RimWorld

RimWorld

Watchtowers
154 Comments
SIGMA BOI 13 Jul @ 9:12am 
1.6 please
Earl of Wessex 13 Jul @ 3:31am 
@Dartstriker, if you decide to update for 1.6, would you also remove the industrial tech requirement so people doing medieval runs can enjoy this epic mod? Thanks!
ttty 12 Jul @ 10:33pm 
1.6 plz
Serfs 12 Jul @ 8:41pm 
Looking forward to 1.6 for this mod if possible. Good luck in the debugger!
Dartstriker  [author] 12 Jul @ 11:49am 
Compatibility is important to me, but I can't make a promise
oscarmdsh69 11 Jul @ 1:49pm 
will it be compatible with biomes core when it updates to 1.6?
Dartstriker  [author] 11 Jul @ 3:15am 
Sorry, I couldn't make it. Hopefully it'll still work, but if not it'll be two weeks min :(
jadabandon 4 Jul @ 9:06pm 
Very interesting mod, I was wishing for something like this not so much for myself to use, but in hopes of having pawns dedicated to being on a security detail so I dont have to manufacture turrets all the time and can have use for extra pawns that dont do any work, but it looks like the pawns and pathfinding have issues with it. Oh well, I can dream for future versions of RimWorld to fix it up.
LifeIsAbxtch 28 Jun @ 1:10pm 
your welcome, keep making mods I like your creativity! May god bless you!
Dartstriker  [author] 28 Jun @ 2:35am 
Will try, yeah. Thanks for the kind words.
LifeIsAbxtch 27 Jun @ 10:53pm 
Dartstriker 1.6 update? I love this mod bro!
Dartstriker  [author] 4 Jun @ 5:11am 
Hey, thanks for figuring out which mod exactly has incompatibilities. Most likely they are replacing the method I'm modifying. I'll try to see if that's rectifiable.
Aegael 4 Jun @ 2:14am 
Seems like there's an incompatibility with Pathfinding Framework, which is a prerequisite for Biomes Core. Using both together makes it so you can't climb into the watchtowers anymore. In case anyone was using both and wondering which mod was causing the issue.
비내리는밤의달 3 May @ 10:22am 
If a settler does not climb up the tower but sticks to it, it will shoot. In other words, 12 settlers will stick to one 3x3 tower and shoot over the wall.
DRG Engineer 29 Mar @ 9:19am 
The pawns can't even climb into it.
Dartstriker  [author] 15 Mar @ 4:10pm 
Do you use any mods that affect weapons (like Combat Extended)?
MegaTrifle 15 Mar @ 3:59pm 
Can climb into the watchtower but once a pawn is there it cant shoot over any walls even if they are in line of sight
Plaguelord 1 Mar @ 7:00am 
I'm having the same issue as below - my pawns won't actually move onto the tower anymore.
thezblah 21 Feb @ 11:10pm 
Getting a bug where i can't actually put pawns on the towers.
Tank173 4 Feb @ 12:37pm 
No, what I mean is that he just won't let me get on the towers, sorry for my bad English, and I use the google translator xd
Dartstriker  [author] 3 Feb @ 11:50pm 
Mimics? Is that a mod?
Tank173 3 Feb @ 10:03pm 
For some strange reason, is there a bug that mimics that can go up to the towers, some way to fix it?
Pontifex Maximus 1 Feb @ 5:20pm 
Had an issue with not being able to climb onto the watchtower. Only way I got it to work was going into the xml and changing passability to Standable from PassThroughOnly.
Ferenz1305 17 Jan @ 1:47pm 
compatility with prisoner labor mod for like watching the prisoners?
Earl of Wessex 17 Dec, 2024 @ 11:06am 
@Dartstriker Any chance you could change the tech level for the medieval enthusiasts who are not wise in the ways of rimworld modding? I'd like to recommend this to a medieval collection discord server, but I'm not sure most people there would have the mind to make the changes you've suggested.

Either way, this a great idea for a mod. Your disclaimer about it being OP is also exactly how I feel about mods like this one. Games are meant to be fun and sometimes that may mean they're not balanced. Cheers!
PJGG 15 Dec, 2024 @ 8:34am 
Oh, it wasn't due to the technology level. The building was defined as an Industrial-era structure. I've already solved the problem. Thank you for your help.
Dartstriker  [author] 14 Dec, 2024 @ 6:01pm 
Yeah, I had a brilliant idea of putting it under Complex Furniture research. If you have no way of researching it you can try removing these lines from your 1.5\Defs\Watchtower.xml file which you can find in the mod folder (accessible using vanilla mod loader under Advanced) It may help

