Space Engineers

Space Engineers

TSO - Small Reloadable Rocket Launcher
18 Comments
Solvarius 2 Apr @ 6:24am 
It works fine, thanks! For WeaponCore alternative I can recommend similar mod Mini-Missile Launcher (Weapons Core) - 180 flipped
Atomic Dash 21 Sep, 2024 @ 9:31am 
Is it possible to create a Weaponcore variant for your weapons if it's not too much trouble?
I'm only asking this question because of the compatibility for this mod.
TheSlaveOne  [author] 13 May, 2024 @ 1:34pm 
TheSlaveOne  [author] 5 May, 2024 @ 5:16pm 
@Rysten -Sure. I can make one for the Warfare Rocket Launcher.
It would be a separate mod.
Unless I put the Conveyors in the middle of the block, the conveyors would
cover the 4 tubes at the end. I will put this suggestion on my list for future mod ideas.
Rysten 5 May, 2024 @ 9:53am 
Any chance you can add one for the Warfare Rocket Launcher?
TheSlaveOne  [author] 29 Aug, 2023 @ 1:10pm 
@BENBOBBY - Good That this mod works for you. This mod adds blocks and keeps the Vanilla ones. With that, NPCs shouldn't be affected.
BENBOBBY 29 Aug, 2023 @ 7:28am 
Thinking about it, maybe the Ares at War mod gives the AI ships infinite rockets as they cant reload, so then this mod messes with it? Hopefully if I put this mod above the Ares at War ones it wont mess up the AI ships! :S
BENBOBBY 29 Aug, 2023 @ 7:16am 
@TheSlaveOne - Apologies you're right it is working correctly in an empty world with no other mods.

After some testing I found out it is conflicting with the 'Ares at War' mod (the standard core mod not any of the extras). Sorry I didn't imagine the two would conflict.

If I put your mod at the top of the list then it works fine again. Thanks.
TheSlaveOne  [author] 28 Aug, 2023 @ 4:29pm 
@BENBOBBY - I tried to reproduce what you reported.
What was broken?
Yes Keen renamed the descriptions from "missiles" to "rockets", but the sub-id have not changed. To be sure, I just looked at the game files vs my modified files. The sub-ids match.

The game internals still refer to missile launcher and Missile 200mm ammo.
<SubtypeId>SmallMissileLauncher</SubtypeId>
<AmmoMagazine Subtype="Missile200mm" />

Do you have any other mods the change rockets?
This is a Non-Weapon Core mod.
I changed the size of the ammo to fit through small conveyors.
The other 2 mods in the description (homing and removed PT and U) are other people's mods.
BENBOBBY 28 Aug, 2023 @ 4:35am 
Thanks for the mod - unfortunately it doesnt appear to be working now though.

I know Keen recently removed "missiles" from the game and are now they all called rockets, so maybe thats whats messing with it.
TheSlaveOne  [author] 25 Feb, 2023 @ 3:44pm 
I have only briefly played with WeaponCore and have not looked into making this in WC. I am open to trying to make a version of this mod into a WC mod in the long term if there is enough interest. Right now I have a few other projects that have priority.
The Writer Cass 22 Feb, 2023 @ 4:59pm 
Are there plans to support WeaponCore with this mod?
TheSlaveOne  [author] 17 Oct, 2022 @ 3:21pm 
Added Blueprints in Small Block Tab in the Assembler.
Added Corner Conveyor Variant
DlriumTrgger 9 Oct, 2022 @ 5:29am 
awesome, good work!
black_dragon1230 8 Oct, 2022 @ 1:01pm 
Sweet thanx.
TheSlaveOne  [author] 8 Oct, 2022 @ 12:01pm 
I just uploaded a fix. I modified Missile 200 mm ammo to pass through small conveyors with no other ammo changes.
black_dragon1230 8 Oct, 2022 @ 8:17am 
Yeah thats right you have to use the mod to make all stuff pass though small conveyers.
DlriumTrgger 8 Oct, 2022 @ 5:56am 
is the conveyor port still small? rockets by vanilla are large items, cannot pass thru small conveyors.