Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

B.A.R.D. - Battanian Army Overhaul
76 Comments
Ksarkin 10 Feb @ 2:08am 
Клан Дорн предлагает поиграть в своей компании в модификацию bannerlord online . Это ммо по нашей с вами любимой игре где мы будем вместе драться армиями против врагов(до 5 игроков и 740 воинов с каждой стороны ) , захватывать караваны с ценными ресурсами, учавствовать как в пеших так и конных турнирах , удерживать асерайские земли.

Мы с радостью научим вас всем механикам модификации и поможем стартовым снаряжением в кротчайшие сроки вы станете великим воином и полководцем.
дс
_nearyou / flamefenix

{LINK REMOVED}
Walpole343 19 Jan @ 5:40pm 
when you update this can you separate the mounted skirmisher and have an infantry skirmisher?
[skadz]bones 3 Oct, 2024 @ 10:47pm 
plz update for current version gd
Derah 1 May, 2024 @ 7:40pm 
Is the mod still in working condition for the current version of the game? I noticed it hasn't been updated in a long time
igorzona 18 Feb, 2024 @ 9:44am 
Is it compable whith Realistic Battle Mod ??
Sklyer 27 Oct, 2023 @ 7:23am 
I really like these mods of yours but I kind of realized something odd. Why don't some trees have an ending? Like here we have those additional archers Battania didn't have before end at 4. But more dear to me the Skirmishers which are my favorite of their units.
McDadden 14 Sep, 2023 @ 2:29pm 
If you convert bandits then the troops revert to vanilla troop types. I hope there's a simple fix for this.
the_c0rpsman 31 Jul, 2023 @ 9:50am 
Hopefully if you read this, please consider patching the BARD series mods for open source armory! Thanks!
BeatleFett 30 Jul, 2023 @ 9:58am 
BRUH UPDATE THE MOD. Please, if not for you then for everyone else or if not for everyone else then do it for you please my dude just do it. :WH3_skragHapp: :WH3_greasus_rofl:
tonytherage 22 Jun, 2023 @ 1:59am 
dude please update it
the_c0rpsman 14 Jun, 2023 @ 6:02pm 
You sir have done a fantastic job with this mod. Thank you so much!
Alkyria van de Sterrenkijkorde 28 May, 2023 @ 7:06pm 
Please update the mods man, thanks.
DeathSlapper 23 Apr, 2023 @ 11:59am 
does anyone know if these modsword in 1.1.0??
Shas'la  [author] 19 Apr, 2023 @ 7:20am 
@Romeo Charles well, fingers crossed ^.^
Romeo Charles 18 Apr, 2023 @ 2:04pm 
not me downloading all the overhaul mods RIGHT after an update released and hoping my current save will work
Canveriven 24 Mar, 2023 @ 9:46am 
hey are these mods are still useble? i subsicribed but not working
Phoen1x4LIVe 19 Jan, 2023 @ 10:53pm 
Thank you, Shas'O, for solving the Battania crisis. This mod literally put Battania back on the map.
Shas'la  [author] 18 Jan, 2023 @ 3:13am 
@Lumiere Yes, that was the intention.
Lumiere 16 Jan, 2023 @ 2:12pm 
Are the battanian's still holding the place of the 'best ranged unit'?
Shas'la  [author] 11 Jan, 2023 @ 2:58am 
@Kragain Yea, no wildlings in this one. I wanted Battania to focus on bows and not skirmishers. They are there, but are mostly filler as opposed to a top tier troop.
Dafydd 10 Jan, 2023 @ 7:32am 
Hey I'm using this mod and I've noticed that the wildlings, or an equivalent is missing from the tree. I'm guessing they've been replaced with the mounted skirmisher which is a shame because they are classed as cavalry and even if dismounted wont benefit from most of my infantry bonuses on my commanders (right?). So are wildlings no longer obtainable?

P.S. as a Welsh speaker I really appreciate the naming of the "Saethwyr", diolch ;)
arbor 16 Dec, 2022 @ 2:49pm 
Balancing is waaaaaaaaaaaaaaay off. Getting rolled consistently even when I have more numbers of high tier soldiers. Skirmishers shouldn't be in archer group either.
horatio 12 Dec, 2022 @ 12:58pm 
its worked, the features are implemented but battania are still getting completely crushed in battle, usually worse than without the mod
Shas'la  [author] 28 Nov, 2022 @ 3:18am 
@Klean yes, I'm aware. The bandits were out of scope for the major faction overhauls, so that's something I might eventually get to, but not in the near future.
Sanitation Technician 28 Nov, 2022 @ 1:50am 
Seems forest bandits turn into vanilla fians. Could be the same case for other prisoner units.
Shas'la  [author] 28 Nov, 2022 @ 12:05am 
@SuperSandLesbian yeah, archery is OP in general in Bannerlord, and Cavalry AI is subpar, so there is very little I can do about that. When balancing, I'm always doing it troop type against troop type, which in theory should level the playing field from a combined arms approach. Hope that makes sense.
Lasagna el Gabe 27 Nov, 2022 @ 9:02pm 
The cosmetic aspect is outstanding - already subbed to all these mods.

But I read you also did some 'balancing changes' yet the Battanian fian is still just as broken as the vanilla version.

(40 of these lil buggers can withstand a charge of 100 banner knights, makes 0 sense considering they are just foot archers with small two handed swords.)
There are also a few other units that are capable of this kind of Hercules virtue given their historical nature.

The balancing might need some more love?