<researchPrerequisites>
<li>ComplexFurniture</li>
</researchPrerequisites>
PJGG 14 Dec, 2024 @ 5:54pm 
Is this building only unlockable during the Industrial Age? When I was playing in the Medieval Age and had removed the Industrial Age technology and items, I couldn't construct this building. However, everything is normal and it can be constructed in the original game setting.
g0jira 6 Nov, 2024 @ 3:13am 
shame, i would love to have such building, but to be honest, once i played with CE there is no coming back to vanilla
Dartstriker  [author] 5 Nov, 2024 @ 1:22pm 
Sadly no, CE codebase is kinda daunting
g0jira 5 Nov, 2024 @ 7:37am 
did you make any progress in making it compatible with CE?
Futstub 1 Nov, 2024 @ 3:27am 
Neat. Will definitely try the mod then!
And I honestly think it's not *that* overpowered. I mean it is overpowered, but not gamebreaking. This is why the allmighty Tynan lets us up the threat level to 500%. :>
Dartstriker  [author] 1 Nov, 2024 @ 3:20am 
That's correct
However mod tries to emulate that people on ground have reduced cover against the watchtower
Futstub 1 Nov, 2024 @ 2:04am 
Can pawns shoot back at the guy on the watchtower? They would have the same line on sight, right?
Joe 29 Oct, 2024 @ 8:05am 
I don't care of it's OP. It's immersive. Watch towers is probably the oldest and most basic invention of territory defense. You're telling me that a colony capable of Space technology cannot think of a simple elevated spot from which to shoot at enemies over defensive walls? Get out of here you jokers....
Shork with a Torpedo 22 Oct, 2024 @ 6:42pm 
Just a little complaint: the watch tower should be Medieval tech so it can be used in Medieval mods rundown with tech block. Since the texture is good enough for both the Medieval and Industry themes, there is no need to retexture it unless to make it more varied.

If you like to support and develop this mod future I have an idea... Let's make it like a bed and you can assign a pawn to it, they'll guard in the tower, and sleep on it, other pawns will bring them food. The entire colony, including Ally will have a mood buff something like "feel safe" and a buff "be prepared" when a raid happens, make every have a speed boost for a little of time to group or change equipment if you have a mod for it. The more towers and guards you have the more buff you got.
『King Jarman』 16 Oct, 2024 @ 9:22am 
Alright now I found something else out, apparently it treats modded walls as something you can shoot over, but regular walls you cannot.
Dartstriker  [author] 16 Oct, 2024 @ 8:41am 
Yeah, currently people 1 tile around towers have line of sight above walls due to vanilla pawn leaning mechanics. Haven't fixed it yet in fears of breaking something.
『King Jarman』 16 Oct, 2024 @ 8:32am 
Ok i figured it out, vanilla pathfinding framework was what was bugging it out. however, I noticed something else. for some reason people who are on the ground can also shoot above walls, not like people on the ground shooting at watchtowers, like on the ground shooting at other people on the ground. which doesn't make much sense.
Dartstriker  [author] 16 Oct, 2024 @ 7:55am 
You can post your modlist on pastebin.com or similiar and I'll look through it.
『King Jarman』 16 Oct, 2024 @ 7:44am 
Yea I did, There is no hidden conduit under the watchtower, it's just a solid object for some reason, I removed vanilla expanded, but that didn't do anything.
Dartstriker  [author] 15 Oct, 2024 @ 12:37pm 
Perhaps. Have you checked MarkMcG's comment?
『King Jarman』 15 Oct, 2024 @ 12:22pm 
For some reason I cannot assign pawns to the watchtower, a mod incompatibility bug?
Dartstriker  [author] 3 Sep, 2024 @ 9:21am 
That's intentional, however towers provide sandbags level protection (or even more, check settings) for shooter and lower it for attacker
(At least that's how it should work)
UncleRippu 3 Sep, 2024 @ 9:12am 
i put a pawn on the tower to shoot at a raider who also had a gun, and the raider could somehow also shoot over the wall. it was a regular wall too, not a modded embrasure.
i hope thats not intentional, because it'd defeat the purpose of the mod
MarkMcG 27 Aug, 2024 @ 2:34pm 
@Appolyon - I had the same issue with being unable to place a pawn on the tower, I realised that having a conduit or hidden conduit running under the tower for some reason stops you being able to place a colonist on it. Not sure if that's something you can fix, Dartstriker. Great mod though!
Dartstriker  [author] 16 Aug, 2024 @ 4:39am 
Thanks for the feedback
Rents_Due 15 Aug, 2024 @ 11:32pm 
Great mod but you might want to remove/reduce the tech level for use with Medieval Overhaul in a medieval play through. If your using something like "Remove Industrial Stuff" it will remove the watchtower as well since its Industrial level tech
kolesn48 15 Jul, 2024 @ 4:56am 
Thanks a lot
Dartstriker  [author] 14 Jul, 2024 @ 12:48pm 
Right now it's in Complex Furniture research and Security tab