Sid Meier's Civilization VI

Sid Meier's Civilization VI

MC's Olmec
76 Comments
Nobodyn88 20 May @ 11:36am 
the unit is too weak
MC  [author] 4 Mar @ 5:22am 
Yeah it is because the custom civilization/leader template example civilization was a very rudimentary version of the Olmec...and in my actual release, some of the LOC_ strings used are the same.

As I mention, ultimately, the fault lies within the other mod not altering their LOC_strings to make them unique.
SstarLit56 4 Mar @ 5:18am 
with other mods of yours akhenaten works still works, so i reported this issue on both mods, thanks for clarifying that its your template though!
MC  [author] 4 Mar @ 4:04am 
The cause of that is because Dusk's Akhenaten has some stray references to display-text strings (LOC_ strings) in their code that they haven't tidied up.

It is likely they used my custom civilization/leader template to build their mod and failed to change the default LOC_ strings to something unique.
SstarLit56 23 Feb @ 2:52pm 
This mod seems to cause issues with another animated leader mod, "Dusks Akhenaten", with just the two loaded, in civ select akhenated's name is turned into some development name starting with L for Loc_Leader
s4r4hb3th 13 Sep, 2024 @ 7:34am 
The AI picked Po in my current game. He seems to be working just fine.
BigGamer9211 6 Sep, 2024 @ 7:15pm 
Olmec head faith bonus to adjacent mines and quarries doesn't stack. Kind of underwhelming
Dae Lune 1 Sep, 2024 @ 11:12am 
Out of respect for how much you've helped me create my own custom mods, I'll be downloading this guy and just pretending he's part of the vanilla experience by having him always available, lol
h.j.haller 7 Jul, 2024 @ 1:54pm 
will you create more civilizations? that are animated, can you or do you want to create Cherokee civilizations
bluenoobie 2 Jul, 2024 @ 10:18pm 
Kupe doppelganger ?
Fenragon 29 Jun, 2024 @ 7:09am 
Hey MC, I've rebuilt my modlist from the ground up and can confirm the issue is no longer present. As I slowly add mods (which I will do, because I lack self control) I'll see which ones trigger the issue and delve into the mod folders to check.
I understand this is not an issue with this mod, but rather with other mods. Would it be helpful to list which mods these are?
MC  [author] 29 Jun, 2024 @ 5:36am 
For Espresso Depresso (and anyone else): I've just tested things at my end. I ran a game with the Steam-uploaded version of the mod and no other mods. All localisation works as expected.

I'm very certain the localisation issues will be getting introduced by other mods that have been created, almost certainly from my custom civilization template. Given how many people use it, it's very hard to say which mods they will be.

What you can do is search in the files in your mods folder for one of the LOC_ strings (e.g. LOC_CIVILIZATION_MC_OLMEC_NAME) using something like Notepad++. That'll return you results of every file that is using that reference. If any of the files are in a mod that isn't this Olmec mod, they will be your culprit(s).
MC  [author] 27 Jun, 2024 @ 12:39pm 
The localisation in this mod (as far as I'm aware) works just fine. However - because I've authored a custom civilization ModBuddy template that uses an Olmec civilization as the example, there are many custom civilization mods floating around that haven't done a great job of ensuring there's no duplicate references.

It's likely that your issue is being caused by having one such mod installed. If you get a chance, try and start a game with only this mod enabled. If the localisation works, it'll prove that there's no issue with this mod standalone. If it doesn't work, please advise here and I will check it again - but I haven't changed anything with this mod for a long time, so new failures are really unlikely to be stemming from this mod.
Fenragon 23 Jun, 2024 @ 1:13pm 
@jesmith199 How did you fix this? I'm having the same issue. I checked the Leader_Localisation file and it seems fine.
jesmith199 24 May, 2024 @ 8:07pm 
found it nvm
jesmith199 24 May, 2024 @ 8:06pm 
its name for me is LOC_CIVILIZATION_MC_OLMEC_NAME i know how to correct it i just need to know what the file is
ThomaHawk 22 Apr, 2024 @ 9:59am 
Really great mod !!! Very fun to play with but infuriating to play against XD. The AI will pop cities like no tomorrow and will clog the continent with useless cities. Also the AI won't build Colossal Heads. Maybe instead a free settler they should get a free builder or you could set a limit to 5 free settlers.
Port of Riches 12 Jun, 2023 @ 7:07am 
@MC, thanks! I figured it out last night. I'll post a picture when I work out the bone weights. (I used Teddy's animations and they don't line up. I'll be adding my own animations in time.)
MC  [author] 12 Jun, 2023 @ 6:31am 
@Port of Riches:

