Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Jani's Shipyard
556 Comments
drahrkendragon 20 hours ago 
Okay, i'm doing a mod check to trying making the game works, but i thing i already found the issue.
janiTNT  [author] 20 hours ago 
i dont know what this debuff is? my mod should'nt be causing that as far as i know
what happens?
drahrkendragon 20 hours ago 
0.29.0 version
janiTNT  [author] 17 Jul @ 10:19pm 
no progress, haven't modded in a while
BaconMaser 16 Jul @ 2:01pm 
How is progress on the stand alone version of the inserters?
janiTNT  [author] 15 Jul @ 5:29pm 
what new version of the game? i'm not sure what you mean
drahrkendragon 15 Jul @ 12:35pm 
Please, can you fix the mod for the new version of the game? My spaceship construction gets a debuff without the Jani's Shipyard
A Phoney Ginger 15 Jul @ 12:13pm 
Awesome thanks for reaching out love the mod! Coming back to the game after getting some friends haha I just remember seeing them more often but I will keep a eye out!
janiTNT  [author] 15 Jul @ 6:28am 
no they havent
they appear in other systems though, usually on nebula infested systems or others that have multiple asteroid belts, might be rare however.
A Phoney Ginger 15 Jul @ 1:59am 
are Hyperoids/ megaloids disabled now? I remember seeing 'them' around awhile ago but not seeing anything currently...
janiTNT  [author] 5 Jul @ 9:07pm 
all drones target the specific part for a few shots then lose targetting after, i may change that for larger drones (or not) because it can easily be very good at burowwing a hole at important spots in the enemy ship
stevenc007 5 Jul @ 3:45am 
Great mod, is there any drones cam target a specific part of an enemy ship.? Currently they attack the enemy on random parts only.
GreenBugatti 5 Jul @ 2:22am 
mhm
thanks for trying i guess :D
janiTNT  [author] 3 Jul @ 8:47am 
i dont think something like that is too possible sadly
a dev had that idea discussed and they kinda liked it so i dunno
GreenBugatti 2 Jul @ 8:34am 
Oh and also i have NO modding experience and there was a mod idea i wanted to make
essentially its where you can only build corridors and doors
and you would have to 'scavenge' blocks and stuff that you could repair
is that possible with your expertise? i was going to ask around but since you respond so quickly i was going to ask you (and you made this massive mod)
janiTNT  [author] 22 Jun @ 6:07am 
Not sure about logic parts specifically since they now require the new circuits...
Same for drones actually... hmmm
I'll put on the list
GreenBugatti 22 Jun @ 5:59am 
Oh and me again,
on top of the boss mod, is it possible to make logic a separate mod?
i would like to use logic in some of my builds, but not have all of the other stuff making the mod massive
(i would ask the same for drones too, but i feel that would be too much)
janiTNT  [author] 21 Jun @ 10:11am 
Whats the issue happening
marvindarkiller7pf 21 Jun @ 12:37am 
i cant launch the mod
janiTNT  [author] 14 Jun @ 5:15pm 
I believe the mod in question has just created the storages with the wrong internal name, please report to the original creator saying to replace the storage names with the vanilla ones such as IronStorage and CarbonStorage etc
Bo| :'( 14 Jun @ 2:39pm 
Hi! could you add support for the inserters taking out items from:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3388697952
janiTNT  [author] 18 May @ 1:34pm 
Do you have any suggestions?
Data_redact 18 May @ 1:10pm 
Please more logic updates, I loved making automatics :steamhappy:
janiTNT  [author] 12 May @ 5:05pm 
yippe
allankliver 12 May @ 4:55pm 
again? I've had problems with it before , well nice work jani ,here take my points
janiTNT  [author] 12 May @ 4:53pm 
its not from mine, its some mod that uses old thruster graphics
i believe its the fighter expansion mod (i saw a conversation about this in discord earlier)
AnAmoeba 12 May @ 4:36pm 
Love the drone update!
allankliver 12 May @ 4:34pm 
i'm still receiving error message but i don't know if this is from yours
janiTNT  [author] 12 May @ 4:18pm 
i just updated the mod, bug should be fixed and new content should be added
janiTNT  [author] 12 May @ 3:41pm 
@allankliver thanks!!!
janiTNT  [author] 12 May @ 3:41pm 
what do you mean exactly?
allankliver 12 May @ 2:03pm 
Hey janiTNT i love your mod and u <3
lwquade 12 May @ 11:17am 
How do you get the mods to show up in the folder. I am using 80+ mods and have nothing in the folder. What am I missing?. Have hidden files and folders displayed.....?
Konstance™ 11 May @ 5:24pm 
Only delete Line 17, it has worked for me.
janiTNT  [author] 11 May @ 4:13pm 
that should have worked, i'm not sure why it doesn't
mdeezley 11 May @ 4:02pm 
i tried deleting the line, but it still didn't work
}

