RimWorld
[RH2] Faction: V.O.I.D.
1,702 件のコメント
DeathGun 3 時間前 
UPDATE FASTER PLEASEEEEE
BurritoBitch 7月16日 1時25分 
Awesome mod mate, great work! Would like to mention that there are some "tameable" creatures without a naming pathway, notably the Stalker. Other than that, brilliant job on the mod.
iecblocker211 (moose) 7月15日 22時30分 
make this shit 1.6 I WANT TO BULLY THE VOID
Hatmann 7月15日 17時40分 
I don't get why multiple people post "1.6 pls" as if they don't already know in the first place, and also how spamming won't make it go faster.
Phrog 7月15日 12時12分 
ima touch you if we dont get 1.6
Huei the Vietnamese 7月14日 20時21分 
edging for 1.6
Nalo 纳洛 7月14日 5時29分 
1.6pls xwx
filipfrantz 7月13日 12時40分 
Is this compatible with fitness gram pacer test?
McCozzy 7月13日 9時47分 
wheres 1.6 at
Delasmo Icalvo 7月13日 7時33分 
wen 7.9 support, plas?
This_Guy 7月12日 17時02分 
finally, 1.6 stopped the void.
lostormisplaced 7月12日 9時41分 
8.5?
help 7月12日 9時31分 
3.9?
大番薯之怒 7月12日 1時37分 
need 1.9
domonic666 7月11日 10時16分 
is this being updated?
Force 7月4日 0時22分 
god damn, some ugly ass kids LMAO
blue 7月1日 19時20分 
nah you need hog 2.7
TEL AVIV MONSTER 7月1日 18時39分 
is this compatible with 2.6 hog cycle?
isalcaruz 7月1日 14時24分 
Is there any way to craft the Voidtech skin? It's the only Void garment I'm interested in using. I've gotten a few others, but I'm getting rid of them because I prefer armor from other mods. But I really love the Voidtech skin.
Vulkandrache 6月30日 3時33分 
Butcher them. Or cremation.
Aschevacuum 6月30日 3時10分 
How to kill enemy rims? they keep reviving
Cheese 6月28日 21時55分 
Question when are you going to put more new things in the V.O.I.D like more N4 monsters, more weapons, armor, and maybe a Voidtech gravship?
lostormisplaced 6月28日 18時12分 
1.8?
TIzuku117 6月28日 15時56分 
1.6?
anantasak5g 6月27日 6時23分 
1.6!
DeathGun 6月26日 1時34分 
Hi. Is there any addon planned for this mod that will allow crafting items from this mod? I just want to remove this faction from world generation and become this faction.
Creeper_Man 6月22日 12時38分 
1.6 when?
Radiosity 6月22日 6時57分 
If you want a more 'balanced' experience, grab the More Balanced VOID mod (I don't remember the exact title, but it's something like that). The whole point of VOID is that they're bonkers OP and you need to figure out how to survive. That might be by using something like Ignorance is Bliss so they don't attack until you're ready, or cheesing it by leaving expensive items out for them to steal so they don't whack you.

As for anti-grain warheads, they're not powerful enough to really do much to this faction. Base game they'll wreck anything, but VOID members all have implants that give crazy armour bonuses, plus the armour they have equipped, AND potentially resurrection stuff on top of all that.
Titan 6月22日 6時45分 
I'm just baffled what you're supposed to do if you A. want to loot a VOID base and B. don't want to resort to something ENTIRELY overpowered. If they have a building to defend against missiles, fine, but I think it a little much that I can detonate an antimatter warhead directly next to them and have less than nothing happen.

Like if you want them to survive a missile, fine, that's cool. I'm OK with it being a costly resource sink at the expense of safety, if I have to bombard the group with like 10-20 missiles. But to have them take literally NO damage from a missile impacting directly on their head doesn't make sense. I spent the several thousand silver getting the resources to put those missiles together, I don't think it unreasonable that it does SOMETHING besides put a new skylight in their roof.
SadPlastic 6月22日 6時17分 
Only one thing that I didn't like is, the raid alert sound is too low, you basically get punished by not focus on screen. I'm just watching youtube while my base is have a moment for progress so which is pretty sucks, Don'y get me wrong, I'd snore this mod so much I love this faction :3
Just saying wish have that options for the raid alert sound can change to vanilla.
Radiosity 6月21日 17時44分 
Continued again:

Combine those with some high-end weapons (the M87 anti-materiel rifle mod, or something like Celestial Manufacturing Corp) and you can send a single colonist in to solo a VOID base. You might also want to take a look at the Cosmic Odyssey mod series, which has some neat stuff in it that can also help. Basically, the above mods can let you take aiming time to 1%, which turns high-powered single-shot weapons into VOID-killing machineguns :)
Radiosity 6月21日 17時44分 
Continued due to char length limits:

Honestly, the whole point is to put together an OP mod pack of your own. I've killed VOID using a bunch of different things, including building an SoS2 ship and using that to destroy them with capital ship weapons. But the number one mods that let you go toe-to-toe are GiTS Cyberbrains, specifically the top tier HADES combat brain. Greyscythe Cybergenetics and Bionics, specifically the hyper tier transcendent bionics. And for extra oomph, the Archotech genetics mod that allows you to kit out your people with skin that provides 150% armour and other bonkers boosts.
Radiosity 6月21日 17時43分 
@Titan - Yes. All VOID members have their implants, it just depends on their overall rank as to how many they have. The top tier reincarnation implants are on the higher end dudes (if their value is 600k or 1.2M then they should have the 4B serum).

