XCOM 2
Amalgamation: Burner Secondary Specialization
4 Comments
poemedia 20 Dec, 2024 @ 1:02pm 
Thank you @XpanD. Let's try it. Time for a new game! Only 8111.6 hours played :). The mods make this game so re-playable, amazing.
XpanD  [author] 2 Sep, 2024 @ 5:04am 
Big update! Shuffled the decks, blocked and allowed a few specs (that's what a year of Amalgamation releases will do), added a GTS unlock blocker like in the recent Rocketeer update and just generally made it flow a bit better.

Note that due to recent updates in the base class mod, rifles no longer get the crit% and mobility bonus. The specs are still allowed (would break a ton of classes otherwise), but will have to do without the starting buffs. (still plenty viable with all the shooting perks, though!)
XpanD  [author] 28 Nov, 2023 @ 8:13am 
It's out! Not a lot of changes here, I don't expect any breakage.
XpanD  [author] 17 Nov, 2023 @ 1:40am 
Heads up: Got a rarity pass for a bunch of my specs coming up at some point in the next week. The huge influx of new/changed specs over the past year or so has been great, but has also thrown a lot of older specs out of whack.

These changes are likely going to break some classes in ongoing campaigns, sorry! If you notice any characters that did lose their class, use my Console Helper's RandomizeClass command with one or more old specs, or (temporarily) remove the new exclusions in the matching spec's XComAmalgamation.ini file. (they'll be clearly marked as being new)