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But it won't work today, I'll do it tomorrow.
i cant see the new version of the mod anymore it always says it has a error to load it.
Using SFO, probably with 150+ mods including Arkhan (which itself is known to be basically borderline overpowered, like I wouldn't let AI play with this mod) is OBVIOUSLY where your balance problems come from. Come on, man...
And if you have such a problem in your campaign, do by all means up the difficulty and feel savage about your tactical superiority with OP Arkhan in peace. But don't come here and leave a comment suggesting it's Decky's fault. You look ungrateful and frankly like the lights behind your eyes don't exactly shine the brightest (sorry brother). Maybe have a think how much work such a mod is, with CA's constant changes... <3 <3 <3
1, Yuan Bo, Mother Ostankya, and The Changeling appear to not have the trees from this mod, while all other lords are fine. Is this something you intend to add, or something that is a glitch?
2. Does this also affect the AI? I think it is, but it is difficult to confirm.
The mod adds new Technologies to the ALL Tech-Trees:
Beastmen, Cathay, ...
unsubscribing and deleting the files, and I subscribed again.
Thank you for your advice so I can fully enjoy this great mod!
Still experiencing this same problem.
Is there a solution?
first_invalid_database_record:decky_tech_lzd_nakai_dev_5wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod
first_invalid_database_table:technology_effects_junction_tables
first_invalid_packfile:WH3_Tech-tree_Combination_decky.pack
BadMods
WH3_Tech-tree_Combination_decky.pack
I have corrected the effect and will now do the same for the other tech-tree mods.
A lot of work that is actually totally unnecessary... thanks CA.
The mod has been updated and is working again.
I am currently working on it.
PS: I don't know why CA keeps doing such stupid things.