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good work man
I have plans for releasing a beta update with most of the traits missing and trying to add most of them over time. But first I'd like to redo the internal architecture of the mod for 4.0. A lot of traits need to be either reworked from the ground up or simply cut due to either redundancies or them simply not working anymore.
Mayflies also benefits heavily from the fact that the death chance system is not affected by lifespan at all.
Been doing a mayflies run with a imperial empire, might be my favorite trait so far.
inline_script = "traits/aquatic_pc_restriction"
that is referenced in the 01_v_generic_traits file ?
At least in biological species
And funnily enough it is The Merger of Rules that's causing the problem. It is with both gestalt civ types that every single pop is just completely unable to take any sort of job.
Anyways, since I can evidently only use one of them I think I'll skip on your mod for now, even though I like a lot of the traits in it.
On a side note I did get to play around with enabling a few other mods like one of the restriction patches and UOD, but nothing changed. I did play around with load order, but only a little and before I found out it was TMOR that your mod didn't like.
So basically all which disable pop growth/assembly under some conditions,and which disables jobs/strata's.
Didnt test raging and irresponsible much but i bet 1% is a bit much esp for unique leaders.
As of now the line should be in the mod.