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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3018217021
File = fighter_cockpit
Line Changed = .../crew_enter.wav -> .../crew_enter/crew_enter_01.wav & .../crew_leave.wav -> .../crew_leave/crew_leave_01.wav
File = fighter_hyperdrive
Line Changed = .../crew_enter.wav -> .../crew_enter/crew_enter_01.wav & .../crew_leave.wav -> .../crew_leave/crew_leave_01.wav
File = fighter_shield_arc
Lines Changed = .../shield_hit.wav -> .../shield_hit_01.wav
File = fighter_shield_bubble
Lines Changed = .../shield_hit.wav -> .../shield_hit_01.wav
After implementing these changes the mod should work as usual
I love your mod, but it doesn't work anymore since updating the game to version 0.23.0 :(
Are you going to fix it?
I've already built a torpedo fighter using other mods, been meaning to post it up along with other fighters I've come up with, just haven't gotten around to it yet. But I will soon, might give you some ideas.
@Good_Oatmeal Okay. It was a strings issue as it was labeled "Fighter Reactor Advanced" in the power section. I will fix that.
There is no quotation mark in front of the small spaceship Radar Sensor in lines 56 and 57 of zh-cn.rules, which will cause the game to fail to start when the language is Chinese. I hope you can fix this bug :D
Much appreciated
@Mastermind99 I removed the 1x1 storage, however I added it to the corvette mod (both the corvette and the fighter version to allow any save issues to be fixed)
I think we were discussing the design of my recent fighter in this mods comments, instead of it's own ...
(( in particular it not having a forward shield component, favouring twin side shields instead "for the style points" ))
thus far I think we've got everything we need in this mod