Black Mesa

Black Mesa

BMSC - Escape from Black Mesa competition comp #3
11 kommentarer
lumpus2000 12. feb. 2024 kl. 7:17 
Can't load the map :-(
thes_102 2. maj 2023 kl. 7:26 
Map will not load and does not show on the game's workshop menu
Serious_Samsung 24. okt. 2022 kl. 8:27 
Can't load the map.
DIGITAL SPORTS  [udvikler] 24. okt. 2022 kl. 2:44 
(I'm Chon, Lead Level Designer at Crowbar Collective and a judge for the competition!)

This entry didn't really do it for me I'm afraid. The first portion of the map was spent walking through many large, completely empty hallways, picking up numerous weapons that I then didn't do anything with. The second half was then spent with blaring sirens and repetitive combat.

I can tell you put a good amount of work into this, and tried to mix a few ideas. My advice would be to do more with less. Make sure each space has a purpose and advances the design and progression of the map. Half-Life is a mix of traversal, narrative, puzzles and combat, it isn't just walking and combat. Try and start there!
Baron  [ophavsmand] 22. okt. 2022 kl. 15:40 
@Kralich Thank you for the feedback, i'll admit this is not my finest work, perhaps some of my worst. The scope of the map was originally much wider, but a lot of content had to be substituted with basic combat due to time restraints. It was also my first non CSGO map, so i had to experiment a lot with singleplayer stuff. I might return and redo most of it with something better.
Kralich/Gonzo 22. okt. 2022 kl. 9:25 
(Hey there - I'm Kralich, the organisation lead for this competition. I'll be leaving a little paragraph on each entry with my notes and opinion in lieu of posting on Discord given the nature of this competition.)

JUDGE'S NOTES: The exterior portions and initial section of this map is reasonably nicely art passed, even if no real context is given on your arrival. However, as soon as you descend the art passing takes a big nosedive, and once the alarms go off, the rest of the map is spent fighting in plain blocky tunnels with irritating flashy red lights. I commend you on finishing an entry at all, but I'd really advise further polish and trying to think of a central hook for your map beyond "walk through and kill HECU grunts".
WillowTree 21. okt. 2022 kl. 1:07 
You must put your map inside of 'maps' directory. For example, you put your map like 'MyAddon/maps/lb_comp3_bmsc.bsp' and drag & drop 'MyAddon' directory into VPK.exe
Vassago Rain 20. okt. 2022 kl. 14:04 
That doesn't make it any better, man.
Baron  [ophavsmand] 20. okt. 2022 kl. 13:23 
@vassago rain i will update the map soon, in the update i will add at least 5 more alarms, give every HECU RPG's and crash the players computer once you finish the map.

In all seriousness, the second half of the map is extremely rushed, as i had to do everything from after the fire door sequence in 14 hours.
Vassago Rain 20. okt. 2022 kl. 12:07 
Got it to work by moving the bsp to black mesa/bms/maps.
You play the role of a redneck, and somehow get inside a black mesa outpost. Once you discover weapons, the map SHOWERS you with alarms, loud noises, bright lights, and fucking HECU shotgunners around every corner, but I'm hardcore, and I crushed my way through.

My reward: getting back to the parking lot I came from, with all the alarms still ringing in the background, and a fade to black that doesn't seem like it was implemented properly.

4/10, I like the platforming.
Vassago Rain 19. okt. 2022 kl. 4:34 
Can't load the map, regardless of if I'm using the old UI, or the broken new UI.