RimWorld

RimWorld

More Genes
378 Comments
Nite 13 Jul @ 6:16pm 
If removing 1.4 support isn't fixable by simply using the 1.5 files in 1.4, you should really consider using the Releases functionality on your github so that people using older versions of the game can still use this mod properly
Darkborderman  [author] 10 Jul @ 8:42am 
Fix Anomaly gene pack incorrectly appeared when Anomaly DLC is disabled, thanks @Kaedys!
Darkborderman  [author] 10 Jul @ 8:33am 
Update to 1.6, remove 1.4 supports.
That was great:steamhappy:
Darkborderman  [author] 8 Jul @ 3:09am 
Will update to 1.6, I'm hooked to this game again.

I'll update a version change before 1.6, and update/create other mods then. Thanks everyone!
1.6please:lunar2019deadpanpig:
Az 9 Mar @ 1:09pm 
Fast growth rate IS SO bad. Easily the worst gene. Even if it gave +10 (right now it costs -1) I would still never take it.

15% learning speed? This is applied AFTER passions, mind you. So a pawn with burning (double) passion ends up at 22% learning speed instead 150%. That's insanely bad.

And that's not even the worst part. Since the pawns grow up so fast, none of them earn enough growth points to get a passion or positive trait (even if you educate them).

So you just end up with an adult pawn that has 0 in all skills, negative traits, and a learning speed of 5.2% across the board (instead of the default 35% passionless). Literally any captured pawn would be better.

The ONLY use I can think of for this trait is if you're farming pawns for human leather.

@Darkborderman you clearly did not think this one through at all.
(≡◉‿‿◉≡) 13 Dec, 2024 @ 4:18am 
@Darkborderman hello, please can you add genders as well? the Alpha Genes has it but the mod is too bloated and this is much better.
Kaedys 11 Dec, 2024 @ 7:27pm 
Ya, that's an odd one. The very fast growth rate gene has a 25% learning rate multiplier , and the fast one has a 15%. Were those intended to be offsets ? It doesn't seem to make much sense to me for a gene that reduces the time a child can spend learning to also massively nerf their learning rate as well, and it makes even less sense to me for the one that improves growth rate *more* to have a *smaller* penalty (-75%, versus -85% for the merely "fast" one).
Mjahaha 10 Dec, 2024 @ 2:57pm 
The mod is great, but there is a weird bug/feature? Anyone with the fast aging genes also has a x25% learning speed which really devastates a play-through. They seem like they are two genes mashed into one.
Anyway, besides from a couple of forced restarts from that, enjoying it.
在戴森球上打螺丝 4 Aug, 2024 @ 8:15am 
I have created a new Chinese localization patch for it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3302846389
在戴森球上打螺丝 4 Aug, 2024 @ 6:50am 
Hello, my friend.When I browse the gene list, I find that the Chinese translation seems to be out of date. Many genes have not been translated yet. Do you need me to help translate them?
Darkborderman  [author] 3 Jul, 2024 @ 12:55pm 
@Kaedys thanks! I thought hiding them from UI is enough but not considering they'll still appear ingame.
Kaedys 3 Jul, 2024 @ 11:45am 
Looking at it, the gene display category and the forced traits are conditioned, but the genes themselves are not, they show up regardless of whether Anomaly is active. Recommend moving the `MayRequire="Ludeon.RimWorld.Anomaly"` condition from the forcedTraits elements to the `GeneDef` tag for each gene. That will make the entire gene show up only if Anomaly is active.
Darkborderman  [author] 3 Jul, 2024 @ 10:51am 
@jessiuss I may need to take a deeper look. I remember I added required dependencies to make sure they show up only when DLC exists.

Does the genes related to dlc are showed by which way? Via gene capsule/race edit screen or other way?
jessiuss 2 Jul, 2024 @ 5:17pm 
is there a possibility that you can add a toggle or auto hide genes related to dlcs that we dont own? i didnt know body mastery was an anomaly thing so i gave it to one of my colonists and it just made them super hungry and nothing happened. im gonna dev mode edit it back but its annoying that they show up at all. (or maybe put in the gene description its from dlc at least?)
TyranntX 13 Jun, 2024 @ 3:21pm 
Nudist Gene when? :steamhappy:
Codi 25 May, 2024 @ 10:22pm 
@Darkborderman Awesome :lunar2019piginablanket:
Darkborderman  [author] 25 May, 2024 @ 5:32am 
@Codi Thanks for the report, the spelling has been fixed.
kaikitten 12 May, 2024 @ 9:09pm 
would love a communal gene!
Darkborderman  [author] 5 May, 2024 @ 10:57am 
- Reduce FastGrowthRate and VeryFastGrowthRate to -1 and -2 with 15/25% learning rate respectively.
Darkborderman  [author] 1 May, 2024 @ 11:44pm 
@101 It's intended for some mass population gameplay (lot of workforce) to overwhelm enemy or for butchering . The population is large but at lower quality.

Currently learning can't just applied at childhood and will applied at whole lifetime so I didn't add it. But I'll slightly buff it (maybe 10~20%) for that.

