Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Tech-Tree
94 Comments
Decky  [author] 19 Jun @ 2:41am 
I updated all tech trees. but they have still worked.
MikeAlistar 18 Jun @ 2:03am 
pls up 6.2🙏
BioVolck 26 Mar @ 5:36am 
pls up 6.1🙏
where is the local militia research?
krispywashere2 25 Dec, 2024 @ 8:19am 
Just a plug for the mod and Happy Holidays!
Decky  [author] 24 Dec, 2024 @ 8:23am 
Thank you all, and Merry Christmas.
Happy holidays and be friendly to each other^^
Old Man Yells At Cloud 24 Dec, 2024 @ 8:07am 
Thank you for your hard work! I wish you a happy holiday
Decky  [author] 24 Dec, 2024 @ 5:20am 
The mod has been updated.
Decky  [author] 23 Dec, 2024 @ 11:53pm 
@sigmars_disciple : thx for your informations. CA changes the names of the Vanilla Techs of GRN. How can a developer do something like that?
I now have to study the vanilla tree again and find out what the new techs are called now. And that's today at Christmas. .so that you can play.
Decky  [author] 23 Dec, 2024 @ 11:46pm 
I dont play with radius so pls try it an write it down here. I have so many mods here and in other gamesx that i have not much time to play.
Decky  [author] 23 Dec, 2024 @ 11:45pm 
@mrfatbard : I want to create a tech-tree for daniel but I can't. Because it was deaktivated von CA. I wrote them many time but got no help or answer. So its not possible for me to creat Daniels Tech-Tree
sigmars_disciple 22 Dec, 2024 @ 6:14am 
@Ultimatum Pretty sure what you're describing is related to other (incompatible) mods that you're using. Make sure you always verify problems you encounter with a minimal test setup with just essential mods (like Mixer or MCT). My apologies if you already have :)

@all Based on information shared on the "Tech-Tree Compilation" mod page - I haven't confirmed it in game, sorry - it sounds like this mod *should* work fine with 6.0 - only OGR, GRN and KHO are problematic (and of course the compilation) until updated by @Decky
Ultimatum 20 Nov, 2024 @ 8:41pm 
OK, I asked before and got no answer, but I'll ask again.

How to actually see all the tech? The tech tree is too squeezed up and doesn't show properly.
Aegyssus 4 Nov, 2024 @ 6:55am 
OK
Is Radious compatible and as of November 4th, 2024 works perfectly !!!
:steamthis: :steamthumbsup:
mrfatbard 9 Oct, 2024 @ 8:39pm 
i know its not entirely related, but could you do a tech tree for daniel? he literally doesnt even have one at all and i need him to be playable lol
Aegyssus 1 Sep, 2024 @ 12:39pm 
Radious Compatible ?
:steamhappy:
Satan Jugend 29 Aug, 2024 @ 6:20am 
Would this be compatible with Sigmar's Heirs? Did someone test it whether bonuses are applied to custom units from that mod?
Decky  [author] 25 Aug, 2024 @ 8:01am 
updated
Sir nugget 23 Aug, 2024 @ 12:17pm 
will this mod see an update at some point?
Ultimatum 24 Jul, 2024 @ 9:36am 
the tech gets all jumbled up and pressed together, any idea how to fix that?
Decky  [author] 20 Jun, 2024 @ 8:32am 
@olekjaer86 : The mod works fine. Pls try the mod alone.
KornTheBlackdick 3 Jun, 2024 @ 7:32am 
@Vasily @HeavenWard As I understand it a new unit from the last DLC, the MODCreator of this mod are still be develop i think, pls give his time.
HeavenWard 14 May, 2024 @ 8:00pm 
same technology missing for the Amethyst Outriders (Circle Lances technology)
Nabulio 11 May, 2024 @ 7:12am 
You forgot grinding stone for the amethyst ironsides
Nabulio 11 May, 2024 @ 7:09am 
You forgot the technology tank and long rifle missing for amethyst ironsides
Nabulio 8 May, 2024 @ 3:49pm 
same technology missing for the regiment hochland long rifle
Nabulio 8 May, 2024 @ 3:39pm 
Your forgot to give the technology tank and longrifle, steel front arrow bullet, grinding stone, reload technique, heroic charge, front the empire to the amethyst ironsides
KoKa-KoJla 8 May, 2024 @ 3:39am 
I love this mod, but I felt that empire tech positions could be placed a bit more nicer, so I made a minor submod which adjuts tech positions like vanilla game, so technologies now looks more nicer.

I humbly offer my submod to be used as possible update for this mod for the Empire
mod link: https://drive.google.com/file/d/1c4VkgI8Cq4fp5O5bsvZw2l5TKVbcmPna/view
images of adjusted positions for empire tech: https://imgur.com/a/mfpjqRp
Pyrodysseus 6 May, 2024 @ 9:38pm 
ty Decky!
Decky  [author] 6 May, 2024 @ 12:07pm 
update for the new dlc is out now.
Cel 5 May, 2024 @ 7:48pm 
A lot of the tech's overlap each other
Kane Beckett 5 May, 2024 @ 8:53am 
Is there a submod to unify all other empire tech trees? Thanks in advance.
Calcium Boi 4 May, 2024 @ 11:25pm 
cheers mate!
Curatorr 4 May, 2024 @ 3:14pm 
This is why Decky be the best. Thanks
Solace of Night 4 May, 2024 @ 2:39pm 
lil feed back, your ranged techs do not apply to the amethyst ironsides, though the infantry ones do, though heroic courage does not. all ive noticed so far
urge9982 4 May, 2024 @ 5:02am 
yes-yes
treewns95 4 May, 2024 @ 4:59am 
thanks!!
PapaDoc 4 May, 2024 @ 4:33am 
Many thanks Decky :steamhappy:
Decky  [author] 4 May, 2024 @ 4:29am 
Update is out now
Decky  [author] 4 May, 2024 @ 12:47am 
Update is in progress
Calcium Boi 3 May, 2024 @ 8:08am 
when playing as karl a few techs are overlapping on each other.
Curatorr 3 May, 2024 @ 12:48am 
I can confirm, tech tree placement is very messy. I love your work.

Hopefully the visual display gets fixed soon <3
olekjaer86 2 May, 2024 @ 1:21pm 
Is Trained marksmen tech gone?
Warlock Overlord Nukit Claw 2 May, 2024 @ 12:51pm 
same
LarryHalsey 2 May, 2024 @ 8:51am 
incorrect placement of the tech tree when i play karl
ereb 2 May, 2024 @ 6:25am 
When playing for Elspeth, new technologies overlap the old ones.
Decky  [author] 2 May, 2024 @ 4:30am 
updated!
Doseph Doestar 2 May, 2024 @ 1:33am 
Will it be updated?
Irithyl 2 May, 2024 @ 1:00am 
update?
砂锅粥 19 Apr, 2024 @ 12:24pm 
Incorrect placement of knight and Half Griffin Knight in Tech