Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

AgricultureEstate
434 Comments
Ksarkin 5 Jul @ 1:43am 
Игровое сообщество STURGIA ищет новых игроков.
Наш основной проект - Bannerlord online. Сотни игроков на глобальной карте, отряды НПС, боссы, клановые войны, рейды и битвы за ресурсы. Одним словом ванильный банерлорд, только в онлайне, все лорды - игроки, а одновременный онлайн достигает 400 человек.
Наш дискорд: {LINK REMOVED}
ARESS 22 Jun @ 6:52am 
upgrades 20 000 gold wtffffff
Gauchitooo 12 Jun @ 5:07pm 
yep same problem Burgunfaust
Burgunfaust 11 Jun @ 12:12pm 
So in trying to use this with the newly released Shokuho mod, The framework seems to work but I wasn't getting any residual rents from land purchased. Any ideas?
KaHavaVe 2 Jun @ 3:10am 
Outdated just means it hasn't specifically been updated. Sometimes mods work across updates.
Tunnel Camper 15 May @ 5:05pm 
have you been using it from here or from nexus?
because here it says is outdated
StoutCrow 31 Mar @ 10:26am 
@jjvip6 I've been using this with 1.2.12 for a ~300 day campaign and its going great, a very helpful lore friendly income technique to get you ready for workshops and caravans early game, and a good income in late-game too.
jjvip6 16 Mar @ 10:50am 
Will this mod be updated to 1.2.12?
› Fae Viking Princess 6 Mar @ 4:43pm 
@WollieG How are you even losing land? I am able to buy land in villages that are owned by factions I am at war with and the village changing owners doesn't affect my land. Are these villages getting raided and razed?
› Fae Viking Princess 6 Mar @ 4:34pm 
is there a way for me to edit the type of units the slave management window accepts. I keep getting bandits and runaway slaves that aren't counted as bandits
Limeira 4 Mar @ 7:14am 
Its normal my slave decline stay in 0,8% with increase patrols full?
Inactive88 3 Mar @ 11:24pm 
Update? :D
Limeira 3 Mar @ 5:55pm 
Its normal my slave decline stay in 0,8% with increase patrols full?
armpit 2 Mar @ 2:42am 
Skill issue, this mod is awesome. It's actually overpowered as hell, so i multiplied the estate buy cost by 10x.
WollieG 19 Feb @ 8:30am 
No Conan, this is too long of an investment to be worth it. Not worth trying to build it up when you lose it so quick. Nope, you can play. I am removing this mod.
Conan 18 Feb @ 6:48pm 
Probably don't buy land in an active warzone then. You take out a loan on real estate in Kiev too?
WollieG 18 Feb @ 10:55am 
Yes definitely losing the whole investment if the farm is lost by war and taken over by another faction.
THIS MOD IS USELESS AND NO REASON TO INVEST THE TIME AND MONEY ON IT. All lost when taken over by another faction.
WollieG 18 Feb @ 10:26am 
Another problem, i keep buying property and keep losing them as well. At one stage i had 15 different places where i bought farms, now i am back to 11. Seems like when property is lost by war, i lost my investment, so really not worth spending the money. The mod is useless if you lose it all when the property is taken by another faction.
WollieG 16 Feb @ 11:21am 
Mod is nice but problem is getting slaves for the farms. You cannot use captured troops but the looters or thieves not enough to get slaves. by the time you capture some live ones, you have lost more with the farms you have. No way to build up the slaves. Just not enough on the map.
Lone Star Ranger 15 Feb @ 11:35am 
@BasedGodTripp YES it affects the economy they sell the goods at market value at the local kingdom and it affects global prices over time "keep that in mind for horses because you'll quickly end up with EVERYONE spamming cav lol"
Human72 24 Jan @ 5:53pm 
so i went looking in nexus mods despite my personal distain for the site in regards to there leftist politics in banning mods that remove the woke etc.

I found this {LINK REMOVED}

what do you think of this? and would this mod villiage overhull work with yours? or no dice?
BasedGodTripp 22 Jan @ 11:09am 
Love this mod. How do villages with player estates affect the economy without the player buying and selling the extra output? Is there a genuine increase in what villagers bring to the town market if 'sell on village market' is turned on?
Emrysin 21 Jan @ 7:39am 
@Ronin Yes, I'm using together
Parabellum168 19 Jan @ 8:08am 
working on 1.2.12
Saltines7 15 Jan @ 3:09am 
This mod breaks the economy so hard if you scale the rented plots up. you'll make 20k every other second of playing
maserelmaci 7 Jan @ 3:37am 
teşekkürler....aslında ben oyun yönetimine iletmiştim...buna benzer geliştirmeler. lakin olmadı.köy içerisinde tarım hayvancılık avcılık ve köy büyüğünden görevler ile gelişim gösterilmesi ve craft mekaniği vs eklenmesini çok istemiştim.gelişim gösterdikten sonra şehir veya kalelere lord olma özelliği açılmalı idi.
senin yaptığın mod a baktığımda gayet başarılı buldum.ve abone oldum.
tam istediğim olmasada cesaretini takdir ediyorum
Ronin 4 Jan @ 1:03pm 
Does this work with Realm of thrones?
[R] Iglix 1 Jan @ 3:07am 
Mod seems to work fine for me. Altought at this point all I did was just buy plots and did not start developing them further
direpants 14 Dec, 2024 @ 5:42am 
please update this mod
Human72 15 Oct, 2024 @ 9:31pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3349276720

