DayZ
WendigoCreature
187 Comments
UnicórnioSuicida 18 Jul @ 10:44pm 
Hey Swade, first of all, awesome mod.

BUT I don't know if it's a feature or a bug... after aggro everytime the Wendigo gets shot or hit it kind of reset the animation of aggro. So I can hit, wait him to stop and scream, hit again and so on until it dies.
Hush 8 Jul @ 6:21am 
Well at least they're showing the feedback has been assigned now?
OneHypocrisy 6 Jul @ 12:28pm 
Oh nice! okay sweet I will definitely be taking a look at that @Swade, thank you and also to @Hush I appreciate the effort and consideration.
Swade  [author] 3 Jul @ 11:20pm 
Ive published a repackable mod for wendigo health. WendigoBossHealth.
Hush 3 Jul @ 7:47pm 
@onehypocrisy I've written an override, I can send the file to you and show you where to edit it.
Hush 3 Jul @ 7:46pm 
sadnessssssssssssss Well soon?
Swade  [author] 3 Jul @ 3:13pm 
@Hush - Unable to work on Mythical Creature Imports until Bohemia fixes DayZ Tools Workbench.
Swade  [author] 3 Jul @ 12:00pm 
@OneHypocrisy
OneHypocrisy 1 Jul @ 7:09pm 
Well I am screwed because I definitely cannot do that right now with my dayz knowledge, thanks anyway man
Swade  [author] 1 Jul @ 5:56pm 
You would need to make a override mod
OneHypocrisy 1 Jul @ 3:39pm 
Hey I want to use this for my server but how would it be possible to adjust its health? kinda want to make it a world boss type of thing and it dies in two shots from an M4..
MrX 28 Jun @ 7:14am 
Wendigos either all spawn in the same spot or not at all. The provided files have been added to the specific paths but the mod doesn't seem to work. Do you have a Discord to get some helpful info?
Swade  [author] 25 Jun @ 10:02am 
Or perhaps a mistake in your spawnabletypes.xml
Swade  [author] 25 Jun @ 9:51am 
Sorry for late reply. I believe i disabled loot on the wendigo, only gives items from skinning as i dint want players to be able to detach clothing from wendigo. Are you using a spawner mod? Spawn the wendigo the old way using static spawner and events. Wendigo some reason rejected by infected spawner.
Wincker 21 Jun @ 9:20am 
[CE][SpawnRandomLoot] (StaticWendigo) :: !!! No group configured for 'Creature_Wendigo', failed to spawn loot
Wincker 20 Jun @ 5:54pm 
Hi! First of all, thank you for your amazing mod — it perfectly fits the horror atmosphere I'm building on my Namalsk server.

I just wanted to ask about a small issue: I followed the installation instructions carefully — I added the types.xml entries, installed all the CE files (events, spawnabletypes, etc.), and loaded all required mods — but the Wendigo always spawns naked (without any clothing or gear).

Is this intended behavior, or is there something else I should configure to make the Wendigo spawn with items?

Thanks in advance, and congrats again for the great work!
Hush 11 Jun @ 11:40pm 
Juice, you can write an override to adjust their health. You can also customize what loot drops for them in the spawnable types file too. Like this is mine:

<type name="Creature_Wendigo">
<cargo chance="0.50">
<item name="TerjeExpressTestRabiesPack" chance="1.0" />
</cargo>
<cargo chance="0.10">
<item name="TerjeAmpouleRabivax" chance="1.0" />
</cargo>
<cargo chance="0.50">
<item name="TerjeAmpouleRabinoline" chance="1.0" />
</cargo>
<attachments chance="1.00">
<item name="Wendigo_Fur" chance="1.0"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_HeadAntlers" chance="1.00"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_BackAntlers" chance="1.00"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_BackSkulls" chance="1.00"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_HipSkulls" chance="1.00"/>
</attachments>
</type>
Swade  [author] 11 Jun @ 10:42am 
Not currently but i may eventually add ability to adjust some wendigo parameters via server .json
The Juice 11 Jun @ 12:53am 
Hi, just another quick question regarding the creatures health, is there a way I can customise this to make them more difficult to kill?
The Juice 9 Jun @ 10:36pm 
Hey sorry forgot to update my last message, my spawnabletypes was malformed, everything appears to be working now, I didn't know that the event name needed "Infected or Static" in it to define the way the creature is supposed to spawn. either way very cool mod :re2umbrella:
Swade  [author] 9 Jun @ 3:38pm 
Add spawnabletypes
The Juice 9 Jun @ 8:55am 
ok i fixed it but they spawn naked :\
The Juice 9 Jun @ 6:04am 
sorry just noticed an extra entry:
21:00:31.668 [DynEvent] "WendiSpawn" will be ignored :: failed to determine spawner type!
21:00:31.668 valid types are:
21:00:31.668 01 - Vehicle
21:00:31.668 02 - Static
21:00:31.668 03 - Loot
21:00:31.668 04 - Infected
21:00:31.668 05 - Animal
21:00:31.668 06 - Ambient
21:00:31.668 07 - Item
21:00:31.668 08 - Trajectory
21:00:31.668 [DynEvent] "WendiSpawn" failed to initialize spawner - unknown type?!

any idea what is causing this?
The Juice 9 Jun @ 4:43am 
Hi, Hoping someone might be able to point me in the right direction, I am trying to specifically spawn these wendigos in certain areas using the events.xml and cfgeventspawns.xml.

