Total War: WARHAMMER III

Total War: WARHAMMER III

Forest Spirits and Mistwalkers Benefit From Skills and Tech
44 kommentarer
Lycia Pintella  [skapare] 11 maj @ 8:52 
<3
lwhのsama 11 maj @ 7:17 
oh my god,finally I found this great mod:steamthumbsup::steamthumbsup:
Lycia Pintella  [skapare] 26 mar @ 15:40 
@William unsubscribe from this mod, wait a few seconds, and resubscribe. That should get you running.
William 26 mar @ 15:37 
Its still crashing for me?
agent.theory 26 mar @ 15:13 
Awesome! Thanks for the update.
Lycia Pintella  [skapare] 26 mar @ 14:47 
It's working, finally. Unsub and resub if you are still having crash issues.
William 26 mar @ 14:36 
Lol, no worries. Take your time :) I await thy fix :)
Lycia Pintella  [skapare] 26 mar @ 14:35 
I'm about to be updated I should have a better fix as long as the issue is documented somehow. RPFM doesn't see anything wrong, though.
William 26 mar @ 14:34 
I am sorry to say that its still broken (I am running the newest update for clarification)
Lycia Pintella  [skapare] 26 mar @ 14:31 
I had an update.txt file with a capital letter still. Made it lowercase. Try now.
William 26 mar @ 14:07 
@Lycia Still CTD sadly
Lycia Pintella  [skapare] 26 mar @ 13:49 
Updated to fix crash. I'm not running the new patch yet, so let me know if I missed any major issues please.
Lycia Pintella  [skapare] 26 mar @ 11:02 
It crashes because I use capital letters in db table names. I'm gonna try to mass update my mods tonight (I have a tool to convert everything to lowercase). Thanks for the heads up. My mod collection is on fire right now. X_x
William 26 mar @ 9:57 
Any chance for an update PLEASE?!
agent.theory 25 mar @ 17:38 
Crashes the game in version 6.10. Worked OK before that.
didou 4 jan @ 5:33 
Yeah sure no worries, take all the time you need!
Hope you get better soon
Lycia Pintella  [skapare] 3 jan @ 15:22 
I'm super exhausted but give me a bit of time and I will re-evaluate that to see if I want to change it. Thanks for letting me know!
didou 3 jan @ 9:12 
Hi, why would the Skyhawks not benefit from the Militia Master skill? Considering they are also hybrid melee it would make sense, especially since other mistwalkers like the spire guard or sentinels benefit from it and the Bow Master skill.
Great mod though :)
Lycia Pintella  [skapare] 23 aug, 2024 @ 15:07 
Yuppers, it's still functional.
Kenjataimu 23 aug, 2024 @ 14:26 
Does this mod still work?
Lycia Pintella  [skapare] 12 maj, 2023 @ 19:29 
Yes it'll work with save game files. Sorry for the delay on my response there!
elliottkj1 23 apr, 2023 @ 5:00 
Thanks for this - does it worked with save game files?
Hoshi 17 mar, 2023 @ 8:59 
amazing thanks so much !
Lycia Pintella  [skapare] 10 feb, 2023 @ 12:17 
Followup on the earlier spireguard comment: Let me know how many of these units you are getting in your campaigns by the time you win. The fewer number of units, the greater the buffs I think you can have before it gets out of control.
Lycia Pintella  [skapare] 10 feb, 2023 @ 12:14 
Also happy to report I am like 90% well. Fought off covid over the last few weeks. Go meds and vaccines! Thanks for the well wishes and waiting on my return.
Lycia Pintella  [skapare] 10 feb, 2023 @ 12:12 
Uploading a copy that should fix a lot of Lauren Boebert's reports now.

"And how do you decide which mistwalker will get buffed by certain tech and if you played with them aren't they too op? It seems to me (only in my own opinion), that mistwalkers get maybe too many tech tree modifiers. For comparison dragons get modifier only from dragon tech, and from what i noticed tree spirit don't get too many of them either, but mistwalkers get almost every. Just wanted to ask, to help me decide if i should maybe do small changes for my own campaign."

I mostly buffed them based on what units they were most similar to. A giant is a large monster like a dragon, for instance, so they get the dragon buffs. Their ranged infantry is really good in melee and ranged, so I grouped them with LSG in the techs and skills, etc etc. If you think I should remove a unit like spire from certain tech let me know and I can look into it.
Pancy 9 feb, 2023 @ 22:27 
Sorry to double post. Spires are horrendously OP, and I noticed they were being thrown in nearly every technology that they technically are considered for in role.
Pancy 9 feb, 2023 @ 22:26 
I was wondering, since spire units is pretty OP for their cost and upkeep (with no research and not even getting Eltharion's bonuses, they are just stronger than anything), is it possible to get this mod just for the forest spirit units?
Settra 8 feb, 2023 @ 16:05 
Lastly i have noticed that you are adding modifiers for gate guard in some of the techs, but you do not actually mention them in tech tree, i assume it is probably done on purpose, but wanted to just mention it.