Thanks for making an awesome mod.
Extradimensional Horror 23 Nov, 2022 @ 10:06am 
Regarding the other topic about skirmishers, It really doesnt make sense to put them on the same category as archers. They are melee infantry with range backup, not the other way around. Their purpose is to throw their limited ammo to weaken enemy infantry just before engaging in melee themselves, not stand behind their infantry to throw 5 javelins and stay with the archers.
Jandipoo 20 Nov, 2022 @ 3:44pm 
It's a bit more work, but you could always maintain a "vanilla" version and one that pulls from OSA, and let the user decide which one to use.
Shas'la  [author] 19 Nov, 2022 @ 9:39am 
@Mr. Snee I've been thinking about it, cause they have a couple of nice armor pieces I'd really like to use, but I want to be very careful about creating dependencies for my mod. It's a slippery slope I'm just not ready walk on yet.
Mr. Snee 19 Nov, 2022 @ 9:32am 
@Shas’la would you be able to pull assets from other mods like open source armory?
Soilaq 18 Nov, 2022 @ 2:36pm 
Any dirty quick fixes for us in the middle of the campaign?
Shas'la  [author] 18 Nov, 2022 @ 9:19am 
I was planning to start a quick Battanian campaign over the weekend, so I guess now I have to XD Stay tuned.
Visterion 18 Nov, 2022 @ 8:39am 
Nope, not only you @Soilaq. Im playin as Battania and Im wrecked evertime. The Lords need like 2:1 to actually win anythin on their own.
Soilaq 18 Nov, 2022 @ 5:06am 
Using this overhaul + all your other ones, along with RBMs AI. And Battanian are getting hammered in every fight. Anyone experiencing the same or am I just a pleb?
Shas'la  [author] 17 Nov, 2022 @ 7:57am 
@Vasslander I'm aiming for as much variation as possible, but I'm obviously limited by the assets of the vanilla game. In the Battania mod, you'll mostly see this in t5-t6 troops. I'll look into this to see if I can add more variation without compromising the unit designs.
Extradimensional Horror 17 Nov, 2022 @ 7:25am 
Would it be possible for you to add more variations? At least 1 more? One thing annoyed me in vanilla how every top tier unit is a clone of each other. Even lower tier units varies by a single item like sword or arm armor so they still look the same. I comment here because you seem to fixed this with your other mods but not with Battania :( understand it might be too much work though.
Dream 10 Nov, 2022 @ 10:17pm 
Agreed with Hof and you, Sha. Skirmishers are definitely ranged and they should all be brought in line with that.
Mr. Snee 8 Nov, 2022 @ 1:45pm 
I would use archers and skirmishers vastly differently. I seperate my infantry into “infantry” and “infantry” with throwing prioritized. The positioning with skirmishers is way closer than youd want to get with the archers. Fians in the back, skirmishers flanking, infantry in front. The skirmishers will loose ammo much faster than archers too, in which they become infantry reinforcements. If im alone in this thats ok, but just wanted to put in my 2 c
Hofgoði 8 Nov, 2022 @ 11:13am 
skirmishers should be ranged category, no doubt
Shas'la  [author] 7 Nov, 2022 @ 8:56pm 
I mean, does it? The Skirmisher units are not meant to be frontline infantry but a fast moving flanking force or a good counter against archer lines. If they are set to be ranged units, it's very easy to set a up a unit of javelin throwing force and not have heavy infantry mixed in with them: Are you finding the opposite?
Mr. Snee 7 Nov, 2022 @ 6:48pm 
@Shas'la wait, plese dont, it makes more sense to me to have them be infantry!
Shas'la  [author] 6 Nov, 2022 @ 1:55pm 
@Mr. Snee actually, all the skirmishers should be in the ranged category. So the tier3 skirmisher should not be infantry. I'll fix this in the next update.
Mr. Snee 6 Nov, 2022 @ 1:50pm 
Not sure if its already been said, but the final tier skirmisher is labeled "ranged" should probably be infantry instead.
Cherizaru 4 Nov, 2022 @ 2:43am 
Ah yes, it was an already saved game and I applied the module to it. If that's the case, than thank you!
Shas'la  [author] 3 Nov, 2022 @ 7:12pm 
@Cherizaru is this a playthrough that you started before you installed the mod? If so, please read the "Compatibility" section of the mod description. I think the original troops spawned before you installed the mod. They should phase out eventually.
Cherizaru 3 Nov, 2022 @ 3:15pm 
@Shas'la , I noticed that there are still 2 of them in the game. I posted a screenshot. You can see that we in the recruit, I stumbled upon two versions of the battanian Highborn warrior. both visually different.
https://imgur.com/a/HjQSXev
Cherizaru 2 Nov, 2022 @ 2:33pm 
Alright, thank you very much! Good to know that the mods work atleast, i'll see them eventually !
Shas'la  [author] 2 Nov, 2022 @ 2:18pm 
@Cherizaru Yes, their existence proves that the mod is working. As for the original units still in the codex, I can't make them disappear. What troop mods are doing is that they build a different troop tree starting from the recruit. That gets the new units in, but the old ones still exist in the game. You just won't see them in 90% of the circumstances.
Cherizaru 2 Nov, 2022 @ 2:02pm 
Actually after checking N codex, I noticed that you have 2x of the same troops, only difference is the visual I guess? Is that supposed to be like this? seeing mostly double on troops with the only difference visuals. Cuz which one will be used if you have 2 of the same?