Total War: WARHAMMER III

Total War: WARHAMMER III

Brecon: Demicromanagementization, New Buildings and Quality of Life Improvements for Bretonnian Economy
42 Comments
Human72 15 Dec, 2024 @ 5:19pm 
ah ok then fair enough and thanks for the info.
Reitschuster  [author] 15 Dec, 2024 @ 4:00am 
@Human72,
In HUCON - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3295227503 , which is a continuation of this mod, with new features including new building chains for Bretonnia, the problem is non-existent. I just checked, and the effects are regionwide, not provincewide. I recommend you move to HUCON.
Human72 14 Dec, 2024 @ 10:18pm 
building farms and industry in the same region it says province instead of region here.
Reitschuster  [author] 14 Dec, 2024 @ 8:04pm 
@Human72
For which building?
Human72 14 Dec, 2024 @ 2:26pm 
it looks like the discription of the bertonia mechanic got switched back instead of it saying per region in the province its now the whole province. :O
Reitschuster  [author] 24 Jul, 2024 @ 9:12am 
Reitschuster  [author] 7 Jun, 2024 @ 12:13pm 
@Guts
I'll take care of that tomorrow.
It never shows that to me, I only learn about these things from the comments, so thank you for reporting them.
Guts The Black Swordsman 7 Jun, 2024 @ 4:38am 
The mod for some reason is showing not to be updated in the mod manger
albarrizal92 20 May, 2024 @ 5:25am 
thank you, i'll try to write it up if there's any, but so far i haven't encountered it
Reitschuster  [author] 15 May, 2024 @ 1:06pm 
@albrizzal92
Updated, though I don't know of any bugs in Brecon. If you find them, write them.
albarrizal92 14 May, 2024 @ 4:59pm 
update please
greyknight88 23 Mar, 2024 @ 4:35am 
ok
Reitschuster  [author] 23 Mar, 2024 @ 1:51am 
@greyknight88
No idea. If it doesn't make any changes to Bretonnian buildings, it should be fine. Otherwise, you need someone familiar with the mod to make a patch.
greyknight88 22 Mar, 2024 @ 5:26pm 
is compatible with lily's?
Reitschuster  [author] 2 Sep, 2023 @ 10:21pm 
@Lys Albus
See the response in Empcon comments
Lys Albus 1 Sep, 2023 @ 10:20am 
hello, An update is planned?
Poof 2.0 23 Apr, 2023 @ 1:03pm 
awesome thanks so much!
Reitschuster  [author] 23 Apr, 2023 @ 4:49am 
@Dominus, @Bloop
I fixed it. You no longer need Empcon
Reitschuster  [author] 23 Apr, 2023 @ 4:27am 
@Dominus
I'll have this problem fixed as soon as possible, currently looking into it to find what's causing the crash.
And you're welcome, I thought the same, Bretonnia is extremely neglected and feels very limited when compared to playing as the Empire and more tedious, I sought to fix that to make it more fun and more streamlined as such. The good thing about the new update is that in part it eliminates the need for unit mods long-term because over time, with enough provinces, your units' global stat modifier is going to upgrade them to be strong enough to handle everyone they need.
Dominus 23 Apr, 2023 @ 4:02am 
@Reitschuster I confirm it works with empcon mod enabled too, which previously wasn't needed. The best thing is, my campaign still works, new version of brecon didn't break it. Thanks for good mod, Bretonnia needs every help it can get for sure.
Reitschuster  [author] 23 Apr, 2023 @ 2:59am 
@Dominus
I'll look into it in soonest time
Dominus 22 Apr, 2023 @ 2:55pm 
Same problem as Bloop since newest update of your mod, I get brecon error when trying to load a game.
Reitschuster  [author] 22 Apr, 2023 @ 10:15am 
@Bloop
I'll investigate that, that's not how it's supposed to be. Thanks!
Poof 2.0 22 Apr, 2023 @ 9:44am 
Turns out you need both mods active to work thanks for the help!
Reitschuster  [author] 22 Apr, 2023 @ 9:34am 
@Bloop
I have Brecon, and Empcon both on and I'm currently playing, I also tested the update, latest screenshot was taken.
Most likely something else is the problem. Try to only launch WH3 with Brecon for troubleshooting
Poof 2.0 22 Apr, 2023 @ 7:51am 
This update wont let me even launch the game keep getting a brecon error any ideas?
Reitschuster  [author] 20 Apr, 2023 @ 4:02am 
Brecon has been updated, long overdue, but it's there. Finally adds the training center, as shown in the latest screenshot. As always, campaigns are broken.
Reitschuster  [author] 2 Mar, 2023 @ 1:45am 
As a side note, I'm going to update Brecon soon, and add the melee defense/attack training building from Empcon. Won't give the exact time but somewhere around this month. Maybe next weekend. Expect campaigns to be broken.
Reitschuster  [author] 2 Mar, 2023 @ 1:44am 
@我真他妈的好
I loaded WH3 for the first time after the most recent update, I loaded WH3 with Brecon raw (no other mods). The game loaded fast, the campaign loaded fast and the battle loaded fast. It's most likely a mod compatibility problem. A big difference between Brecon and Empcon is that Brecon edits the main game directly to remove the support building requirements, it's likely that total conversion mods have tampered with them as well, and the contradicting files cause the game to crash on load. I don't play total conversion mods so you should ask their devs to identify the compatibility issue exactly
Reitschuster  [author] 2 Mar, 2023 @ 12:27am 
"Perhaps compatibility issue with overhauls such as SFO or Radious?"
Possibly, you can try to turn off all your mods (just to be sure) and launch Brecon alone. Otherwise I'll do it myself once I can, and test it a bit.
Reitschuster  [author] 2 Mar, 2023 @ 12:26am 
@我真他妈的好