Outside of that i just wanted to ask 2 things.
Why do you for some weapon strength use both melee_damage_mod_mult and melee_damage_ap_mod_mult, and for some only one of them, I am not saying it is wrong maybe it is correct but i do not know how do u decide that?

And how do you decide which mistwalker will get buffed by certain tech and if you played with them aren't they too op? It seems to me (only in my own opinion), that mistwalkers get maybe too many tech tree modifiers. For comparison dragons get modifier only from dragon tech, and from what i noticed tree spirit don't get too many of them either, but mistwalkers get almost every. Just wanted to ask, to help me decide if i should maybe do small changes for my own campaign.
Settra 8 feb, 2023 @ 16:01 
No problem, hope you get better soon.

From what i have been able to find,
effects_description_wh2_main_effect_force_stat_speed_hef_spearm_archer_seaguard
- you describe adding speed to dryads, but it seems to be missing in the other table i mentioned
Same seems to be true for
effects_description_wh2_dlc10_effect_force_stat_missile_resistance_hef_shadow_warriors
-missing skyhawks

apart from this i have found these
effects_description_wh2_main_effect_force_stat_weapon_strength_hef_phoenix_dragons
effects_description_wh2_main_effect_trait_unit_recruitment_duration_hef_dragons
effects_description_wh_main_effect_building_recruitment_cost_reduction_hef_def_dragons
but i was not able to find what skill or tech is suppose to correspond to these, but if they exist you are not adding treeman to the modifier.
Lycia Pintella  [skapare] 8 feb, 2023 @ 10:16 
Settra, thanks for the detailed feedback. I'm pretty sick ATM but I'll try to fix things up around Friday or Saturday after my doc visit.
Settra 7 feb, 2023 @ 11:06 
Hi, I did some quick testing, and this is the result. When it comes to Imrik's dragons skill tree bonuses are working fine. (However I tested only one dragon, not all, but i doubt there is any different result)

But i have found some small mistake, i have yet to check if it is the only one.

in tech tree there is tech called "Trumpeters". It gives speed to several basic units, and with yours mod to most mistwalkers and dryads.

I have not done thorough check, but if i am not mistaken it corresponds in texts/db/!effects_Mistwalker_Forest_Spirit.loc
to key
effects_description_wh2_main_effect_force_stat_speed_hef_spearm_archer_seaguard

and

db/effect_bonus_value_ids_unit_sets_tables/mistwalkers_benefit_from_skills_and_techs
to effect
wh2_main_effect_force_stat_speed_hef_spearm_archer_seaguard

In text you added dryad into the list of units buffed by this, but in effects to unit sets, you have not added the line that would give it to dryads.
So dryads never get that speed buff.
Lycia Pintella  [skapare] 4 feb, 2023 @ 9:50 
Aww, thanks =)
Khornelia 3 feb, 2023 @ 11:52 
I hope you get well soon! ^^
Lycia Pintella  [skapare] 2 feb, 2023 @ 13:10 
I'm recovering from an illness, still need someone to check out Imrik's dragons if they can. If nobody gets to it before I am well, I will take care of it. If I added them wrong it's possible I overbuffed them, etc (when I added gate guard at one point they were getting double bonuses because of the way I did it).

Either way, see you guys in a few weeks. I'll let you know if Imrik is behaving properly then if someone else hasn't gotten to it for me.
Lycia Pintella  [skapare] 9 jan, 2023 @ 19:24 
Added Imrik's special dragons, as I've had a report that they are not benefiting from some skills and techs etc. If someone can run an Imrik campaign and see if it is working that would be appreciated!
Khornelia 9 dec, 2022 @ 19:13 
Alarielle is the only High Elf I play so it's all about the dryads etc for me haha! ^^
Lycia Pintella  [skapare] 9 dec, 2022 @ 17:37 
@:I It's pretty handy. IMO it is even stronger on mistwalkers, but you can recruit a lot more dryads than you can mistwalkers so maybe it balances out =)
Lycia Pintella  [skapare] 9 dec, 2022 @ 17:36 
@Sanrid I actually have a mod that does at least the red line skills to imrik's dragons I think. Lemme look it up after I play on my campaign some more tonight and I will see if I can post it. I will have to check to see how much I copied from other modders cuz I think I just kinda stole their work and updated it.
Khornelia 3 dec, 2022 @ 18:42 
This is perfect, thank you so much! I've always loved Avelorn and now I can finally make better use of their 'special' units! ^^
SunRead 3 dec, 2022 @ 14:22 
greetings to you! Would you like to add the benefits of the lord's skills and technology to Imric's dragons. for example, like here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853055040
Mortuaire 12 nov, 2022 @ 11:53 
yeah its a nice add

thanks for the mod
Lycia Pintella  [skapare] 8 nov, 2022 @ 6:32 
YW, I've seen a fair number of forum posts over the last few years lamenting Alarielle's lack of tech + red line bonuses for her forest spirits. Glad I could help rectify the situation =)
Kiwi 8 nov, 2022 @ 6:23 
thanks for the mod =)