Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
BUT I don't know if it's a feature or a bug... after aggro everytime the Wendigo gets shot or hit it kind of reset the animation of aggro. So I can hit, wait him to stop and scream, hit again and so on until it dies.
I just wanted to ask about a small issue: I followed the installation instructions carefully — I added the types.xml entries, installed all the CE files (events, spawnabletypes, etc.), and loaded all required mods — but the Wendigo always spawns naked (without any clothing or gear).
Is this intended behavior, or is there something else I should configure to make the Wendigo spawn with items?
Thanks in advance, and congrats again for the great work!
<type name="Creature_Wendigo">
<cargo chance="0.50">
<item name="TerjeExpressTestRabiesPack" chance="1.0" />
</cargo>
<cargo chance="0.10">
<item name="TerjeAmpouleRabivax" chance="1.0" />
</cargo>
<cargo chance="0.50">
<item name="TerjeAmpouleRabinoline" chance="1.0" />
</cargo>
<attachments chance="1.00">
<item name="Wendigo_Fur" chance="1.0"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_HeadAntlers" chance="1.00"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_BackAntlers" chance="1.00"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_BackSkulls" chance="1.00"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_HipSkulls" chance="1.00"/>
</attachments>
</type>
21:00:31.668 [DynEvent] "WendiSpawn" will be ignored :: failed to determine spawner type!
21:00:31.668 valid types are:
21:00:31.668 01 - Vehicle
21:00:31.668 02 - Static
21:00:31.668 03 - Loot
21:00:31.668 04 - Infected
21:00:31.668 05 - Animal
21:00:31.668 06 - Ambient
21:00:31.668 07 - Item
21:00:31.668 08 - Trajectory
21:00:31.668 [DynEvent] "WendiSpawn" failed to initialize spawner - unknown type?!
any idea what is causing this?
Here are my entries:
---Events.xml---
<event name="WendiSpawn">
<nominal>3</nominal>
<min>1</min>
<max>3</max>
<lifetime>1800</lifetime>
<restock>30</restock>
<saferadius>100</saferadius>
<distanceradius>200</distanceradius>
<cleanupradius>150</cleanupradius>
<flags deletable="1" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="3" min="1" type="Creature_Wendigo"/>
</children>
</event>
-----------------------
---cfgeventspawns.xml---
<event name="WendiSpawn">
<pos x="7342.358887" z="9023.043945" a="88.6217"/>
</event>
Log:
19:11:40.900 [DynEvent] "WendiSpawn" failed to initialize spawner - unknown type?!
Any help would be appreciated
This is an awesome mod. You've done a great job. All the players on my server love it.
@Shad0wGeneral "I will come up with a solution for that such as when skinned to destroy equipped wendigo attachments. I want it to be skinnable as im adding a Wendigo Heart to provide regeneration and temporary stat boost effects consumed raw. Fire/cooking will ruin the heart"