RimWorld

RimWorld

Yayo's Pollution
49 Comments
KarolTheWildOne 10 Nov, 2024 @ 12:26pm 
1.5??????????
PetLoverSpy 17 May, 2023 @ 9:31am 
Is there a way with either this mod or the second one to make the pollution spread start happening quicker than after 5 years?
Overkill 17 May, 2023 @ 12:05am 
Can my colony pollute the world like that too?
Tam 15 Dec, 2022 @ 11:45pm 
This mod stacks so well https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879166831
Allows to build walls to block pollution through mountains yet doors still allow pollution to enter so need cleaning
Rain 30 Nov, 2022 @ 3:49pm 
Will is spread through mountain?
Blutdrachen 23 Nov, 2022 @ 9:26am 
Whats the difference between this and the 2 version?
Jet 22 Nov, 2022 @ 4:50pm 
oh nice. i thought you had quit modding. good to see you still going
[+DG+] Sir_Castic 21 Nov, 2022 @ 5:06am 
@yayo do the waster factions piss off the other surrounding factions when they pollute, like we do? & can they be made to do so?
YAYO  [author] 20 Nov, 2022 @ 8:14pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891389292
It was released as a separate mode due to save compatibility issues.
A planetary cleansing ending has been added.
Muronelkaz 20 Nov, 2022 @ 4:42pm 
Where are these options?
FlashWarrior 20 Nov, 2022 @ 11:31am 
i hope it will work with 40k mods because it can go very well together
Serfis 20 Nov, 2022 @ 7:15am 
For some reason the contamination events didn't trigger at the start of my game, I tested creating new games with the same modlist and now they trigger without issues. Is there a way to trigger the start of the contamination on an already ongoing save?
Orbit 20 Nov, 2022 @ 3:22am 
is it possible to make the pollution start from right to left or from like down to up
VelxraTV 19 Nov, 2022 @ 7:17am 
additionally, how do we remove the pollution after defeating the settlement?
VelxraTV 19 Nov, 2022 @ 7:14am 
ohhh yayo lives. is this what the prophecies have foretold us that this day will come?
Hoxtalicous 18 Nov, 2022 @ 11:42pm 
somehow makes it so drop pods dont land at the start of the game and instead just float in the air, not sure what mod its conflicting with
ketty 18 Nov, 2022 @ 7:05pm 
very cool as always, and no performance impact. thanks yayo :)
Gutterpunk 18 Nov, 2022 @ 6:18pm 
Cool idea for and endgame threat. I usually find killing enemy bases trivial though, minus the trek to far off ones.
Halituis Amaricanous 18 Nov, 2022 @ 3:20pm 
worried about the performance this will have on the game but a neat idea nonetheless!
eyesack1337 18 Nov, 2022 @ 3:14pm 
Im not gonna use this mod, but i am mildly interested
fgrewsdtxs 18 Nov, 2022 @ 2:33pm 
Mid-late stage of the rimworld can be somewhat dull. I feel like mod like this could be a solution.
GarlicSauce 18 Nov, 2022 @ 12:15pm 
Will you ever add content so the player faction could be the one which can spread the pollution that can destroy the planet? I want to be the evil factory empire which can cause mass ecological destruction :(
19Peej 18 Nov, 2022 @ 3:35am 
That preview looks awesome!!!
Im excited for that :)
YAYO  [author] 18 Nov, 2022 @ 1:09am 
Yayo's Pollution 2 Preview
https://youtu.be/PYwy175zFgg
maqadamia 18 Nov, 2022 @ 12:59am 
@hoteldoor538 use dynamic diplomacy mod and they will
YAYO  [author] 17 Nov, 2022 @ 9:24pm 
@hoteldoor538
nope
hoteldoor538 17 Nov, 2022 @ 9:11pm 
will other factions attack the pirate's base?
Superfly Johnson 17 Nov, 2022 @ 8:50pm 
Another great mold idea from Yayo :( best modder
YAYO  [author] 17 Nov, 2022 @ 6:10pm 
@Franklin
Yes
19Peej 17 Nov, 2022 @ 5:52pm 
@Rolhn I was wondering this also: if it's unreversable it seems like every world dies eventually on a time limit?
Rolhn 17 Nov, 2022 @ 5:33pm 
But the real question is how the hell do we reverse it? Or better yet, create a means to keep a pollution-free zone around our settlements?
V01DIORE 17 Nov, 2022 @ 11:27am 
Wonder if someone could make an anti-pollution counterpart that spreads like anti-creep in creeper world so sides of factions compete for world space. Possibly that the relevant faction bases could randomly start to produce one or the other or stop production of which they were dynamically changing the world's environment till one wins out, with the players input to either do nothing and watch or take a side.
Franklin 17 Nov, 2022 @ 10:41am 
is it possible to make it works with mod faction? like i want to make the mech faction from vanilia expand to do the pollution, so it creates a situation if player dont clear the ship outpost the pollution will get worse quickly.
Orbit 17 Nov, 2022 @ 9:38am 
is it possible to make the pollution start from right to left or from like down to up
19Peej 17 Nov, 2022 @ 6:57am 
@Salty Slothy LOL!
Salty Slothy 17 Nov, 2022 @ 6:36am 
Now I can truly simulate living on the same planet as China. Or the imperium of man, the two are basically interchangeable at this point.
Broms 17 Nov, 2022 @ 5:51am 
Mod idea: new win condition: build a giant polluting machine that pollutes the entire planet in 15 days. Causes end game raids and causes non polluters to raid you, with polluters showing up as ally reinforcements possibly. Be the pollution
Rex705 17 Nov, 2022 @ 4:44am 
Perfect for a Fallout themed run
ZE 17 Nov, 2022 @ 4:00am 
an excellent mod idea : plant a big tree. you get an event where a researcher combines the DNA of Anima Gauranlen and Polux, and you have to plant it on the worldmap. it creates a new area and over 1 year it grows from a seedling, to a massive structure you must defend from waves of enemies periodically. you ARE allowed to build around it, but it slows its growth.

