Library Of Ruina

Library Of Ruina

Red Mist Alts
30 Comments
Meowsamurai 21 Oct, 2024 @ 12:29am 
Red Mist is already the hottest, adding it on Red Mist blazing page is unnecessary
Motharatti 23 Sep, 2024 @ 2:34am 
Hey! Just saying that the chapter was set to 7 in the stageinfo.xml file. if you change it to 1 It can be accessed earlier without having to be in impuritas civitas.
If your chapter is not at 7 it will give you no guests avaliable.
Change the chapter to 1 in the stageinfo.xml file to make it possible to enter before impurity.
The Seraph of Tomorrow 2 Apr, 2024 @ 5:30pm 
@De_Ciphered, did you find out how to make the mod work? I only have city of Drama that alters the game, which I don't imagine would impact this mod.
De_Ciphered 18 Nov, 2023 @ 7:40pm 
Is the player required to be at a certain point for the invitation using a Canard book to work? I recently started a new game due to. modding issues. (read: I used one of those "get every enemy combat page in the book mods and it was messy) and even with only Util DLL, BaseMod, and the Red Mist Alts mod enabled it says "No guests can be invited." or something akin.
🖤Bella🖤 4 Nov, 2023 @ 11:39pm 
Peak kino mod
Saint 18 Oct, 2023 @ 7:30pm 
@I love anime chebura
Add 3 Jul, 2023 @ 10:34pm 
Nebura, Sebura, Bebura, Febura XD
I love anime 7 Feb, 2023 @ 11:40am 
Cool. Now we need Gebura alt with charge
Aphotic Amaranth  [author] 5 Feb, 2023 @ 4:42am 
You are not required to have finished the game, though I would highly recommend finishing the game first anyway, since the mod is balanced around post-game difficulty and contains spoilers in its credenza entries.

Just tested and everything still works fine for me. Might be a mod conflict, in which case you can try disabling your other mods to see if that fixes anything.
STEPHANVS 5 Feb, 2023 @ 1:16am 
hey am i doing something wrong(or is it a mod conflict)
tried inviting the red mist alts and there is just a popup which says "no guests can be invited/something close to this"(yes i am using workshop invite)
i have a lot of other mods, most notable mods of mine are basemods and localization manager and the util dll
also i have not finished the game yet... is this like da'at where you are required to have finished to game before you add it?
Pyros 2 Feb, 2023 @ 1:35am 
ah then my bad then...
Aphotic Amaranth  [author] 1 Feb, 2023 @ 11:28pm 
It's smoke "on self or target"
10 smoke stacks on self + 10 smoke stacks on target = maximum total of 20 smoke stacks
Pyros 1 Feb, 2023 @ 7:22pm 
umm, just saying for smoke, i'm pretty sure it's limited to 10 smoke stacks, so "smoky Mist" would only gain +3 (and +1 from smoke it self) instead of the potencial +5 suggested.

Except if there's a passive from an other Key pages that allows an higher cap, there's no way to fully use this buff.

Other than that it looks cool, so i'll still download it. lol
Aphotic Amaranth  [author] 12 Dec, 2022 @ 7:29pm 
There was a major DLL update recently which required me to rebuild my projects. I updated on my end. This time should be the last major update.
Chris Rhine 12 Dec, 2022 @ 7:03pm 
Kamiyo updated the DLL and this mod is asking for the previous version of it. I've restarted and reinstalled the mod and the DLL itself but no luck. It didn't really mess anything so maybe I'm just paranoid about my save crashing, but it did something with the passives.

I had both Burning Mist and Smoke Mist attributed, and when I checked it did have the passives still attributed but it wasn't highlighted. I also couldn't attribute the other passives.
Aphotic Amaranth  [author] 11 Dec, 2022 @ 7:28am 
I added more.
(Also updated the mod to now require Util DLL , so please subscribe to that if you haven't already)
Disorder 1 Dec, 2022 @ 3:06am 
Having only 2 new versions seems not enough (that's a joke, but if you want you might add more)
XeriphasLegend 29 Nov, 2022 @ 9:16pm 
Okay, that did work! Thank you for the help! I tried testing to see which of the mods was causing it (I have a lot so not surprised). Wasn't sure which one was causing it.
Aphotic Amaranth  [author] 29 Nov, 2022 @ 8:55pm 
Did you save the game? Beat up the Rats or burn a book or something to force the game to save, otherwise it won't save after getting the keypage.
XeriphasLegend 29 Nov, 2022 @ 8:38pm 
I did as you said; Uninstalled all mods, loaded the save but didn't delete anything. Saw the new page in my inventory and equipped it! However, weirdly, upon reinstalling my mods and loading back up, the page is completely gone again from my inventory. Unequipped from the character and everything.
Aphotic Amaranth  [author] 29 Nov, 2022 @ 8:23pm 
The Final page should be automatically added to your inventory upon starting the game, regardless of whether or not you beat the mod.
If it does not appear, it's possible that another mod is conflicting with it, most probably a mod that has yet to update their BigDLL to the latest version. In that case you can try temporarily disabling those other mods, starting the game (don't delete data for stuff whose information can't be found if you still want to keep your stuff from other mods), and then saving and restarting the game once you've confirmed the page is in your inventory.
XeriphasLegend 29 Nov, 2022 @ 6:58pm 
So I beat the mod, but for some reason the Final version of the page is not in my inventory? I have the Smoke and Burn versions, yet no Final? Isn't in the same tier, nor anywhere else.
Aphotic Amaranth  [author] 29 Nov, 2022 @ 8:23am 
Turns out it was a problem with the XML, which fortunately didn't need the source files to fix. Just updated it, it should be working now.
Aphotic Amaranth  [author] 29 Nov, 2022 @ 6:24am 
Thanks for the report.
Unfortunately I just lost the source files, will probably have to take some time to fix it.
Bolt 29 Nov, 2022 @ 6:05am 
Smoke-Mist doesn't seem to get her +2 smoke a turn either.
Aphotic Amaranth  [author] 28 Nov, 2022 @ 6:46pm 
Thanks for the report, it should be fixed now.
DeltaPhazon 28 Nov, 2022 @ 11:41am 
Update: It's just the Smoke Mist. Burning Mist pages reduce cost as intended.
DeltaPhazon 28 Nov, 2022 @ 11:12am 
My tests show that the Smoke Mist pages don't reduce in cost when you use them properly. The page and light gain do, but the page cost remains at 2. Dunno about Burning Mist.
Aphotic Amaranth  [author] 27 Nov, 2022 @ 7:21pm 
It's a cross-mod conflict, yeah. It's caused by another mod using an outdated version of the BigDLL. Should be able to ignore it, though.
Seiun 27 Nov, 2022 @ 6:59pm 
Hi! I'm getting an error when I run this mod. I dunno if it's a cross-mod conflict or anything, but I've put what it said below. I don't think I had any typos, but there's a chance, so...:
void
BigDLL4221.Models.CategoryOptions..ctor(string,string,System.Collections.Generic.List'1<int>,string,string,string,string,int,BigBLL4221.Models.CategoryColorOptions,System.Nullable'1<UI.UIStoryLine>,System.Collections.Generic>List'1<int>,BigDLL4221.Enum.CredenzaEnum)