Starbound

Starbound

Better Crew (Diet-version)
32 Comments
Vix  [author] 27 Nov, 2023 @ 7:36am 
@The Collector Cat it should work better, assuming you don't forget the two important "mega patches" !
The Full version isn't more crashy, just more likely to have incompatibilities ^^'
BITney, The Pixel Heister 27 Nov, 2023 @ 7:18am 
For the moment ill use the Diet Version, cause i returned into Starbound and i have like 30+ duplicate errors and i prefer a less crashy version of everything xD, ill go try the better crew original version when ill debug all the errors and finally can play. Btw, i uninstalled smart crew to try this one, hope it works better.
Vix  [author] 26 Nov, 2023 @ 10:36pm 
@The Collector Cat well, the diet version goes up to version 1.2.0. Full version picks up from 1.2.0a to 1.4.0 as of now, and these subsequent versions have fixed a few bugs, added quality of life improvements and, for the medic, a little combat mechanic improvement.

The diet version (frozen at 1.2.0) is still around because 1.2.0a would break stuff for some people, and if the Full one works for you, you can pretty much ignore the diet version.


Which ever you end up picking, I would advise you to also get the Race MegaPatch and the Crew Anchor MegaPatch (they are compatible with both, unlike the Range Patch which is Full version only), as the Race Patch is necessary for BetterCrew to function on non-vanilla ships/ non vanilla SAIL panels, and the Crew Anchor MegaPatch is about making crew aknowledge the existence of modded furniture/ crafting stations.
BITney, The Pixel Heister 26 Nov, 2023 @ 4:34pm 
Im thinking of installing the diet version or the original, which should i choose looking forward?
Vix  [author] 12 Nov, 2023 @ 12:01pm 
@Master Dink yeah seems like you have an issue that is related to an other mod (modded ship? custom crew scripts for weapons? something else?), as for killing crew within the ship... don't Lava Balloons damage them?
Master Dink 12 Nov, 2023 @ 9:47am 
so i have been trying these crew mods out to make them stop sitting in the captains chair and none have worked. idk why the hell they do it but they sit in the cock pit all the time right on the chair so i cant move my ship and the worst part is the one that does it the most is the tailor. If there are mods that let me kill my crewmates and they respawn on tele let me know.
Vix  [author] 29 Oct, 2023 @ 5:31am 
@Trogdude thank you for your research! I'll add it to the list of incompatible mods!
Trogdude 29 Oct, 2023 @ 12:26am 
I have found the incompatibility; The Borderlands Random Shields mod
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2064881027
Trogdude 15 Oct, 2023 @ 12:21pm 
Never mind it wasn't any of those.
Trogdude 15 Oct, 2023 @ 11:56am 
I believe I have found the culprit, some private and adult oriented mods. So I guess I'll toss those and see if that fixes it.
Vix  [author] 15 Oct, 2023 @ 11:33am 
@Trogdude Hopefully in your starbound.log, either at startup or when a NPC dies, there could be an error message that could give out what it's conflicting with.

Alternatively, you would have to unpack every mod you're using and check which might be modifiying/overwritting the same files as BetterCrew and doing what exactly.
Trogdude 15 Oct, 2023 @ 11:00am 
I used to use Smart Crew but I removed it before downloading this. Strange. I'll do some digging around then. Hope I can find what's causing this, because this mod / full better crew does not tank performance with a bunch of crew members which is a big plus.
Vix  [author] 15 Oct, 2023 @ 10:57am 
@Trogdude I know a few places that use the full version or the diet version with BYOS and don't have issues (or haven't noticed any), so I don't know.
Most times I heard of that kind of behavior was when people had Corbent's Interactive Crew or Smart Crew installed at the same time, or a big overhaul mod like FrackinUniverse.
Trogdude 15 Oct, 2023 @ 10:38am 
Hello, I have used the full version of this mod and noticed NPCs on planets tend to die off screen. I have switched to this version, verified my files and started a new game, and the same thing happens. NPCs die off screen. I am using BYOS so could that be causing this?
Vix  [author] 30 Aug, 2023 @ 9:44pm 
@you're ugly as mentioned in how the mod works and in previous comments, the 'registry' of interactive objects/stations for the crew is updated when said objects/stations are placed (instead of running heavy scans all the time).
I suspect you installed the mod, and didn't really moved any bed/chair/jukebox/anything since, but these stations.
you're ugly 18 Aug, 2023 @ 8:08pm 
great, now they all congregate around my crafting stations instead
radioactivefoxsiddy 8 Jun, 2023 @ 1:35pm 
doesnt seem to work with frackin
404_coffee.exe 23 Feb, 2023 @ 8:17pm 
thanks for the upgrade!
hades-84 ordum mundus glorimus 7 Feb, 2023 @ 1:36am 
este mod hace que la raza novaki y la nave byos fu.. no pueda recojer la caja fuerte no se mete en el inventario desaparece sin mas este mod rompe muchas cosas tampoco se puede cojer el cofre de armas que aparecen con suerte en el paramo algunos cofres no se pueden llevar al inventario uso franki universe fu
Vix  [author] 12 Jan, 2023 @ 8:48pm 
@KiraCura from how BetterCrew is coded, nothing it does would leave residue behind, nor be game breaking.
I summarized how it works to the best of my abilities in the description, how to use it and where it may be lacking, and if it does conflict with Corbent's Interactive Crew, said crew might just derp-out and freeze in place, CIC's control item/interactions may not work, or BetterCrew may have no effect at all.
In any cases, making a quick character/universe backup before hand is always a good thing, Starbound isn't really the most stable game to start with.