and radiating from that cell the pollution recedes. it also produces fruits which buff its defenders, and you CAN live inside it, though destroying it's walls that make up it's body is bad for obvious reasons.

it grows by expanding it's walls outward, and regenerates missing walls inside unless smoothed
YAYO  [author] 17 Nov, 2022 @ 3:58am 
@Inquisition Time!
My update criteria is when I want to use that mod. yayo's nature and yayo's planet are mods that I often use when I play, so there is a high possibility of an update
Right now I'm interested in the dungeon exploration mod, so this might be the first.
Inquisition Time! 17 Nov, 2022 @ 3:51am 
Also, any plans to update your nature mod? I love seeing my map slowly changing.

Sorry for the second post but there's no edit button.
Inquisition Time! 17 Nov, 2022 @ 3:48am 
Or maybe the more you clean your settlement the more you absorb polution from other tiles. Using a mod that cleans pollution using any tree, so it goes well with a mod that just causes pollution.

It's my way to play Captain Caveman Planet.
YAYO  [author] 17 Nov, 2022 @ 3:37am 
@ZE
I'm thinking of updating it so that destroying all pollution generating settlements will quickly cleanse the entire planet.
ZE 17 Nov, 2022 @ 3:20am 
does this just pollute? can you reclaim the planet? an inverse of this would make sense.
Raskaran 17 Nov, 2022 @ 3:13am 
This is such a great concept
The Blind One 17 Nov, 2022 @ 3:11am 
Guess those wasters must be using a lot of those toxifier power plants lol
Dai 17 Nov, 2022 @ 2:10am 
>Change the Empire to be the polluting faction
>Be conflicted if you want to destroy or help them
>Questionable moral decisions

Great mods as always. Thanks for your work.
Salad Snake 17 Nov, 2022 @ 1:59am 
You're the best, YAYO. Your mods are always great.
GarethTheGoblin 17 Nov, 2022 @ 1:54am 
Can you do anything to reverse the damage done?