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What you need is the pdx blender tools, look those up on google and the first thing you should see is a link to github for the "ross_g / io_pdx_mesh", download and add that plugin to blender and you should have access to the tools needed to export your model as a pdx mesh.
What specific step are you on in terms of your mod's creation that you want to know more about? If it is just starting out (and assuming you already know how to 3D model and transfer models from blender to Stellaris), I would recommend taking a look at the structure of the files of my own ship sets as in how they are set up and organized which could give you a good idea on what you need to do.
- thanks
Legacy of the Sith? As far as I'm aware there are no mods with that name. If you were instead referring to Legacy of the Old Republic (the total conversion), then you shouldn't need this set to begin with as that mod already has it's own Sith shipset.
Yes? (normal Stellaris?)
Not really. As far as Star Wars lore is concerned Onderon never had the capabilities of producing starships nor even operated ships as far as a planetary defense force. And I highly doubt a planet with one city as it's primary population would have any reason to either.
Possibly. I have some thoughts of eventually splitting the set into 3 separate sets representing different eras, The Ancient Sith, Revan's Sith, and the New Sith Empire. But I will have to put some more thought into this. As of right now this specific set contains ships from all 3 of those eras.
I should probably either change the roster's wording or adjust the strike craft appearance for all the sets. It looks like a recent update to Stellaris changed the appearance of the scout craft to use the bomber model which at one time used the fighter model (an even further slimming down of the models used from each shipset it seems). So at the moment, it's just the bomber appearance from the look of it unless you use mods that re-add a fighter strike craft.
It is possible, albeit a bit lengthy to explain in a comments section. Basically if you look at what I have done with the edict that enables extra ship models in sections such as the Terminus frigate with the carrier refit in this set, the same could easily be applied to the Veragitor as well. This might require some moving around of files and will require some script writing in this mod's files.
For most ships with multiple sections yes, but in the case of NSC's juggernaut that is not possible without overriding a file in the NSC mod. If I were to do that, is is possible that this set's juggernaut might look better but there is a good chance that the juggernaut models in other shipsets could break. Plus, I would prefer there to be as little overrides as possible in my mods.
Because the NSC team decided that their 4 section juggernaut needed to have 4 juggernaut entities placed on top of each other, which applies to all shipsets
Yea, all mods that were previously updated to 3.12 should work perfectly fine.
No, next update comes when Stellaris 3.13 releases this autumn. I am not going to update all 27 of my active mods just to change one letter in the descriptor.
Usually possible to switch a model yea
I have decided to add an optional edict that can be activated by players using this shipset that basically allows for the models that have sat unused in this set to finally see some action.
Sorry but I have no plans on making any changes to the starbase line for this set at this time.
This was the trick i was looking for, much appreciated for the explanation
The way to do it is to go into the entities file for those models and find the name of the section that the ship model is assigned to, for the Derriphan for example it's name = sws_sith_01_cruiser_mid_M3_entity which is in the entity file for the cruisers. What you need to do is basically copy and paste everything else for the ship model you want, except for the name of the section (so the pdxmesh, death sequences, engine particle states, and also shield entities if the ship has any) and basically overwrite those you wish to replace. Not sure if this helps but that is the best I can do for a basic explanation for that process.
I tried to look into the files but as i have no experience at all of Stellaris modding so a little nudge to the right direction might assist in this, Thank you in advance
Decided to drop a big one a bit earlier than I expected and fans of the Harrower are sure to be very happy. The Harrower Battlecruisers have new models, an additional Carrier variant of the Harrower has been added, and also the Derriphan frigate joins the roster as a new cruiser option!
Not that I am aware of
Doing that really just involves moving the model and texture files for the Old Republic station (and also the starbase_sections model which has the locators for weapons added when gun batteries are added to the station and such). from that set to this set, adding mesh descriptions in the GFX file, and then overwriting the meshes that are loaded for the stations in this set. Do note that unlike the Sith station, the Old Republic station also has hanger shield attachments that also need to be brought over.
I am sure I could have explained this a bit better but nonetheless moving a set of models from one shipset to another is 100 percent do-able.