Project Zomboid

Project Zomboid

Show Weapon Stats Plus
33 Komentar
Clear Rain 23 Mei @ 12:10pm 
Can anyone confirmed what the values for aim/reload/recoil mean? Is higher or lower better?
Rokko 28 Apr @ 10:46am 
sort of..
Spoilt 26 Apr @ 12:36pm 
@rokko, still works on b41
Rokko 12 Des 2024 @ 2:01pm 
last update 2 years ago. needless to say its abandoned
seanpook 2 Des 2024 @ 8:16pm 
@mackerelFeesh The original Show Weapon Stats allowed for other mods to put text in the tooltip render.

This one doesn't. That's a bad design choice.
MackerelFeesh 17 Nov 2024 @ 12:53am 
@rokko You're right, but to be completely fair guns of 93 is currently experiencing a ton of bugs, so I probably would stay away from that mod atm as the author has instituted a ton of changes that still need fixing.
Rokko 13 Nov 2024 @ 4:29pm 
incompatible with Guns of 93 as it has overlapping text

See Here [ibb.co]
Omni 22 Apr 2024 @ 10:52pm 
Love this mod, but it breaks the preview for the Weapon Modifiers mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2932853467 ).

Any chance you could potentially fix this at any point? Thank you! :dsham:
Zara ♡ 2 Feb 2024 @ 5:03pm 
Can you add ammo types to this too, please? or can someone point me in the direction of a mod that adds ammo type? When you load a gun with a mag, it just shows the name of the mag, it doesn't show ammo type. For example, if you look at the M9 pistol, it just says "M9 magazine" for ammo type. The only way to see what ammo a gun needs is to unload the mag, which is annoying and takes extra unnecessary time. Thank you.
maxkac5 19 Des 2023 @ 3:32am 
hello so i would like you to try to compatibe with weapon modifiers i like that mod but i cannot see what the modifier does ,thanks
Obi Wan Kenobi 22 Nov 2023 @ 11:07am 
Hi, can someone help me with the tooltips in this mod, I have a few questions:

For Break Chance, does 1/25+(0) mean that the weapon has a 1 in 25 chance to lost condition per swing? and is the +0 a bonus from maintenance meaning that 1/25(+2) would actually be a 1 in 27 chance?

Also, is the (+30%) modifier to damage taken from skills, strength and already added to the existing damage?

Many thanks for a wonderful mod!
Dartaroth 11 Mei 2023 @ 7:58am 
404_coffee.exe 17 Apr 2023 @ 6:09am 
oh now thats what I call useful
Nozownik 28 Mar 2023 @ 9:02am 
Hey, can I use your mods in my modpack in exchange for translating it into Polish?
Woodland 18 Mar 2023 @ 6:59pm 
Sorry if this has been asked but is this mod compatible with Firearms B41?
Keth Sparks 21 Feb 2023 @ 10:04am 
Can someone tell me what the numbers in parentheses are?
Imagine Wagons 17 Jan 2023 @ 10:29pm 
Hi, I'm representing a larger server and was wondering if we could please put your mod in a mod pack for our server. This is specifically for our own manageability, reduced workshop update restarts, version control, and server longevity between wipes. The modpack would be private and all recognition of the mods inside will be given to the owners of those mods. We appreciate any leeway you can give us on this, so we can provide our players with the best experience.
Undefined  [pembuat] 24 Des 2022 @ 12:00pm 
@Evil Morty: thanks for the report! What kind of error are you getting?
EvilMorty 23 Des 2022 @ 7:14am 
[UPDATE] After serveral tests I found the incompatibility issue. There is a problem with the mod "Snake Utils Pack" which is needed for mods as "Le Gourmet Revolution" or "Ammo Maker Reloaded" that are contained in the Snake Mod pack. If you could fix this issue would be great. Thank you.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2719327441&searchtext=snake
Sowilo 8 Des 2022 @ 7:14pm 
Works fine with eris_food_expiry, for anyone curious. From taking a quick look at how their scripts work, I recommend loading this mod after eris_food_expiry when using both.

Can confirm this also works fine with Firearms B41 (including its attachments such as suppressors) and all weapons mods I've tried.
Undefined  [pembuat] 19 Nov 2022 @ 6:44pm 
@Dandy: not sure, but it might if the guns/weapons use the same system as the vanilla weapons.
Dandy 19 Nov 2022 @ 12:04pm 
Does this work for mods that add/change guns/weapons?
Undefined  [pembuat] 14 Nov 2022 @ 6:11am 
@Lee has gone: no worries, it's okay to ask and it might help other people to troubleshoot a mod that they suspect is causing issues. :)
Undefined  [pembuat] 12 Nov 2022 @ 5:11am 
@Mx: it's a good idea, but I'm also taking a break from modding and stopped playing altogether. It does interest me, though, so when I get some free time, I'll look further into it.

@Lee has gone: it sounds like a conflict with another mod. I tested it out and couldn't reproduce the issue you experienced. You can try this out by making a new game (or loading a saved game) in Debug mode, disabling all mods except this one, turn on cheats, and walk around for a while to see if you experience the issue.
Mxswat 11 Nov 2022 @ 9:10am 
I'm wondering, maybe you can implement the compare tooltip like the one I was trying to implement in my mod before I took a break from PZ modding the mo name is "Mx's Quality Of Life Pack"
Undefined  [pembuat] 11 Nov 2022 @ 7:11am 
@NAREBOX: you're welcome! Enjoy!
NAREBOX 10 Nov 2022 @ 8:58pm 
@Undefined Ty for this mod o7
Undefined  [pembuat] 9 Nov 2022 @ 5:00am 
@Great Disnub: I found something that looks like it should affect weapon swing speed, but I can't confirm in the code that it's actually being used, so I'm hesitant to put it in. I'll continue looking and will add it once I find it.

@Lee has gone: you're welcome!

@Laytard: since the game doesn't have suppressors, I would have to look at how the mod you're using implements noise reduction. What's the name of the mod?
Laytard 6 Nov 2022 @ 11:32pm 
When using suppressor mods is the sound radius meant to update or no? Are my suppressors not working or is it not displayed?
Woori 6 Nov 2022 @ 2:33am 
Works perfectly !! Thank you
Great Disnub 4 Nov 2022 @ 10:43am 
Glad to see great mod become even greater, would it be possible to add attack speed?
MyNameis_Mati 3 Nov 2022 @ 4:14pm 
let's test this...