Here are my entries:
---Events.xml---
<event name="WendiSpawn">
<nominal>3</nominal>
<min>1</min>
<max>3</max>
<lifetime>1800</lifetime>
<restock>30</restock>
<saferadius>100</saferadius>
<distanceradius>200</distanceradius>
<cleanupradius>150</cleanupradius>
<flags deletable="1" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="3" min="1" type="Creature_Wendigo"/>
</children>
</event>
-----------------------

---cfgeventspawns.xml---
<event name="WendiSpawn">
<pos x="7342.358887" z="9023.043945" a="88.6217"/>
</event>

Log:
19:11:40.900 [DynEvent] "WendiSpawn" failed to initialize spawner - unknown type?!

Any help would be appreciated
Hush 2 Jun @ 7:10am 
yes I do! I am hush1977 on there!
Swade  [author] 1 Jun @ 6:08pm 
Accept friend request. Do you have discord?
Hush 1 Jun @ 4:55pm 
I HAVE IT. How do I get it to you? Got the pack with all of the monsters in it even though you already have the wendigo cause it was cheaper thaat way.
Sir_Rolex 27 May @ 2:46am 
Hello i have added spawnable types, but the ones that spawn on bubaku spawn naked.
Hush 20 May @ 5:47pm 
perf! As soon as I get paid next I'll pop a message your way and get that sent to you!@
Swade  [author] 16 May @ 3:18pm 
@Hush "Yes" Personally i think the yeti would make a great addition for sakhal.
Hush 15 May @ 7:38am 
sooo question. The wendigo model came from a model maker who's also made a werebear and a werewolf and a yeti. iiiiif I was to get you any of those models would you consider making them into a mod too? (not just for me, I just really wanna see them in game)
Roby748 9 May @ 9:54am 
ok...
Swade  [author] 8 May @ 2:25pm 
Dont pick up invisible items. I didnt script a means to destroy wendigo attachments when skinned. i simply removed the ground model so the parts wouldnt stay behind as a visible static mesh. Ignore those only interact with what you can see.
Roby748 8 May @ 9:06am 
hi, am I the only one who gets a server crash when I slash the wndigo and pick up the skull (which is invisible)?
Jegan 8 May @ 1:41am 
@Hush Thanks!
Hush 7 May @ 12:22pm 
@Jegan you need to add in the spawnable types files, otherwise it'll be a nakie wendigo.
Hush 7 May @ 12:19pm 
you are amazing! Thank you!!!
Swade  [author] 7 May @ 10:38am 
No @Djeday
Djeday 7 May @ 7:33am 
хочу купить у вас мод
TWR_Will92 3 May @ 11:44am 
bro you are killing it with these update great work! it be cool to add a varient that disappears when killed and another unlikely one is the wendigo infection where of course it kills you but when u die a new wendigo spawns but definately the first one it just poof gone but still drops stuffs
Jegan 1 May @ 3:03pm 
Are there any good spawn tables that I could use? I'm pretty dumb and afraid to mess with XML files too much. I currently spawn it in manually but it's naked. Is there a good template that I can use?
Swade  [author] 27 Apr @ 12:24pm 
Thank You! @Hush i will make that happen :)
Hush 27 Apr @ 1:32am 
I would love it if the antlers were something players could get on skinning. Using them as a crafting material would be fun.

This is an awesome mod. You've done a great job. All the players on my server love it.
Swade  [author] 24 Mar @ 3:03pm 
@Djeday "NO"
@Shad0wGeneral "I will come up with a solution for that such as when skinned to destroy equipped wendigo attachments. I want it to be skinnable as im adding a Wendigo Heart to provide regeneration and temporary stat boost effects consumed raw. Fire/cooking will ruin the heart"
Djeday 24 Mar @ 5:13am 
I request permission to repackage
Shad0wGeneral 20 Mar @ 2:05am 
Is there a way we can make this not Skinnable by a player with a knife as it causes issues with the Fur and skulls to just be standing there hollow with no way to delete them.
⛧Cympak⛧ 6 Mar @ 6:07am 
ok
Swade  [author] 5 Mar @ 9:48pm 
Loaded on my local server and spawned it via COT no problem. Try reinstalling mod.