DeathByDistanceTraveledTargeted = &<./data/shots/missile_nuke/missile_nuke_stage2.rules>/Components/DeathByDistanceTraveledTargeted

Targetable = &<./data/shots/missile_nuke/missile_nuke_stage1.rules>/Components/Targetable

Sprite : &<./data/shots/missile_nuke/missile_nuke_stage1.rules>/Components/Sprite
{
this is what i had if im doing something wrong please tell me
Konstance™ 11 May @ 2:53pm 
There is no reason to feel sorry, we can all wait for your work to be fixed in due time. Thank you for the alternative temporary solution.
janiTNT  [author] 11 May @ 2:52pm 
WRONG LINE WRONG LINE

i meant DeathByDistanceTraveled
janiTNT  [author] 11 May @ 2:51pm 
sorry, the game *just* updated and broke my mod!!! very sorry!! i will push an update soon with new content as well

If you want to manually fix the problem: go to the mod folder for the nuke silo
(2880017812\Parts\Weapons\NukeSilo)
open Nuke_stage2.rules (its a .txt file renamed)
remove the line where it says DeathByDistanceTraveledTargeted

while at it, i have removed mindustry paint, please install the mod i moved those decals to if you used them
Konstance™ 11 May @ 2:43pm 
Got a bug related to Nuke_Silo stage2 from this mod

https://pastebin.com/zVzNBZCp
25iceking20020 11 May @ 2:43pm 
I just went to get on Cosmoteer to play on one of my games, and it proceeded to crash and say the nuke silo was broken.
This is what i got

Unable to find final target "<./data/shots/missile_nuke/missile_nuke_stage2.rules>/Components/DeathByDistanceTraveled" of Reference at path "<D:\SteamLibrary\steamapps\workshop\content\799600\2880017812\Parts\Weapons\NukeSilo\nuke_stage2.rules>/Components/DeathByDistanceTraveled".
janiTNT  [author] 7 May @ 11:36am 
thank you!!!! i'm trying to get back to it
AnAmoeba 7 May @ 11:13am 
Just wanted to drop a note and say THANKS for sharing your awesome mods!
VOD 6 May @ 1:16pm 
Ya it's not that I was having issues with vanilla storage I was trying to have it pull from a modded resource generator
janiTNT  [author] 30 Apr @ 12:12pm 
they do not work on vanilla storages!
there's also a tutorial in game if you open the pause menu and codex
VOD 29 Apr @ 8:20pm 
how the hell do the inserters work they dont wanna do a damn thing :l
janiTNT  [author] 28 Apr @ 8:22am 
i don't have much time to do it and i'm a bit burnt out on cosmoteer specifically... so i would'nt be able to do that in a while
i could talk more on discord @janitnt
Phoenix 28 Apr @ 6:59am 
Thank you for your response! I'm not worried about the outdated sprites and mechanics — the most important thing is that the project can move forward. It would be great if you could help. How would you prefer to discuss the details?
janiTNT  [author] 27 Apr @ 12:57pm 
i'm not too sure, but i'm interested
if you didn't mind the sprites and most of the mechanics being outdated i could do some work for it
the original team still *exists* but they aren't working on anything