Starbound

Starbound

Fix Starbound (Fix code omissions and bugs; holiday items; disabled vanilla items)
76 Comments
Davoker 12 Feb @ 6:17pm 
@BITney, The Pixel Heister They coincide in some patches, give priority to path project and everything will be fine, personally I have merged the 2 mods for personal use, if I do not share it is because I am too lazy to ask permissions to share it 😁 so I choose to use it for myself, third world problems 😂
BITney, The Pixel Heister 12 Feb @ 12:15pm 
Is this compatible with Starbound Patch Project and Betabound or redundant?
ŔĘÜŠŠ(´・ω・`)  [author] 12 Jul, 2024 @ 5:10am 
@projectmayhem
No problem!
Looks like it was a long-standing issue that had persisted for half a year... I'm sorry to hear it caused people troubles for all that time >_<
This is a result of my inadvertency.

Thanks for the report.
projectmayhem 12 Jul, 2024 @ 3:55am 
Can confirm that the update fixed the compatibility issue. Sorry, mentioned the wrong file yesterday. It was called collections.gui and collectionsgui.config but looks like those were the ones you removed in the update you pushed.

Thank you for taking care of it so quickly!
ŔĘÜŠŠ(´・ω・`)  [author] 12 Jul, 2024 @ 3:01am 
@projectmayhem
Actually nothing. This mod does not have any extra code in file called "customcollections.lua". But there is, actually, in fact a tweak in a file that may cause incompatibility with CCUI or any other collection-related mods.
That was an experimental change, meant for another mod. Sorry for that. Just pushed an update to delete it.
projectmayhem 11 Jul, 2024 @ 1:26pm 
What exactly does the extra code in the customcollections.lua do? Because it makes the mod incompatible with other mods like CCUI, but I do not know enough about lua to tell what exactly that small piece of code is doing
Kinsect 24 Apr, 2024 @ 9:44pm 
say does this work with Betabound?
ŔĘÜŠŠ(´・ω・`)  [author] 21 Apr, 2024 @ 1:49am 
@ttei
Hello! December 30 update addressed Raw Tentacle "learnBlueprintOnPickup" mods compatibility issue. The fix was proposed by Silver Sokolova 3 months prior and the mod was updated 30 December.
There was no any new content added or already existing being modified. This was a bug fix update. I added the note to the update brief
ŔĘÜŠŠ(´・ω・`)  [author] 21 Apr, 2024 @ 1:45am 
@Corrosion
Sorry, I am not quite sure what do you mean with NPC's dying on being talked to, I do not remember encountering anything like that myself either. And unfortunately, I am not responsible for other mods' bugs too, so I can not fix some abstract guns not shooting or aiming, you may want to contact corresponding mod authors.
ttei 21 Apr, 2024 @ 1:34am 
Can you tell me in the update brief what the December 30, 2023 update will contain?
Corrosion 19 Apr, 2024 @ 7:06pm 
Can you fix the NPC's dying on being talked to and guns not being able to shoot and aim with certain mods?
Tramfanthe 6 Feb, 2024 @ 2:28pm 
Imagine. A shop where you can buy the rare donator statues that are super hard to find in the lava layers. But you can still find them, so they're not unused...
ŔĘÜŠŠ(´・ω・`)  [author] 30 Dec, 2023 @ 1:26am 
@Silver Sokolova
Hello! Sorry for late read and response.
Thanks for pointing that out! That was a mistake on my side and I fixed it the way you provided as soon as I got to know about it from you :)
Gonna be aware of issues like that in future and see if something similar was somewhere else in my patches.
Nachi 23 Dec, 2023 @ 4:38pm 
Thanks you for that :winter2019happyyul:
Silver Sokolova 30 Sep, 2023 @ 8:33pm 
hi, your patch to `/items/generic/meat/rawtentacle.consumable` causes issues with other mods that add recipes to it. this is because your patch adds `learnBlueprintsOnPickup` without first checking if it was already added by another mod. when you try to add something that already exists, it replaces it. you can use `test` ops to check first, like

```json
[
[{"op": "test",
"path": "/learnBlueprintsOnPickup",
"inverse": true},
{"op": "add",
"path": "/learnBlueprintsOnPickup",
"value": []}
],
[{"op": "add",
"path": "/learnBlueprintsOnPickup/-",
"value": "sb_roastpoultry"}
]
]
```
the first set of square brackets checks if `learnBlueprintsOnPickup` exists, and if it doesn't, add it as `[]`. the next set of square brackets adds to `learnBlueprintsOnPickup`
ŔĘÜŠŠ(´・ω・`)  [author] 8 Sep, 2023 @ 10:06pm 
@S3r1ous
Hello!