so the mod from nexus is now live on steam and after i checked the nexus page of it the mod is in open source now.

https://www.nexusmods.com/mountandblade2bannerlord/mods/7298?tab=description

what do you think of this?
petit chat mystérieux 11 Oct, 2024 @ 9:42am 
for example (the sell to market box, in the main photo): the box is marked “on” and is green. Is the market activated? or do you have to click on the box to activate it?
I bought plots, but the slaves do not restock automatically, could a nexus translation mod cause a problem?
NNNMAN ⁧⁧🔊*🎮🏆⏫ 1 Oct, 2024 @ 5:11pm 
One of the More Good Mods to Must have what is Realistic to Buy Land.
boyyys16 6 Sep, 2024 @ 2:08am 
if you get to a skill you can make normal prisoners slaves
peterHaa 28 Aug, 2024 @ 9:07am 
(2/2):
Trade - Insurance Plans: Half of the cost of land siezed durring war is returned
Trade - Rapid Development: Half of the cost of land siezed durring war is returned
Trade - Tradeyard Foreman: Estates in villages that have primary production clay, iron, cotton, or
silver has 20% increased slave output
Trade - Granary Accounant: Estates in villages that have primary production grain, olives, fish,
date has 20% increased slave output
Engineering - Foreman: Completing a land clearance project adds 30 hearths to the village
peterHaa 28 Aug, 2024 @ 9:06am 
If you are like me wondering which perks are affected by this mod, here you go (1/2):

Riding - Mounted Patrols: Slave escape chance reduced by 20%
Riding - Breeder: Estates in villages that have primary production horses has 10%
increased slave output
Steward - Forced Labor: Allows use of non bandit prisoners for slave labor
Steward - Contractors: Upgrades in estates cost 15% less
Roguery - Slave Trader: Estates buy slaves at 20% reduced cost
Human72 11 Aug, 2024 @ 8:09pm 
@steel Giant
it only works on criminals. aka all outlaw types from looters to the highest tier outlaw you can catch.
Baguette 2 Aug, 2024 @ 12:44pm 
We need more mods like this. This is top tier shit right here.
ailuoli 24 Jul, 2024 @ 2:20am 
@Thurmanite5 At first, I couldn't slavery of regulars, but now I can, I don't know which skill it is.
Thurmanite5 18 Jul, 2024 @ 5:14pm 
@Steel Giant there is a skill in I think Roguery that allows slavery of regulars
I AM SHARK! 14 Jul, 2024 @ 6:02am 
Yes , this works with 1.2.10. I am using this with RoT and other mods
HaciAvci 14 Jul, 2024 @ 5:45am 
any updates on 1.2.10 compatible?
AzoorFox 7 Jul, 2024 @ 4:56pm 
1.2.10 compatible???
direpants 4 Jul, 2024 @ 6:56pm 
This mod is great. Please keep updating
rouge 1 Jul, 2024 @ 10:18pm 
can I find the notes/list of the perks made available by the mod?
Steel Giant 1 Jul, 2024 @ 3:20pm 
Why can I only use some captives as slaves? For example, I captured the Vlandians but I can’t use them as slaves? Is this how it should be? Is it possible to make it so that all captives can become slaves? Except for the lords of course.
Volske 15 Jun, 2024 @ 3:51pm 
@DasNeo

It all seems to be working now, thanks for the quick fix
DasNeo.  [author] 15 Jun, 2024 @ 3:47pm 
@Volske: Okay, I changed it back. Mind checking it out again?
DasNeo.  [author] 15 Jun, 2024 @ 3:41pm 
Hahaha nvm. I fcked up majorly...
Volske 15 Jun, 2024 @ 3:24pm 
How come the name changed? I was really confused for a minute lol

Also it seems to crash my game now when it didn't before
DasNeo.  [author] 15 Jun, 2024 @ 3:08pm 
Sorry, forgot to push the update to the steam workshop. 1.2.9 should work now.