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A lot of the changes made with your design philosophy would work well with RBM - limiting heavy armour, more grounded weapon layouts and armour diversity.
Is there any chance of a compatch between this and RBM? I'd really love using both on a playthrough.
If I wanted to make a faction unit overhaul mod as you have, where could I start? Is there a tutorial or suggestion you have?
Thank you much,
-Beaver
As for your other question, look for the troops.xml in the mod files and you will find it for sure.
Not sure if this is even possible, but do you have any plans to add a little more visual variability to your rosters? i.e. mixing up armour and accessories, weapons and shield shapes etc?
As for the crashes, as noted in the known issues in the mod description, if you remove the mod from an ongoing save it will crash. The way troop modding works, I don't have a way to prevent this, so it's an unfortunate side effect.
Hi!
I would like to translate this mod into Korean.
Could you please share the language files for all 6 mods?
Is there some kind of list or overview about the units to know what is what with the new names?
https://drive.google.com/drive/folders/19e3YxUTK5k7V2XkaqCBB-GxIsss1zRT8?usp=sharing
https://prnt.sc/uI_EavRKPuSQ
On a side effect, it messed with the shield wall formation where units will raise their shields but won't stand close from each other.
And since it seems they remove the button that allowed to change how an unit would be considered, I see no way to change that (apart you updating your mod ofc).