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For example from what I can tell, in your lua I can just follow the same formatting as is for the existing supported mods, and put a new section in for Better Masks and just put in all of them ie. "Hat_MaskBlackDown" (i think that would be its id name).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801714948&searchtext=better+masks
https://i.imgur.com/bSWwquY.png
- Improves russian translations submitted by ASPbazi
- Sickness gains around corpses can be configured through Sandbox options
- Added French, Russian and Chinese translations
@AstrayCuriosity There sure is. Working masks was too powerful for our tastes. Once you found a mask, there waas no more issue with bodies. This is the same idea but you still get stick. The idea being you'd still see all the dead and gross and still get sick. it just helps get "unsick" faster
@LtPariah this is an alternative to making masks so powerful. See above and/or original description
@MercenaryGrok Exactly. Useful masks without making removing the queasiness aspect of corpses entirely.
There are u.s.s mask, thanks
Shark`s Military Redone (or smthng like dat)
Yeah Susceptible should be fine, didn't have any issues with Working Masks (which I assume this mod is somewhat similar in code to)
All I do is add "Tags=GasMask" for all gas mask items. Then i check every 10 minutes if you have a gas mask equipped. If you do, i reduce your sickness. That's it. It should be pretty non-invasive unless another mod is attempting to overwrite sickness attributes