Will update it later, thanks for the advice.
101 1 May, 2024 @ 7:53pm 
I've been trying to use the fast aging gene for a goblin-themed playthrough, but the greatly accelerated growth of children doesn't scale their learning. Even with full learning the entire time, I haven't even been able to get a child to growth tier 1. Is this intentional, or should learning be scaling with childrens aging rate?

There's not even any devtool that can increase growth tier that I can see, which makes it even more frustrating.
Sleepless Homunculus 30 Apr, 2024 @ 8:46pm 
Awesome! Much thanks!
Darkborderman  [author] 30 Apr, 2024 @ 12:15pm 
- Added Slow/Fast learner traits genes
- Added Walk speed related traits genes
Darkborderman  [author] 30 Apr, 2024 @ 12:15pm 
@Sleepless Homunculus now added Slow/Fast Learner trait genes, alongside with moving related trait genes.
Darkborderman  [author] 30 Apr, 2024 @ 6:34am 
- Modify gourmand to -1 due to there're no buff to this trait in 1.5 now, and have a change to cause random mental break

- Fix neutral psychics trait typo
-- If you have neutral psychics gene you may get red text error(only shown once), you can use dev mode to re-added back again

- Add several neutral trait to suppress traits in specific category
- Add all descriptions for English text
- Update other language translation
Sleepless Homunculus 29 Apr, 2024 @ 5:47pm 
Thank you for your dedication and quick updates!
I was only able to find Too Smart and Great Memory under Misc though, no Fast (not Quick, sorry) Learner.
The only lineup missing now are the movement speed trait genes.
Darkborderman  [author] 29 Apr, 2024 @ 6:55am 
- Added Mood related trait genes.
- Added Anomaly only traits, category will only visible when you have Anomaly enabled.
Darkborderman  [author] 29 Apr, 2024 @ 6:53am 
@Sleepless Homunculus
Yes and thanks for the reminding, I've add Saguine and mood-related trait genes.
It's under Mood(More Genes) category
Quick Learner is under Misc(More Gene) category
Sleepless Homunculus 28 Apr, 2024 @ 1:09am 
Is it possible to re-added traits like Sanguine, Quick Learner, etc. which were removed?
Darkborderman  [author] 24 Apr, 2024 @ 5:34am 
Some updates:
- Organize Psychics traits to same category
- Add Complexity category, use complexity to trade with metabolism
Darkborderman  [author] 21 Apr, 2024 @ 9:04am 
@Nirty Can you try unsubscribe and resubscribe the mod? I've update a newer version to fix this issue.
Nirty 21 Apr, 2024 @ 8:59am 
now the chinese translation is active for this mod even though the game is set to english.
Darkborderman  [author] 21 Apr, 2024 @ 6:16am 
Added translation (Chinese Traditional, Chinese Simplified), translation is harder than I thought.

Added beauty related genes.
Darkborderman  [author] 19 Apr, 2024 @ 4:31am 
@TorMechia Of course! Contribution is welcomed. I used the same icons since I'm not familiar with spriting.

Quick Sleeper and Robust is intended. It's used to prevent randomising for that trait, same as speed and mood related genes.
TorMechia 18 Apr, 2024 @ 10:11pm 
BTW I think the Quick Sleeper gene is a bit redundant, considering that the Low Sleep gene already exists, same thing goes for the Robust gene :)
TorMechia 18 Apr, 2024 @ 10:03pm 
Thanks for 1.5!

Would you be open to taking contributions to the mod? I noticed that the genes added reuse existing gene icons—I might be able to create some basic modified ones for you (at some point)
Darkborderman  [author] 13 Apr, 2024 @ 11:46pm 
Body size multiplier fixed.
Domdom1129 12 Apr, 2024 @ 12:49pm 
Thank you so much is did not know that lol
The Gunslinger 12 Apr, 2024 @ 10:10am 
TY!
Darkborderman  [author] 12 Apr, 2024 @ 4:35am 
Will add more genes from comments (beauty, some meat/skin farm genes) and some rebalance.

Maybe add localization later.
Darkborderman  [author] 12 Apr, 2024 @ 4:31am 
@Domdom Ultrakill right click on Rimworld -> properties, in "beta" tab you can rollback your Rimworld version to 1.4.
Darkborderman  [author] 12 Apr, 2024 @ 4:30am 
Update to 1.5, most of the genes(except body size which depends on Harmony) are working.
The Gunslinger 11 Apr, 2024 @ 8:22pm 
TY UPDATE!
Domdom1129 11 Apr, 2024 @ 4:52pm 
how do you go back to 1.4?
unamed 7 Apr, 2024 @ 11:29pm 
nice work keep it up!:steamthumbsup:
Kolljak 29 Mar, 2024 @ 7:59am 
Everything seems to work. only bugs could be from individual genes. cant wait for 1.5
Darkborderman  [author] 29 Mar, 2024 @ 5:57am 
Thank you! I'll port it to 1.5 when it's out.
Kolljak 29 Mar, 2024 @ 5:55am 
going to be testing gene mods for 1.5 i will let you know if any errors pop up by sending "bug report" discussion i will start if needed.