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Nah kidding heh. Thanks Zach.
Probably start with 20 and adjust from there
You can see my modlist here :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3286089381
I didn't experience that issue before and disabling the mod seems to fix it.
Hopefully someone else can confirm having the same issue on their side.
Cheers!
This *DOES NOT* mean I will not support my published mods. I am unsure which ones have been impacted and need attention, if any issues are noticed please do not hesitate to let me know so I can look into and rectify them
TLDR
I'm in maintenance mode for a while
Minor value adjustment, by all appearances unchanged + includes chorfs now and is updated in parallel to the OG author's SFO version. Doesn't include the 'overrides' for SFO's spell stats/values as it's an unnecessary addition for this version which deals no damage on miscast, only debuff(s)
The damage required for higher health/armored/resistant entities to actually be 'hurt' (think of every high health/tanky spellcaster in the game) would bloody lower health/armor/resistant casters/etc
Until I can figure out a way to apply damage as a percentage of a unit's health (or similar), it will remain on doing no damage
From what Ranger commented, only miscast chance alterations do not work.Miscasts themselves definitely works
Update
Dwarf Miscasts:
Reduced physical resistance bonus on miscast to +10% instead of +25%
Reduced movement speed debuff on miscast multiplier from 0.2 to 0.5 (so speed is only halved)
Reduced magic resistance debuff on miscast from -35% to -25%
Would love to see that, in the normal mod miscasts are actually a buff for runelords instead of hurting them.
Miscasts no longer do damage (there is not a "one size fits all" damage/ap damage value)
Debuff now only applies to the spell caster and friendly units in very close proximity
Should make miscast reduction skills/items worthwhile, or at least have more importance than they did prior
Dynamic damage that takes into account caster health/armor/resistances and etc would be dope, though that is beyond scope and I do not have the know-how to implement such a feature
I like the concept of your mod, since I also get the feeling that the huge explosion still does way too much damage. The AI hits its own troops a lot and the player can abuse it by walking into enemy blobs. I'd like the mod to be more balanced while still keeping the excitement and chaos that the author intented. I think just decreasing the damage of the explosion would be sufficient to make the mod even better! Maybe even removing it completely, while still maintaining the direct damage to the caster?
"The vanilla detonation damage applied to the immediate tiny radius around the mage of 588 HP (288 non-AP + 300 AP) is removed in favour of a dramatic large radius detonation intended to hit and ragdoll more unit entities with mild damage of 40 HP (20 non-AP and 20 AP) but not slaughtering everything it touches.
Some spells and abilities have a unique miscast effect, usually reversing the spells HP or stat effect. Those miscasts are left as is and not changed by this mod. They are Soul Stealer, Rebirth, Doppelgang, Reaper of Souls, Mislead, The Amber Trance, The Daemons Curse, Heroic Fortitude, and Stay Here I'll Get Help."
Just gave vanilla miscasting a whirl and indeed no damage and no visible debuff (that I can see)
The edits I made are to lessen the damage you can inflict by miscasting aka weaponizing it, trying to purposely miscast in a blob of enemy troops. It still does damage, but you have to weigh the pros and cons of miscasts. I hope that makes sense
Was just trying to subscribe but it says this mod needs ALL these mods as requirements to work?
Zach's Reshade Preset for WH3
Medium Difficulty Mod (MP and SFO compat)
Highest Difficulty Mod (MP and SFO compat)
Higher Difficulty Mod (MP and SFO compat)
High Difficulty Mod (MP and SFO compat)
Judging by the mod description I assume it has zero requirements actually so that must be a mistake?
You can test this mod in the battle mode as well for AI vs Human - like giving the enemy Ikit as the Lord and watch for miscasts