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Can anyone help me how to use this mod for single mission creation, please ?
" the problem can be solved by the dude just rebinding his keys from 4 to smth else"
I tried remapping keys several times but it didn't work. This mod keeps conflicting with AWM, can you please explain in detail how to neutralize the conflict?
Thanks to all and no offense
I just wanted to say something else - that your mod seems useless to me and i even explained why. Best wishes!
"I will not support mods which have not received updates in 7 years"
Of course I have no right to force you to do this, but this means that 70 thousand subscribers will not be able to use your mod. If you don't care about them, then you're doing great. AWM is the only and unique mod for Arma 3, while there are dozens of mods for secondary weapons. I have to send you to the trash can.
Cheers!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1378046829&searchtext=Advanced+Weapon+Mounting
and compare it with the number of subscribers of your mod. It's obvious which mod is more popular.
1. You picked up a weapon without optics, while you already had a weapon with optics
2. You press 4 and the player changes his weapon to what you picked up (without optics)
3. You press 4 again and glitches begin.
In this case or the player cannot move for some time or the weapon being changed that had optics appears without optics and the game starts the animation of putting on optics.
Your mod doesn't seem to remember that the weapon had optics BEFORE the change.
If player press "4", then the sound changing (optics or bipods) from AWM appears and some time the character cannot move, or when changing weapons, the automatic installation (optics or bipods) starts, if the previous weapon did not have optics, while the weapon being replaced has optics.
You do not have the ability to neutralize the conflict of two mods?
Thank you for reply
is solved
Best regard
failed load from VirtualI Arsenal ,
we always lost second weapon
ty