Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Separatism
206 Comments
Argon 17 Jul @ 6:52am 
The chaos start doesn't seem to be working properly at all!
The clans are dying out like flies, and after a few dozen hours of play, the world is pretty much depopulated!
So unplayable!
Argon 14 Jul @ 7:48am 
The mod itself is great.
But the glow colors some factions get are BRUTALLY UGLY!
green is boosted 24 May @ 5:17am 
My game crashes when a kingdom is destroyed, I realized it with the pop-up on the right which says that a kingdom is no longer in this world, after deactivating the mod the pop-up still appears (new in m&b II?) but I don't crash anymore.
INQ Pinksmith 16 May @ 5:31am 
Consistently having the same issue as the person below V
Bizzaro 18 Apr @ 10:34am 
This mod is super fun, but I've been running into a consistent bug where after 1-2 hours in game, if a kingdom gets destroyed the game repeatedly crashes and the save gets soft locked.
niccodigge 2 Feb @ 4:46am 
you must create a faction first
Friends with Benedicts 24 Jan @ 8:13pm 
can the player start a rebellion?
Propovednick  [author] 9 Jan @ 9:13am 
@p.nieciengiewicz I can try)
p.nieciengiewicz 8 Jan @ 11:49am 
If I send a save file just before the crash -Anarchy rebellions- with the Diplomacy and Improved Garrisons mods will you be able to find the problem?
Propovednick  [author] 12 Dec, 2024 @ 7:09am 
This mod does not affect economy in any way. Check other mods.
Propovednick  [author] 11 Dec, 2024 @ 9:45am 
That's a very old story. I know there is a strange bug with anarchy rebellions. But to fix it down I need a save file right before the crash with minimal mod dependencies, because I have neither the time nor the desire to install hundreds of other mods to be able to load a save. Unfortunately there was no one who was able to deliver such a save file.
seijitanp 10 Dec, 2024 @ 11:47pm 
Thank you very much for creating and updating this mod.
I am the one who commented on December 5th.
I would like to share information because I noticed something about the characteristics when the game crashes.

I played the game with this mod enabled:
- It works fine at first.
- As time passed in-game, the movement gradually became choppy.
- If the game progresses further, the game will crash.
- When I start the game with the same save file, it crashes at the same in-game time.

I tested it by turning on and off the functions in the mod.
Turning off "Anarchy rebellions" fixed this issue.

This is my guess.
Regarding the calculation of "Number of days after owner visit to keep order" when the number of characters in the game increases:
- The computational load may be very large?
- The reference destination may be null?

This comment may be wrong, but I hope it will help you solve the problem.
seijitanp 4 Dec, 2024 @ 3:47pm 
(I'm Japanese, and the text below was written in English using automatic translation, so it may be strange, but I'd like to share the information.)

I really like this mod. I'm grateful to the creator of this mod.

At first, I too was having trouble with the game's random crashes. I then tried turning each mod on and off. As a result, I noticed that the random crashes did not occur only when I turned off the mod called "Hideout Plus". I think it takes a lot of patience to try each mod on and off. There may be other competing mods, but I hope this information is helpful.
BSLbub 30 Oct, 2024 @ 1:59am 
Recommend disabling having chaos start enabled by default
Tyler 6 Sep, 2024 @ 2:23pm 
@Sкiткj3ll Works well with Diplomacy.
Sкiткj3ll 22 Aug, 2024 @ 11:31am 
This looks promising. Maybe late-game won't be such a snoozefest anymore. BUT! Does it play nice with Diplomacy? Anyone knows? ^_^
Very Filthy Raccoon 18 Jul, 2024 @ 12:19pm 
Separastism 1.2.0 on the Nexus works for 1.2.9 ;
Look at the old files

https://www.nexusmods.com/mountandblade2bannerlord/mods/968?tab=files
Zachev 15 Jul, 2024 @ 7:33pm 
Getting a crash when a Khuzait clan acquires 4 towns. (Which usually generates a rebellion.)
Propovednick  [author] 11 Jul, 2024 @ 11:43am 
The mod was updated for patch 1.2.10 if you have any issues report on nexus
Galore 10 Jul, 2024 @ 4:20pm 
Bro please figure out whats causing the conflict with the update this mod is literally number 1 we need this like a fix
Vurcingetorix 8 Jul, 2024 @ 4:08pm 
one of my favorite mods, please update if willing!
Takeara 3 Jul, 2024 @ 5:13pm 
This mod don't have the version 1.2.9 in Nexus. Its only showing the 1.2.0 or previous versions + the new one.
UseScripts2Dodge 30 Jun, 2024 @ 4:20pm 
Has the crashing been fixed? I really want to get this and not mess with nexus mods, every time I downloaded mods from there for bannerlord my game just permacrashed always
chitmunk 29 Jun, 2024 @ 12:34pm 
do you have a link to the nexus there isn't one here?
Propovednick  [author] 29 Jun, 2024 @ 8:06am 
old versions are available on nexus mods
chitmunk 29 Jun, 2024 @ 6:51am 
is there a way to get an old version? I'm staying on 1.2.9 for a bit
Greggho 28 Jun, 2024 @ 1:43pm 
Seems to have broken since 1.2.10 :(
seijitanp 23 Jun, 2024 @ 10:28am 
I really like this mod. However, When I turn on "Anarchy rebellions" while belonging to a kingdom, the game will crash after a few to 10 days.