Sorry that I can't just give you a straight answer, do keep in mind I'm the "provider" here, not actually the original developer of Better Crew. :epiwink:
KiraCura 12 Jan, 2023 @ 6:46pm 
ah. i may test it myself but we shall see :3 thank you for ur response tho!
Vix  [author] 12 Jan, 2023 @ 4:13pm 
@KiraCura They might be mutually exclusive, like it would be with SmartCrew (which was the starting point of this mod).
There is the chance they could work side by side, BetterCrew and CIC, but it's far from guaranteed.
KiraCura 12 Jan, 2023 @ 12:40pm 
does it work with Corbent's interactive crew
courtykat 21 Dec, 2022 @ 7:29am 
Wow, I've never seen this bug before and been playing for years. Good to know! Thanks for the solution, I'll try it out.
Vix  [author] 21 Dec, 2022 @ 5:44am 
@courtykat that's an issue I have seen happen without bettercrew, and it's usually some other crew/pnj spawning related mods... or just starbound itself shitting its pants!
I'm not sure/doubt it would be related to bettercrew, and I don't think it's a fluke that's preventable or avoidable.
The solution to it though is far from complicated:
-kill them both on ship, teleport down and then back up and see, or off ship then teleport back.
It *usually* solves the duplication issue.

In case your save is somehow bugged tho, I would advise you to do a backup of the [...]Starbound/Storage/* folder first, just in case.
courtykat 21 Dec, 2022 @ 4:10am 
So, uh, my chemist somehow cloned herself. The clone doesn't show up on my crew list, but I can take both of them with me at the same time and they'll even have conversations with each other. Is that a bug or a feature lol?
Vix  [author] 5 Dec, 2022 @ 2:54pm 
@BlakLite from what I understood from the author's of the mod's long explanation and code, is that it builds a registry of usable/interact-able stuff on the ship when said items are placed.
Which is a good thing, you wouldn't want a mod to run an heavy-ass script that scans every single thing on your ship each time you teleport to it!

I installed this mod personally WHILE I was decorating my ship and shuffling stuff around.
It may need you to break-place back stuff to build said registry.
BlakLite 5 Dec, 2022 @ 2:48pm 
I'm finding that this mod doesn't work at all for me. As in, my crew behaves no differently than they do in vanilla. If I had to guess, the details about how doors work with this mod make me think that there might be a compatibility issue with Automatic Doors.
Vix  [author] 2 Dec, 2022 @ 2:37am 
@RDKateran it's doesn't HAVE to happen, even on modded ships.
By default, it wouldn't happen 'too much' either with the ship I use if I hadn't gone a bit wild with the layouts.
RDKateran 1 Dec, 2022 @ 4:47pm 
That's really interesting. Admittedly, I hadn't seen those kinds of issues with Smart Crew so far, though I'm also not using a vanilla or BYOS vessel. I'll need to pay closer attention then and see if they manifest before I compare it to this one.
Vix  [author] 1 Dec, 2022 @ 2:50pm 
@RDKateran Same idea, different implementation.
I invite you to give a read at the readme.md at https://github.com/rl-starbound/rl_bettercrew/blob/master/README.md

As for my personal experience with the mod, the differences do reflect.
With Smart Crew, my crew members end up staying in place for 10 minutes or so as potted plants because they're tunnel-vision stuck on some interaction they can't find a path for (because I don't let my crew access all of my ship).
With Better Crew, they rarely stay put, and find regularly something to do, simply because almost all the crew activities (vanilla and added by the mod) have a time-out implemented to them.

And they actually are able to go find interest in stuff far away. Vanilla (and most mods), your crew won't sit in a chair further than 80 blocks from their "home location" (teleporter), neither would they in a bed more than 50 blocks away.
in Better Crew? 200 blocks. Makes a difference!
RDKateran 1 Dec, 2022 @ 1:35pm 
So from the sounds of things, this mod's goal is the same as Smart Crew. Does it do anything different from that mod?