I will check in soonest time and report my findings
noObluhh 1 Mar, 2023 @ 2:26pm 
But i also use your empire version which works perfectly even with sfo or radious
noObluhh 1 Mar, 2023 @ 2:25pm 
@Reitschuster it is not even going to loading screen at initial boot

Perhaps compatibility issue with overhauls such as SFO or Radious?
Reitschuster  [author] 1 Mar, 2023 @ 12:23pm 
@我真他妈的好
Under which circumstances? On campaign? In battle? Or just by loading?
noObluhh 1 Mar, 2023 @ 10:51am 
seems to be crashing the game
Reitschuster  [author] 24 Nov, 2022 @ 9:58am 
Joke's on me, guys. My laptop broke, so I won't be able to deliver an update anytime soon. But at the very least you won't have to worry about updates. The mood doesn't need them. But once my laptop's repaired, I'll release it.
Reitschuster  [author] 22 Nov, 2022 @ 6:21am 
Correction: Apothecary chain already exists for Bretonnia, apologies for the confusion. The list was taken from Empcon.
Reitschuster  [author] 21 Nov, 2022 @ 11:22pm 
Everyone, next month, I'm going to update the mod and add new buildings:
1. River port chain
2. Apothecary chain
3. Perhaps a training chain, to increase factional melee stats by small margins (+1/+2 max per building). May make them mutually exclusive
4. Maybe something else
Set schedule: Around Dec 25, may be later, but not sooner.
Reitschuster  [author] 12 Nov, 2022 @ 10:35am 
@Son of DaiViet
Right now I have my hands full trying to make a mixu-compatible mod that gives minor settlements 8 slots. After that, maybe.
Son of DaiViet 12 Nov, 2022 @ 10:24am 
so good, can u make more building for kislev?
Reitschuster  [author] 12 Nov, 2022 @ 5:45am 
I updated Brecon to include the new buildings. I know it has crashed savegames. I'm sorry for that. You'll need to start new campaigns. I hope that the new improvements will make your next game more enjoyable. Have fun, guys, I don't plan on adding new game-breaking updates anytime soon. But if I do, I'll announce them a week in advance in the comment section.
Reitschuster  [author] 8 Nov, 2022 @ 3:20am 
Brecon was updated to include the new feature of Empcon that is the new building chain. Screenshots above.

I was originally thinking about making a similar chain but with different stats for Bretonnia, but I can't seem to have any good ideas at the moment, so I imported the Empcon chain. I however have ideas for more buildings, so more updates will take place.