Assuming you have your asset prepared (by which I mean you've created a .AST file which contains the 3D leader and added it to an .XLP file that has the 'Leader' class), then it is simply a case of setting up a .ARTDEF file that uses the 'Leaders' template. I'd recommend checking the equivalent files in the base-game to see exactly what-goes-where.

Note: you don't assign the 3D leader to the civilization, as such. You assign the 3D model to the leader and the leader is assigned to the civilization via gameplay code.

If any of the references to .AST, .XLP or .ARTDEF files mean nothing to you - then I'd recommend you ping me direct via Steam and I can try and help further.
Port of Riches 11 Jun, 2023 @ 1:35pm 
How do you assign a 3D leader to your civilization? I Just made a 3d leader!
choijanggyu 27 Apr, 2023 @ 8:17am 
YnAMP TSL
I suggest this code

CREATE TABLE IF NOT EXISTS StartPosition (MapName TEXT, Civilization TEXT, Leader TEXT, X INT default 0, Y INT default 0);
INSERT INTO StartPosition
(Civilization, Leader, MapName, X, Y)
VALUES ('CIVILIZATION_MC_OLMEC', 'LEADER_MC_PO_NGBE', 'GiantEarth', 142, 47),
('CIVILIZATION_MC_OLMEC', 'LEADER_MC_PO_NGBE', 'GreatestEarthMap', 15, 32),
('CIVILIZATION_MC_OLMEC', 'LEADER_MC_PO_NGBE', 'LargestEarth', 191, 58);
choijanggyu 14 Apr, 2023 @ 10:18am 
Please support YnAMP
MC  [author] 14 Apr, 2023 @ 2:48am 
I've now pushed a small update that should ensure Po Ngbe's behaviour, diplomatically, is a little more balanced.

Thanks again @buttmoo for the report and bringing it to my attention.
MC  [author] 9 Apr, 2023 @ 10:49am 
Good spot on the negative number. I'll get that looked into as soon as I can and get a correction issued.

The 'low faith' that he doesn't like is identical to another agenda in the game, TBH. It's looking for a difference in the yields being accrued by other leaders, as compared with the leader for that yield (i.e. leaders that are falling behind, as best I can tell). Therefore, I would expect the Olmec leader to become less happy with a civ that has fallen behind, as time goes by.

I suspect the primary issue is the IncrementTurns value. That's a typo and, as I say, I'll get that fixed and re-publish.
buttmoo 9 Apr, 2023 @ 10:33am 
@MC I checked savegame and there is no correlation to faith per turn or remaining faith, except Olmec's faith output is twice mine and everyone else's are much lower. Olmec has no friends, only denounced or neutral (around world edge, maybe just discovered).

But something is definitely wrong with your Leader_Agenda.sql: AGENDA_MODIFIER_MC_PO_NGBE_UNHAPPY's IncrementTurns is -10. I'm sure the number should be positive.
buttmoo 9 Apr, 2023 @ 9:38am 
@MC what does it mean by low faith? Also usually unhappiness from agenda doesn't trigger denouncement. In my current game (modded GS) he repeatedly denounced all but 2 civs.
MC  [author] 9 Apr, 2023 @ 4:55am 
@buttmoo: his agenda means he dislikes civilizations with low faith. I haven't encountered (in my testing, or via other reports) a suggestion that he is denouncing en masse, without reason.

