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https://github.com/Frodo45127/rpfm/releases/tag/v4.4.1
When u first open it a window will pop up, click to update schemas, then the program if it needs it. https://i.imgur.com/kIzOPjg.png
Then from Top Bar, generate depency cach... takes a few minutes.
https://i.imgur.com/aaO9D6G.png
But then, that's it, RPFM is ready to use
Oh also install FROM STEAM, the WH3 assembly data kit TOOL, think RPFM needs it, I think.
Then follow this pages instructions!
I hope thats all correct, written from memory as I dont have the game installed currently, Hope u achieve success!
I really love your Mod! I just tried to use it together with the Necromancer Mod and it dosent causes any Problems buuuuuut even though the new Units get the Leadership-Buff as long the Lord is alive they dont get the DMG-Debuf after his death..
I wanted to fix this like you said within the desciption but im pretty new to this.. could you gimme some more advise? What Program are you using for it?
Only issue is settlement battles. Large settlements full of unbreakable untireable undead are impossible if you can´t find and kill the designated pseudo lord unit, which the AI might just choose to hide
Alternatively on field settlement battles, finding and killing the pseudo lord and wiping out the full army is hilariously easy.
Overall Good job shame I have to choose between this or the necromancy mod.
I've updated in the sense the launcher no longer gives a warning. It needs no other actual update, unless you know otherwise?
im no expert in modding wh3, but that seems to have worked for me.
If you want to open it up in rusted packfile manager, it's literally just a check box, or one field you have to modify.
Sorry can't remember more n don't have the tools to check.
But the way I see army losses is the general realises he no longer has enough troops left to win the fight and loses his grip.
Also balance wise it gives the opposition the chance to actually win the fight if they can't get to the undead lord - flying/hiding in forest/toofast etc, otherwise avoiding combat with the lord would just guarantee the win as undead.
All in all though, well done dude.
the dead don't tire and and they never break unless their master does, you must kill them to the last!
Got the submod uploaded with Skeleton King Krell. Thanks for the help, mod, and allowing it. :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005558671
https://discord.com/invite/moddingden
I'm looking to completely remove the crumble mechanic for undead, so should a lord die then the army can continue the fight. Any idea of how I could achieve that?
Won't be back to my main PC setup till the new year.
I really suggest you follow the instructions to make a submod from the description! It's surprisingly easy and very satisfying!
As a player vs AI, I already think it's too easy, debating giving the lord +ward save tbh.
And playing as undead I'm protecting mt lord and avoiding committing to losing situations, plus lords generally crumble anyhoo at low leadership...
Annoying as I had all 3 of his varients in at one time, and the lords from the other mods, but they simply disappeared between 1 update or the other.
Anyhoo, issue addressed, thanks.