Black Mesa

Black Mesa

Sound "Retcon"
20 Comments
Matt 4 May, 2024 @ 6:47am 
Can you include VOX in this retcon?
DFE 785 16 Apr, 2024 @ 2:04pm 
I don't know why you did this, but I feel some of the musical changes kinda take away from the experience. Would it be possible to make a version without those changes? I still do like and prefer the mods sound effects wise, but I prefer Black Mesa's music choices in certain parts.

And, if I were to suggest some music changes (apart from restoring the opening track for Xen, since I think it takes away from the awe that the vista is trying to present, and without it just feels incomplete and somewhat dull), I would add the track "Vague Voices" for the train ride, with (maybe) some of Black Mesa's music springled in for the sections after the train descends to see the outside for the first time (I'm referring to the part where some mods have put a Breen stand in looking out the window).
Matt 19 Oct, 2023 @ 4:16pm 
Can you update more noises to sound like the GoldSrc days?

(One thing I would appreciate is the door sounds)
heroheenie2 10 Jun, 2023 @ 2:45pm 
Like I think it'd be cool to be able to select specific sounds you want replaced, maybe make like separate mods for specific sound replacers, and then for people that want all of them but don't want to go through the process of downloading them all keep this one up
hebert  [author] 10 Jun, 2023 @ 5:51am 
can you give some examples? I'll look into updating some of my stuff once I'm not burnt out of bm modding
heroheenie2 9 Jun, 2023 @ 7:39pm 
Honestly this is really cool but I wish there was a modular version, as there's some replacements that I really like, and some where I prefer Black Mesa's version of things
hebert  [author] 25 Mar, 2023 @ 2:27pm 
nope
sanityflaws 25 Mar, 2023 @ 2:04pm 
Does this replace the announcement system? Thanks!
Dr.StrangeGlove 23 Mar, 2023 @ 7:44pm 
oh okay
hebert  [author] 23 Mar, 2023 @ 6:20pm 
they were intentional, for those cases I thought the music was either out of place or the level ambience alone was enough to set the vibe.
Dr.StrangeGlove 23 Mar, 2023 @ 6:12pm 
great mod, but i notice that it breaks/removes some of the music, like the tracks at the beginning of Office Complex and Xen
was this intentional or not
finlandslim 17 Dec, 2022 @ 9:12am 
Btw consider replacing some of the music tracks you removed with HL1 ones, like for example the Blast Pit silo entrance could use Nepal Monastery of HL1's Blast Pit.
finlandslim 20 Nov, 2022 @ 4:33am 
Got it, thanks! A suggesting for future update if I may: replace the horrid ladder and metal_grate stock BM sounds. I swear some of BM sounds are so bad.
hebert  [author] 20 Nov, 2022 @ 4:29am 
I used the vanilla hl1/hl2 sounds for the healing stations because I don't think they sound all that great when upscaled, but I'll probably change that in a future update
finlandslim 20 Nov, 2022 @ 4:25am 
Hey hebert are all the sounds come from Audio remaster? For some reason healing and charging stations seem low quality.
finlandslim 13 Nov, 2022 @ 11:40am 
I replaced that terrible dramatic OaR track with the original HL1 one as well.
Commando Booce-iwnl- 9 Nov, 2022 @ 11:51am 
where is the HL1 announcement system?
hebert  [author] 8 Nov, 2022 @ 3:07pm 
the classic weapons pack one
gutty_ranks 8 Nov, 2022 @ 2:27pm 
what hev suit is that?
Commander Skittles 3 Nov, 2022 @ 10:30pm 
Awesome Mod! I've seen a few mods with a similar concepts but non as well thought out like this
Well Done!

I have Suggestions for a Better Title: Lore Friendly Sound Overhaul or Valve-Accurate Sound Pack