If you can share more details about what you've experienced, I am happy to try and look into it.
buttmoo 8 Apr, 2023 @ 9:08am 
Is it normal for Olmec to denounce all civilizations for no reason?
Whakahoatanga 12 Feb, 2023 @ 8:16am 
Yes, I do.
MC  [author] 11 Feb, 2023 @ 5:16am 
This mod requires both the Rise & Fall and Gathering Storm expansions. Do you have both of those (and enabled)?
Whakahoatanga 9 Feb, 2023 @ 9:00am 
This is displaying a compatibility problem right now.
Solarius Scorch 31 Jan, 2023 @ 2:05am 
@MC: Would you be interested in translations?
MC  [author] 30 Jan, 2023 @ 10:50am 
It isn't configured with a TSL start location for those maps, unfortunately.

I am going to revisit and update all of my custom civilizations with TSLs - I just need to finish my current project before I cycle back around to doing that.
Supez38 28 Jan, 2023 @ 1:02pm 
Does this support YnAEMP TSL?
HAMMERMAN 28 Jan, 2023 @ 11:39am 
Hey MC, might I suggest a change to the Chocola suzerain bonus? It feels a bit weak/redundant on maps that have Cocoa naturally spawning. Maybe it could be replaced with a unique luxury resource, like how Zanzibar works with Cinnamon and Cloves?
MC  [author] 4 Jan, 2023 @ 2:50am 
@Sassya - that's not an issue anyone else has reported; but the fault there is that, for some reason, the file that loads the text strings isn't loading at your end.

Most common reason would be due to a conflict with another mod that uses the same text string - that would be unusual, though.

Message me directly on Steam, if you like - I can try and help you troubleshoot.
Sassya 3 Jan, 2023 @ 4:02pm 
I don't know if anyone else is having this issue but whenever I go in game it doesn't display his name and abilities but a weird "code name" which really sucks cause it looks really good
MC  [author] 2 Jan, 2023 @ 12:42pm 
I will have another look, though - perhaps a fresh hunt will help me figure out an alternative way.
MC  [author] 2 Jan, 2023 @ 12:40pm 
@trans? - unfortunately, I am not sure I can fix it. It relates to the way it unlocks (based on a city's population). It is a nuance of how the game recognises the unique elements.

I did I have a look after release but could not see a creative way to grant the same Historic Moment using a different moment type.
trans? 2 Jan, 2023 @ 11:47am 
building the colossal head for the first time doesn't give you era score. can you have this fixed?
elijahkennedy1995 2 Dec, 2022 @ 10:34pm 
Please keep making these, this is really good work brother! Do you plan to add voice?
gerardogodoy146 21 Nov, 2022 @ 9:52am 
Is an good mod
Roodbaardt 9 Nov, 2022 @ 2:30am 
Getting a Settler with each type of city state feels a bit OP. We continue testing!
Angel Castiel 31 Oct, 2022 @ 3:39am 
creating a new mod for civ < creating a new civ in civ << the new civ is clean and adds perfectly to the game <<< the new civ has an animated civ leader
the-twist 28 Oct, 2022 @ 3:27am 
Cool changes! Congrats on making a neat Civ.
MC  [author] 23 Oct, 2022 @ 1:46am 
This civilization has now been re-uploaded as of 09:45 (GMT) on 23/10/2022.

I have now added compatilibility with CIVITAS' City-States mod - the Leader UA should now correctly trigger when Olmec become the Suzerain of any of the four additional City-State types that mod introduces.
Sailor Cat 22 Oct, 2022 @ 10:07am 
Good job on the changes. :momozzz:
MC  [author] 22 Oct, 2022 @ 9:05am 
@kav5771: yes, I'll build in CSE compatibility as soon as I find a moment.

For anyone using the mod: apologies, I know a constant stream of updates isn't ideal as it can interrupt ongoing games. After the next update, aside from bug-fixes (if any crop up), that'll stop.
kav5771 22 Oct, 2022 @ 4:57am 
Would it be possible to make this compatible with Civitas City-states Expanded? You don't get a free settler for its extra city-state types.
MC  [author] 22 Oct, 2022 @ 12:41am 
This civilization has now been re-uploaded as of 08:30 (GMT) on 22/10/2022.

The description above reflects the changes. I hope this is now more of a 'complete' package, in terms of being competitive but, hopefully, not over-powered.

Certain bonuses are fairly situational - which is by design. Hopefully some people out there enjoy using this civilization in their games!