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The Full version isn't more crashy, just more likely to have incompatibilities ^^'
The diet version (frozen at 1.2.0) is still around because 1.2.0a would break stuff for some people, and if the Full one works for you, you can pretty much ignore the diet version.
Which ever you end up picking, I would advise you to also get the Race MegaPatch and the Crew Anchor MegaPatch (they are compatible with both, unlike the Range Patch which is Full version only), as the Race Patch is necessary for BetterCrew to function on non-vanilla ships/ non vanilla SAIL panels, and the Crew Anchor MegaPatch is about making crew aknowledge the existence of modded furniture/ crafting stations.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2064881027
Alternatively, you would have to unpack every mod you're using and check which might be modifiying/overwritting the same files as BetterCrew and doing what exactly.
Most times I heard of that kind of behavior was when people had Corbent's Interactive Crew or Smart Crew installed at the same time, or a big overhaul mod like FrackinUniverse.
I suspect you installed the mod, and didn't really moved any bed/chair/jukebox/anything since, but these stations.
I summarized how it works to the best of my abilities in the description, how to use it and where it may be lacking, and if it does conflict with Corbent's Interactive Crew, said crew might just derp-out and freeze in place, CIC's control item/interactions may not work, or BetterCrew may have no effect at all.
In any cases, making a quick character/universe backup before hand is always a good thing, Starbound isn't really the most stable game to start with.
Sorry that I can't just give you a straight answer, do keep in mind I'm the "provider" here, not actually the original developer of Better Crew.
There is the chance they could work side by side, BetterCrew and CIC, but it's far from guaranteed.
I'm not sure/doubt it would be related to bettercrew, and I don't think it's a fluke that's preventable or avoidable.
The solution to it though is far from complicated:
-kill them both on ship, teleport down and then back up and see, or off ship then teleport back.
It *usually* solves the duplication issue.
In case your save is somehow bugged tho, I would advise you to do a backup of the [...]Starbound/Storage/* folder first, just in case.
Which is a good thing, you wouldn't want a mod to run an heavy-ass script that scans every single thing on your ship each time you teleport to it!
I installed this mod personally WHILE I was decorating my ship and shuffling stuff around.
It may need you to break-place back stuff to build said registry.
By default, it wouldn't happen 'too much' either with the ship I use if I hadn't gone a bit wild with the layouts.
I invite you to give a read at the readme.md at https://github.com/rl-starbound/rl_bettercrew/blob/master/README.md
As for my personal experience with the mod, the differences do reflect.
With Smart Crew, my crew members end up staying in place for 10 minutes or so as potted plants because they're tunnel-vision stuck on some interaction they can't find a path for (because I don't let my crew access all of my ship).
With Better Crew, they rarely stay put, and find regularly something to do, simply because almost all the crew activities (vanilla and added by the mod) have a time-out implemented to them.
And they actually are able to go find interest in stuff far away. Vanilla (and most mods), your crew won't sit in a chair further than 80 blocks from their "home location" (teleporter), neither would they in a bed more than 50 blocks away.
in Better Crew? 200 blocks. Makes a difference!