
I've had the King reappear with 1 HP twice now after recruiting him
Growen 13 Sep, 2023 @ 4:42am 
Since I was unable to personally find a way to only give the King two actions per turn even after having dug through the config files and some of the src files, I figured out a set up to make the king not omega super overpowered. Using other mods to give the King a pistol primary, then holotargeter secondary. That way the King actually has strengths and weaknesses, and isn't just a one man army alongside his soldiers, but instead has to rely on teammates to secure kills and deal the majority of the damage, commanding and calling out shots. You know, kinda like a leader would?
Growen 13 Sep, 2023 @ 2:23am 
Is there any way of nerfing the King to only have 2 actions?
MR.Nutella Lord of Breakfast 20 Jul, 2023 @ 3:44am 
Im having a strange bug with the Supreme Reaction skill it appears that somehow my turns are sometimes skipped after the passive procd resulting in the enemy team getting his turn up to 3 times or more in a row. I dont know if thats a bug or some broken interaction with another mod. this dosent happen tho if Supreme Reaction dosent proc. The Viper King has almost all skills including Forward Operator if this is relevant.
little_tornado 12 Jul, 2023 @ 1:36pm 
Idly wondering if there's ways to add additional weapon categories (and skills) for Diverse Specialisation. Ex: You have a mod that changes what Boltcasters are considered and want them to have their own set of skills.
Nottrson 30 May, 2023 @ 2:43pm 
Alternatively, pretty sure there's a console command to automatically win a mission. It's "win".
TRNEEDANAME 5 May, 2023 @ 11:50pm 
the turn count will not change anything.
This mission is hard coded to only end if the viper king is dead or has escaped.

As the VP is fultoned, it count for neither, you will need to load a save from before you futoned the king and let it escaped.
Bronze Inkwell 5 May, 2023 @ 11:46pm 
I am currently on turn 50, but still not ending.
Mr. Hollowed 5 May, 2023 @ 11:43pm 
I find that a lot of problems people are having relates to not using "Integrated content". Or at least I haven't had the problems people are having using it. Try Integrated and it might work better.
Bronze Inkwell 5 May, 2023 @ 11:11pm 
Okay, so, I have a bit of a problem. I may have K.O.ed the Viper King, however, since it is at the cave where you first meet it, the mission just keeps on going. Any advice? It's not dead, just unconscious. And while I can fulton it out, And I have, the mission still continues, since the flag for killing or the VK escaping, does not count towards the objective, which has you kill the VK, does that mean I am now soft locked?
Newt 29 Apr, 2023 @ 10:41am 
yes i know that but i want a difference between king and viper soldier
Pico 29 Apr, 2023 @ 9:55am 
There is a king cosmetics mod, yes. This mod's description credits it
ObviouslyEvil 29 Apr, 2023 @ 9:51am 
There might be a king's cosmetic mod for vipers.
Newt 29 Apr, 2023 @ 5:50am 
is there a way to change its class while keeping the king as a unique base race?
Preowned 22 Apr, 2023 @ 9:10pm 
The kings heal viper allys in range seems not to be working. Anyone have a fix?
Inaire 14 Apr, 2023 @ 4:08pm 
hmm AddRegentToHQ works but the rgent took a bit to pop up
Inaire 12 Apr, 2023 @ 7:26am 
valentines viper can i has?
Inaire 12 Apr, 2023 @ 7:04am 
all of my FCK YES!
Kinsect 28 Mar, 2023 @ 2:59pm 
How well does this work with the Children of the king mod?
ObviouslyEvil 17 Mar, 2023 @ 10:26am 
I also had that bug. Capturing the 2nd king does not allow you to recruit him, the game will just treat him as dead. Maybe it's to have the items the king drops and to have the king recruited at the same time?