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but no luck yet, can you accept and pm me =)
im one of the maintainer of original mod, and would like to talk to you about your cool textures =)
XML Verse.GraphicData defines the same field twice: drawOffsetEast.
Field contents: (-0.1,0,0).
Whole XML:
<graphicData><texPath>Industry/MiningShaft</texPath>
XML Verse.GraphicData defines the same field twice: drawOffsetWest.
Field contents: (0.1,0,0).
Whole XML:
<graphicData><texPath>Industry/MiningShaft</texPath>
XML Verse.GraphicData defines the same field twice: drawOffsetSouth.
Field contents: (0,0,0.1).
Whole XML:
<graphicData><texPath>Industry/MiningShaft</texPath>
But the IO port textures are very bright, can they be toned down a little so they don't stick out so excessively
and are you sure you didn't forget to build Recipe Database?
and now this released. epic
Oh I can't wait to use this on my next run.