DayZ
EVR Zombies
15 Comments
Garageman 22 Jul, 2023 @ 7:04am 
Quick question, @Shroom. What does that remark "you should move them in the right section (not mandatory but cleaner structure is easier for you to tweak) -->" mean for me as the server admin. I understood this xml file should stay in the folder "SpawnZedsDuringEVR_Profile" and the content of the xml file has not to be copied to another xml file. Am I right? Thanks for that very nice workshop, by the way! ;-)
Shroom  [author] 21 Jul, 2023 @ 10:01am 
The mod should be fixed now.
Shroom  [author] 18 Jul, 2023 @ 10:37am 
@Jaidenriverp1499 A fix will be coming soon, apologies for the wait.
Pho3nix Ashes 9 Jul, 2023 @ 9:34pm 
Hey for whatever reason I am not getting the EVR profile generating in my SC/ Config profile folder
Shroom  [author] 3 Jul, 2023 @ 1:51pm 
Sorry for the delay, the mod should be fixed now.
H4nz0_ 29 Jun, 2023 @ 12:53am 
Hello. My map is not available on iZurvive. How can I adjust the corners like this?
d3RfR34k 27 May, 2023 @ 5:45pm 
Hi, after DayZ Update something is weird with this... After serverrestart the xml is overwritten and looks like this - can you look in it? It worked well before Update.
<type name="Globals">
</type>
<type name="NewFeatures">
<Debug_Mod Value = "1"/>
<EVR_Zombies_Spawn_Activated Value = "true"/>
<Spawn_Area_Coords Up_Left_Corner = "2000/9900" Down_Right_Corner = "6400/4500"/>
<Zombies_Spawn_Timer Value = "34.6"/>
<Zombies_Despawn_Timer Value = "-1"/>
<Spawn_Distance_Mini_To_Player Value = "30"/>
<Spawn_Distance_Maxi_To_Player Value = "50"/>
<Total_Number_Of_Zombies_Per_EVR_Storm Value = "70"/>
<Number_Of_Zombies_Mini_Per_Player Value = "2"/>
<Number_Of_Zombies_Maxi_Per_Player Value = "6"/>
<Evr_Zombies_List Value = "ZmbM_BloodSucker_medium,ZmbM_BloodSucker_hard"/>
</type>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <!-- -->
Shroom  [author] 30 Mar, 2023 @ 8:29pm 
You are using the same coordinates for both corners of the square. You need to create an area like I showed in my previous comment. Use a map like iZurvive for reference.
H4nz0_ 29 Mar, 2023 @ 9:35pm 
@Shroom

I'm currently using this setup. I want the zombie to appear wherever the players are on the map. I'm not sure if I entered it correctly. Could you look at it?

<Spawn_Area_Coords Up_Left_Corner = "20440/20440" Down_Right_Corner = "20440/20440"/>
Shroom  [author] 29 Mar, 2023 @ 4:39pm 
@H4nz0_

You need to configure the json with the coordinates where you want them to spawn. This will be different per map.

For Pripyat, I use:
Up_Left_Corner = "0/20480" Down_Right_Corner = "20480/8500"/>

This will only spawn creatures in the north half of the map, but of course you can configure it however you want. Make sure you use coordinates ONLY from the bottom on iZurvive (when hovering the mouse where you want to get coordinates for) as the numbers on the left of the iZurvive map are flipped.
H4nz0_ 29 Mar, 2023 @ 4:27pm 
Hello. I'm using the Pripyat map, and the zombies don't really spawn. I use it with dbo_creatures. Maybe the map size is not set correctly?
Shroom  [author] 6 Jan, 2023 @ 10:42am 
Hi Jengis, no bother at all.

Since 0 is the lowest value possible for Zombies_Spawn_Timer, then that is probably the soonest you can have them spawning. On my server, I usually have them spawning at the first boom. This was a custom mod made on commission by someone other than myself, so it was specifically made to fit my own usecase.

I could put you in touch with Liven if you are interested in commissioning a version more specific for your own use. My discord is Shroom#6728
Friendly Wiggle 6 Jan, 2023 @ 8:46am 
sorry to bother you again. I had a look at the config xml and it seems that zombies will only spawn on the 'first lightenings'. Does this mean its tied to lightening and we cant, for example, have the zombies spawn as soon as the EVR starts i.e - when the muon detector starts beeping? thanks for your help
Shroom  [author] 20 Dec, 2022 @ 11:16am 
Hi Jengis. You can customize the despawn timer in the profiles follder for the mod - the folder will be called 'SpawnZedsDuringEVR_Profile'
Friendly Wiggle 19 Dec, 2022 @ 8:51am 
is there a customisation in the folder to kill off any spawned enemies once the EVR ends? itd be cool to havbe bloodsuckers spawn only for the duration of the storm but then either die or disappear when it ends