You are free to add this mod into your modpack, consider this a permission. You may redirect any conflicts or bugs potentially caused by Fix Starbound you or people using your modpack encounter and I'll do my best to resolve them too. Currently this mod is not updated by me, because I'm busy with Starbound reverse engineering project, updates on which can be found on reddit . It is unlikely this mod will be updated by adding or modifying anything that can cause future bugs.
S3r1ous 1 Sep, 2023 @ 5:10pm 
Love your work here.
Hey i am interested in adding/maintaining your mod in my mod pack (tested for compatibility),
I have all the links and everything in README file and on modpack page directly for your mod,
all credit where its due.
https://community.playstarbound.com/resources/s3r1ous-mods.1358/
Asking if i have your permission to keep it in the pack? (i will take it out if you dont agree)

Andres
Tramfanthe 1 Jul, 2023 @ 3:53pm 
From 1 other [cheat-y] mod i noticed theres a few items you cannot get otherwise, like the gladiator set, helmet and chestplate [from arena third wave, can never get it again unless you have an arena quest replay mod]. Also ddi you know the set that the corrupted hammer wielding echrius mobs has descriptions in them?
Davoker 17 Mar, 2023 @ 9:39am 
Thanks for this, it works fine with Starbound Patch Project, no log conflicts.

Finally there is loot in the containers you fixed, I always wondered why they never had any xD
expectedcanine 26 Feb, 2023 @ 7:15am 
Awesome mod dude! :D
ProfileName 31 Jan, 2023 @ 11:20am 
@ZypherHavoc Sometimes, this occurs just in general with planets. Could be the planet itself having issues, is what I'm saying, and not just you/the friend. You might need to manually teleport *yourself* to the planet.
H.P.LoveCraft 23 Jan, 2023 @ 4:55am 
Exelente
ZypherHavoc 22 Jan, 2023 @ 1:44pm 
None of my flags suffered this issue luckily, but my friends did, I will see about getting their logs for it and get back with you. it was weird because only some flags stopped working, they included things like, a starter planet with the big poptop, a volcanic planet, multiple cyberspaces.
ŔĘÜŠŠ(´・ω・`)  [author] 22 Jan, 2023 @ 11:35am 
@♫ Tadpole ♫
yes
ŔĘÜŠŠ(´・ω・`)  [author] 22 Jan, 2023 @ 11:35am 
@ZypherHavoc
No, this isn't possible. The mod is applying patches really carefully, and also has nothing to do with flags.