I also had the bright idea to try nuking one of their bases with the Liberator from RimAtomics. Nope, VOID have missile defences, lol. Not even joking, the game said the missile was shot down, so clearly the mod has patches for other OP mods to ensure you can't cheese VOID bases too badly ;p
Titan 6月21日 17時23分 
So is EVERY pawn inside a void base supposed to be that roided up on cybernetics? Seriously I get they're supposed to be hard to kill by any number of normal colonists. That's fine, it's the vibe of the mod.

But I got the smart idea of trying to raid their base from a completely different map using missiles, I dropped an antigrain missile directly on them from across the map and literally nothing happened.

I'm not even mad, just bewildered at what I'm supposed to do without actually sending a pawn in to get murdered. Is there ANY sort of missile or shell that actually works on these fuckers? At this point I really don't know what I'm expected to do here.
𝕄𝕒𝕪𝕓𝕖 6月18日 20時36分 
это что за пиздец
Radiosity 6月5日 9時46分 
@OcN.Helbrecht - Thanks for the reminder, I actually saw an option for planetary killer in that mod, but completely forgot.

@Humble - None of the implants have any hidden negative effects (not that I've observed, and I've played dozens of hours against VOID).
Toki 6月5日 7時32分 
Ok. Guys. Question. Lives are at risk (in rim world, agent.) CAN I ACTUALLY stick the N4-B serum "resurrecting one if im understanding correctly) in my colonist without it morphing him into a play dough man?
OcN.Helbrecht 6月4日 23時24分 
I found another mod that allows it to be disabled, incident disabler worked super well for it and any future modded scenarios.
Radiosity 6月4日 4時02分 
Looking at the XML, it seems to be treated as a mech cluster, so it's quite possible the only way to disable it is to turn of mech clusters entirely, which isn't ideal.

I'm guessing it's a storyteller issue, because I normally only play on Randy Random, and he doesn't send events on any particular schedule. A storyteller like Cassandra probably has a higher chance of firing this event simply because she sends events on a consistent basis. I wonder if Perry Persistent might screw me over if I used him with VOID, since he's all about sending lots of events. Might test that at some point, heh.
OcN.Helbrecht 6月3日 23時45分 
I've been removing it via dev mode and they launch another within a week, had it happen on several new colonies now, I did not see an option to disable it in scenario editor, but will look again.
Radiosity 6月3日 16時25分 
In all my runs against VOID, I've never had the planet killer event.
Should be possible to disable via scenario editor?
OcN.Helbrecht 6月3日 10時12分 
Is there a way to disable the planetkiller event, it keeps spawning at day 20, no hope of doing anything in the 7 days it gives me, especially when it spawns on the other side of the planet at roughly 1 year of caravan time to reach.
RheaRhe 6月1日 20時47分 
have a weird bug where everyone starts teleporting around the map during raids, the only 2 mods referenced in the error popping up though is void events and rocketman. anyone else have this problem?
Radiosity 5月30日 11時52分 
@Icyunvme - Just turn it off in the mod options?
Icyunvme 5月29日 6時38分 
any way to disable expansion?
domonic666 5月28日 6時50分 
how do i stop the faction from swaping mid through a playthrough
biriyle1171 5月27日 22時59分 
After installing this mod, I noticed that when an enemy raid uses the siege attack, and mortar blueprints are placed, if the siege is interrupted or the enemies retreat, the blueprints are not canceled as expected. Could you please take a look into this issue? I was able to reproduce the problem even with only the DLCs and this mod enabled—no other mods were active.

Also, when a planetkiller event was triggered, after defeating the enemies and leaving the map, the additional game didn't close properly. Was this just bad luck on my part? I had many mods enabled in that case.
Radiosity 5月25日 15時35分 
So I've played a dozen+ runs against VOID and this is the first time I've ever had them deny the initial begging for mercy option and turn hostile the next day. Had no idea that was even possible, lol.
DeadDragon 5月24日 3時46分 
@ikit_claw yes-yes ı crate a blast room and immortal suprasion squad when 4b void attack
1. I kill them
2. I strip them
3. carry their corps to blast room
4. blast their corps to non-existence
if they resurrected between these stages immortal suprasion squad will neutralize them with charge shotguns then we continue where we left off.
ikit_claw yes-yes 5月23日 20時27分 
@DeadDragon i capture them and remove the 4b implants and put them in my own pawns its great