Arma 3
Recondo [Co-op] Chapter 2: "Red Cross"
7 Comments
FUBAR  [author] 4 Dec, 2022 @ 4:35pm 
Cool! Thanks man! I appreciate it Johnnyboy! Hope there werent too many hiccups during the mission
Johnnyboy 4 Dec, 2022 @ 12:29pm 
Making it "no friendly AI" actually makes this better for using with SOG AI, because when mission starts with only the player on the squad, the player gets the option of choosing his AI squad to run with. And also then has option to modify his loadout and team's loadout. So today I chose to run this mission as the Indig Roadrunner team: https://i.postimg.cc/SKB6NXkL/indigs.jpg
FUBAR  [author] 1 Dec, 2022 @ 5:25pm 
I'm working on Bigger, Better, more intense Co-op versions of all my missions that dont have the friendly AI. Maybe your group would be willing to play test them for me and get a shout-out? Have Grass Feeder close to being ready I think.
TenbearZZ 1 Dec, 2022 @ 4:31pm 
My only disappointment is this mission is so outstanding, and I just realized our small group of no more than 6 or 7 (on a good night), the other four in this series allows only 5 players. But none the less, this one is so much fun even to our 82 yr old member of our group. Keep up this great work.
FUBAR  [author] 1 Dec, 2022 @ 11:26am 
Thanks guys. If you find problems or have ideas to make it better, please let me know.
TenbearZZ 28 Nov, 2022 @ 4:26pm 
Absolutely Awesome: Great mission (s) and different each and every time. Ghosts in the Jungles, lovin' it. Great work, Fubar
Johnnyboy 24 Nov, 2022 @ 8:11am 
If this is as good as the SP version (and I'm sure it is), then I highly recommend this mission.