Beaming back to ship on flags use means they are either destroyed or planet itself bugged out. You can send me your starbound log with timings when you try to teleport to flag and i can possibly help you to solve your issue :)
ZypherHavoc 21 Jan, 2023 @ 7:42pm 
Is it possible that this mod could corrupt/change a planet to the point where flags would no longer work or need to be reactivated for planets this has affected, we are running into an issue where some flags are now broken (just sending us back to our ship) when we try to use them, and none of the new mods we are using seemingly have anything that should have anything to do with flags.
♫ Tadpole ♫ 21 Jan, 2023 @ 12:28pm 
Is this compatible with Betabound?
Tsuki Zero 16 Jan, 2023 @ 5:08pm 
I don't recall, it was about items removed or something and then crashout. Plus I don't have Starbound installed at the moment.
ŔĘÜŠŠ(´・ω・`)  [author] 16 Jan, 2023 @ 4:03pm 
@Tsuki Zero
What did you mean by "Incompatible with MikoTnT's mods"? What issue did you encounter?
Tsuki Zero 16 Jan, 2023 @ 12:58pm 
Odd then... I have no clue what's going on then.
ŔĘÜŠŠ(´・ω・`)  [author] 16 Jan, 2023 @ 12:54pm 
@Tsuki Zero
Ok, what's exact incompatibility issue with these? I can't quite tell in what way do they collide just now
ŔĘÜŠŠ(´・ω・`)  [author] 16 Jan, 2023 @ 12:52pm 
@DEST
It is compatible unless a mod deletes structures that Fix Starbound modifies. In this way it's just doing nothing and actually shouldn't do anything.

This mod will never cause crashes or any gamenreaking or at least noticable bugs.
DEST 16 Jan, 2023 @ 7:20am 
Tell me if this mod works with FU and mods that are already making changes in the world.
ŔĘÜŠŠ(´・ω・`)  [author] 15 Jan, 2023 @ 8:05am 
@Tsuki Zero
Can you link or name the mod it is incompatible with? It's a mess to search mods by nickname.

I'll do my best to fix it
Tsuki Zero 13 Jan, 2023 @ 5:04am 
Incompatible with MikoTnT's mods, apparently. Can someone confirm?
ŔĘÜŠŠ(´・ω・`)  [author] 12 Jan, 2023 @ 9:33am 
@Daevinski
Some changes overlap, while others are exclusive to this mod. No critical issues should be caused by installing both SPP and Fix Starbound
Fotch 10 Jan, 2023 @ 8:11am 
can i still get achievements with it?
monkey with keyboard 8 Jan, 2023 @ 2:49pm 
this is a good mod!
Daevinski 6 Jan, 2023 @ 7:44am 
Can I use it alongside Starbound Patch Project or both mods do the same thing?
ŔĘÜŠŠ(´・ω・`)  [author] 3 Jan, 2023 @ 1:24pm 
@courtykat
Oh shoot, it certainly will soon! That's a nice addition to make!
courtykat 2 Jan, 2023 @ 12:00am 
Does this perchance fix the bug that allows flying creatures to open doors? That is by far THE most annoying thing I've ever encountered, and I can't believe they never fixed it before calling the game complete!
Retro_Nitro™[TTV/YT] 24 Dec, 2022 @ 4:09pm 
AT LONG LAST

COOKABLE TENTACLE
ŔĘÜŠŠ(´・ω・`)  [author] 19 Dec, 2022 @ 1:02am 
I think.
augustoxgamer1 17 Dec, 2022 @ 6:06pm 
Friend is the mod FU compatible?
glider521al (Aura of Worlds dev) 16 Dec, 2022 @ 3:55pm 
Thanks!
That sounds good to go then, if no new asset ids are added (I think the Frogg Furnishings Script is server side)
ŔĘÜŠŠ(´・ω・`)  [author] 16 Dec, 2022 @ 1:41am 
@glider521al
aaaah, next question!
I'm not actually very experienced in this kind of stuff as what makes a mod required for both sides and what doesn't. I mean, most of the mod is server-sided. It modifies the generation and dungeons. It doesn't have new assets that you may require if you don't have mod installed on client. But it may break the Frogg Furnishing script if not installed on client. Besides that, all stuff should work fine. Well, you better install mod on clients too anyway.
glider521al (Aura of Worlds dev) 15 Dec, 2022 @ 6:54pm 
Awesome mod!

If this is installed on a server will everyone who joins need it installed?
ŔĘÜŠŠ(´・ω・`)  [author] 13 Dec, 2022 @ 2:57am 
@Lami.
You're welcome (´・ω・`)
Making game better together are we~
Lami. 13 Dec, 2022 @ 2:28am 
"Fixes Avian Airship weapon merchant bugging out and becoming not interactable."

THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU