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Also this makes keeping bad trait pawns actually worth something.
▶ Pyromaniac
- Get free ability to start a fire, melee range. (use it like psycast) Gain short small mood buff when pawn use it.
- Have a chance to shoot fire arrows if they carry bows or ignite their target pawn if attack in melee.
▶ Chemical Interest & Chemical Fascination
- Get passive +50/100% drug duration instead of medicine/plant skill. They know how to get high more effectively.
▶ Pessimist & Depressive
- Get passive +25/50% positive mood duration instead of animals skill. They live in a bleak world, anything positive in their thoughts is amplified.
1. Info is in the description
2. Compatible with what?
3. Info is in the description
4. No
-How compatible is this mod?
-Does it replace the original traits with additional new traits, or does it just modify the original traits?
-Does the mod affect the text descriptions of the corresponding traits? Will this affect the localization files?
I totally agree with this, please!
+25% mental threshold (probably really bad)
Human meat: "due to there "affiliation" with a ceritn type of meat they prefer it and will sometimes eat it raw randomly"
Random chance to eat corpses or uncooked specific meat Or will get mood debuff from non "cultured" meat