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I think that the higher imperium levels therefore should be significantly more unforgiving than they are now. Maybe even have it become much more penalizing even from imperium level 5
I don't think DEI mod alowed this anymore.
Also pls update.
@bukowa - it shouldn't be possible to replace generals at all. It seems that it will require some changes on my end. Please confirm if it is stil the case when beta ends.
On another note, do you know if there is any way to make it so that liberate makes a satrapy/vassal rather than just military ally? I was able to do this with Attila, but haven't figured it out with Rome 2.
And by the way - loyalty penalty does not depend on how much influence has an opposing party but on how much influence you have (penalty is the same for all opposing parties).
@renetschultz - no. It would require a lot of work to make version compatible with vanilla.
@DoktorFar - as far as I remember, it is not required to have 100% influence to have max power and it is designed in this way, because you get max penalties when other parties still have some influence, which gives them more regions in case of secession/civil war; and about diplo bonuses - as far as I remember it should balance with penalties resulted from the size of your empire;
Additionally I think the +diplo bonuses for expansionism on absolute power seems too high. The mod adds like 40-50 extra diplo bonus with ALL factions while at absolute political power. Combined with the bonus cultural affinity traits upgrade cards to characters etc that I have chosen I end up with all factions loving me super much, the entire map is green now, except for the few factions im at war with. It's possible this is also caused by adding the mod mid save.