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Rapporter et oversættelsesproblem
Does it support a Chinese interface?
But if you do want to do it, it is pretty easy to script for this.
sidebar_label_button_small = {
position = { -100 640 }
blockoverride "onclick" {
onclick = "[GetVariableSystem.Toggle('advcm_main_visible')]"
input_action = map_list
}
}
sidebar_label_text_small = {
position = { -100 640 }
text = "ADVCM"
}
widget = {
position = { 0 640 }
using = clickthrough_blocker
using = sidebar_button_size_small
using = selected_sidepanel_animation_small
visible = yes
sidepanel_button_small = {
blockoverride "icon" {
texture = "gfx/interface/icons/military_icons/skull.dds"
}
blockoverride "button_selected" {
visible = yes
}
onclick = "[GetVariableSystem.Toggle('advcm_main_visible')]"
}
}
In the mod folder->gui->advcm_button (where the widget is) copie the entire types "information_panel_bar_types { }"from the game's folder gui->types information_panel_bar.gui file.
then inside the "container = {
name = "ingame_sidebar_buttons_container" " copie the text of my next message
This will overwrite the regular side panel adding the button. I can't seam to make the button as a widget in 1.9 but this work as long as the side panel is not modified in an update. Since I used an old base version of the mod for my references, if the button is shown but doesn't open the pop up menu, change the onclick to the one in the widget of your version of the mod.
The mod options I uses still work in 1.9, maybe not all will work regarding laws and some modifiers.
Hi, people! I am aware that you guys need an update no need to spam update. Currently, I am busy with another project which should finish in a few days. After that I can update this mod.
Quote: Do not spam the mod creator. He is working on another project and will update it as soon as possible.
Good luck with your current project and thank you in advance. Take the time you need man.