It looks like a "System.NullReferenceException" is occurring in "TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel.GetRelationIncreaseFactor(Hero hero1, Hero hero2, float relationChange)".

Please update.

"Bannerload Crash Report" displayed the following error message:
(Sorry, there is a character limit so I will only post a portion.)




- Involved Modules and Plugins

From Highest Probability to Lowest:
Module Id: Separatism
Frame: void Separatism.ClanExtensions.ChangeKingdom(Clan clan, Kingdom newKingdom, bool rebellion)
Frame: Kingdom Separatism.Behaviours.AnarchyRebellionBehaviour.GoRebelKingdom(Clan clan, IEnumerable<Settlement> settlements)
Frame: void Separatism.Behaviours.AnarchyRebellionBehaviour.OnDailyTickClan(Clan clan)
Propovednick  [author] 16 Jun, 2024 @ 3:29am 
you can turn off any rebellions via mod settings
jellybelly1998 15 Jun, 2024 @ 8:01pm 
is there a mod or version of this with just the chaos start. thats the only part of this mod that super excites me. I dont want to spend half my time trying to retake fiefs when they rebel.
hellochrishi 23 May, 2024 @ 6:51pm 
I like the mod a lot, one minor issue however is when I have my own kingdom, I attempt to expand by creating more clans, and once I create a second, they two clans immediately rebel.

I think it would be cool if people could modify the harshness of the rebellions, little percentage modifiers to make any issues more manageable.
MFive 22 May, 2024 @ 1:09pm 
update please, it's mod is very goooood
Ersatz 19 May, 2024 @ 2:40pm 
how do you unify with a friendly kingdom? I've seen the AI do it but I can't find a dialog option for it
Off-Brand Cheetos 13 May, 2024 @ 9:48am 
Captured a Pravend, and it crashes after a few seconds while waiting in the town. Reloaded a dozen times hoping for a different outcome, but just crashes.
works 100% no crashes yet. using this alongside 10 other mods.++ This was extremely hard!
fideldidumm 13 Apr, 2024 @ 6:23pm 
Any prefered method for crash reports?
Got a Discord server?
ananizapta 10 Apr, 2024 @ 10:26pm 
is it working on latest??
A Salad 10 Apr, 2024 @ 5:49pm 
I love this mod but after you create and expand your own kingdom, its impossible to get more than 2 towns. One will always rebel even if they are high loyalty.
Sir Pasta 11 Mar, 2024 @ 10:14pm 
Please update the mod for the latest version
DarkSnowder 27 Feb, 2024 @ 9:58pm 
@Propovednick не, ты не правильно понял. У меня есть руссификаторы, которые я сам сделал, и я хочу их загрузить в мастерскую в Стим. Но даже действуя по инструкции ничего не выходит. Сможешь подсказать (желательно в дискорде) как ты мод в стим загружал?
Propovednick  [author] 27 Feb, 2024 @ 9:56am 
@DarkSnowder моды ставятся из мастерской стим. вам достаточно на них подписаться. я не очень понимаю какая тут может быть "инструкция"
DarkSnowder 27 Feb, 2024 @ 5:06am 
@Propovednick Здаров. Слушай, я тебе там приглос кинул. Сможешь подсказать, как моды на баннерлорд устанавливать? А то я из офф.инструкций ничего не выходит.
CiKi 24 Feb, 2024 @ 12:50am 
Great mod, started a play through with Lemmys EU map + diplomacy + this
peirs 22 Feb, 2024 @ 8:17pm 
yes diplomacy and sepratism are compatible, I'm running a game with both now
BLACKcOPstRIPPa 14 Feb, 2024 @ 1:42pm 
Is this mod compatible with diplomacy?

I'm just wondering because that mod has factions that can form and rebel, I don't know if they both use the same files etc
Barbecue 5 Feb, 2024 @ 9:21am 
Does the Anarchy Rebellion create a new Clan?
Dr Yakub 30 Jan, 2024 @ 1:46pm 
Would there be the possibility of adding a start similar to chaos start that leaves like 2 or 3 clans and more fiefs per kingdom? I like the chaos start but its hard for the ai to make their kingdoms stronger because they dont like to recruit more clans
Cioran Shrugged 30 Jan, 2024 @ 8:27am 
1.27 crashing constantly hmmm, something related with the chaos start? works fine on my old save
Barbecue 30 Jan, 2024 @ 6:37am 
One of my fav mods, makes the map much more alive. Thanks a lot bro